OpenSceneGraph/include/osgTerrain/Terrain

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGTerrain
#define OSGTerrain 1
#include <osg/Group>
#include <osg/CoordinateSystemNode>
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#include <osgTerrain/TerrainTile>
namespace osgTerrain {
/** Terrain provides a framework for loosely coupling height field data with height rendering algorithms.
* This allows TerrainTechnique's to be plugged in at runtime.*/
class OSGTERRAIN_EXPORT Terrain : public osg::Group
{
public:
Terrain();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
Terrain(const Terrain&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Node(osgTerrain, Terrain);
virtual void traverse(osg::NodeVisitor& nv);
/** Set the sample ratio hint that TerrainTile should use when building geometry.
* Defaults to 1.0, which means use all original sample points.*/
void setSampleRatio(float ratio)
{
_sampleRatio = ratio;
dirtyRegisteredTiles();
}
/** Get the sample ratio hint.*/
float getSampleRatio() const { return _sampleRatio; }
/** Set the vertical scale hint.*/
void setVerticalScale(float scale)
{
_verticalScale = scale;
dirtyRegisteredTiles();
}
/** Get the vertical scale hint.*/
float getVerticalScale() const { return _verticalScale; }
/** Get the TerrainTile for a given TileID.*/
TerrainTile* getTile(const TileID& tileID);
/** Get the const TerrainTile for a given TileID.*/
const TerrainTile* getTile(const TileID& tileID) const;
/** Set the TerrainTechnique cprototype from which TerrainTiles can clone the techniques from..*/
void setTerrainTechniquePrototype(TerrainTechnique* technique);
/** Get the TerrainTechnique prototype */
TerrainTechnique* getTerrainTechniquePrototype() { return _terrainTechnique.get(); }
/** Get the const TerrainTechnique protype*/
const TerrainTechnique* getTerrainTechniquePrototype() const { return _terrainTechnique.get(); }
protected:
virtual ~Terrain();
friend class TerrainTile;
void dirtyRegisteredTiles();
void registerTerrainTile(TerrainTile* tile);
void unregisterTerrainTile(TerrainTile* tile);
typedef std::map< TileID, TerrainTile* > TerrainTileMap;
typedef std::set< TerrainTile* > TerrainTileSet;
float _sampleRatio;
float _verticalScale;
mutable OpenThreads::Mutex _mutex;
TerrainTileSet _terrainTileSet;
TerrainTileMap _terrainTileMap;
osg::ref_ptr<TerrainTechnique> _terrainTechnique;
};
}
#endif