OpenSceneGraph/include/osgAnimation/VertexInfluence

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/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_VERTEX_INFLUENCE
#define OSGANIMATION_VERTEX_INFLUENCE 1
#include <osg/Object>
#include <osgAnimation/Export>
#include <map>
#include <vector>
#include <string>
namespace osgAnimation
{
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// first is bonename, and second the weight
struct BoneWeight: public std::pair<std::string, float>
{
BoneWeight( std::string f,float s):
std::pair<std::string,float>(f,s){}
inline const std::string& getBoneName()const{return first;}
inline void setBoneName(const std::string&s){first=s;}
inline const float &getWeight()const{return second;}
inline void setWeight(float i){second=i;}
};
// first is vertex index, and second the weight
struct IndexWeight: public std::pair<unsigned int, float>
{
IndexWeight( unsigned int f = 0xffffffff,float s = 0.0f): std::pair<unsigned int,float>(f,s){}
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inline const unsigned int& getIndex()const{return first;}
inline void setIndex(unsigned int i){first=i;}
inline const float &getWeight()const{return second;}
inline void setWeight(float i){second=i;}
};
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typedef std::vector<IndexWeight> IndexWeightList;
typedef std::vector<BoneWeight> BoneWeightList;
typedef std::vector<unsigned int> IndexList;
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/// map a set of boneinfluence to a list of vertex indices sharing this set
class VertexGroup: public std::pair<BoneWeightList, IndexList>
{
public:
inline const BoneWeightList& getBoneWeights()const { return first; }
inline void setBoneWeights(BoneWeightList&o) { first=o; }
inline IndexList& vertIDs() { return second; }
};
class OSGANIMATION_EXPORT BoneInfluenceList : public IndexWeightList
{
public:
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const std::string& getBoneName() const { return _name;}
void setBoneName(const std::string& name) { _name = name;}
protected:
// the name is the bone to link to
std::string _name;
};
class VertexInfluenceMap : public std::map<std::string, BoneInfluenceList> , public osg::Object
{
public:
META_Object(osgAnimation, VertexInfluenceMap);
VertexInfluenceMap() {}
VertexInfluenceMap(const osgAnimation::VertexInfluenceMap& org, const osg::CopyOp& copyop):
std::map<std::string, BoneInfluenceList>(org),
osg::Object(org, copyop)
{}
///normalize per vertex weights given numvert of the attached mesh
void normalize(unsigned int numvert);
///remove weakest influences in order to fit targetted numbonepervertex
void cullInfluenceCountPerVertex(unsigned int maxnumbonepervertex, float minweight=0, bool renormalize=true);
};
}
#endif