2006-07-18 23:21:48 +08:00
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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2005-07-21 16:43:24 +08:00
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/GraphicsContext>
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2005-07-25 22:28:22 +08:00
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#include <osg/Notify>
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#include <map>
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2005-07-21 16:43:24 +08:00
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using namespace osg;
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2005-09-02 03:12:06 +08:00
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static ref_ptr<GraphicsContext::CreateGraphicContextCallback> s_createGraphicsContextCallback;
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2005-07-21 16:43:24 +08:00
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2005-09-02 03:12:06 +08:00
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void GraphicsContext::setCreateGraphicsContextCallback(CreateGraphicContextCallback* callback)
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2005-07-21 16:43:24 +08:00
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{
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s_createGraphicsContextCallback = callback;
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}
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2005-09-02 03:12:06 +08:00
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GraphicsContext::CreateGraphicContextCallback* GraphicsContext::getCreateGraphicsContextCallback()
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2005-07-21 16:43:24 +08:00
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{
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return s_createGraphicsContextCallback.get();
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}
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GraphicsContext* GraphicsContext::createGraphicsContext(Traits* traits)
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{
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if (s_createGraphicsContextCallback.valid())
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return s_createGraphicsContextCallback->createGraphicsContext(traits);
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else
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return 0;
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}
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2005-07-25 22:28:22 +08:00
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typedef std::map<unsigned int, unsigned int> ContextIDMap;
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static ContextIDMap s_contextIDMap;
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static OpenThreads::Mutex s_contextIDMapMutex;
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unsigned int GraphicsContext::createNewContextID()
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_contextIDMapMutex);
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// first check to see if we can reuse contextID;
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for(ContextIDMap::iterator itr = s_contextIDMap.begin();
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itr != s_contextIDMap.end();
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++itr)
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{
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if (itr->second == 0)
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{
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// reuse contextID;
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itr->second = 1;
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2005-12-06 04:11:50 +08:00
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osg::notify(osg::INFO)<<"GraphicsContext::createNewContextID() reusing contextID="<<itr->first<<std::endl;
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2005-07-25 22:28:22 +08:00
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return itr->first;
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}
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}
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unsigned int contextID = s_contextIDMap.size();
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s_contextIDMap[contextID] = 1;
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osg::notify(osg::INFO)<<"GraphicsContext::createNewContextID() creating contextID="<<contextID<<std::endl;
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if ( (contextID+1) > osg::DisplaySettings::instance()->getMaxNumberOfGraphicsContexts() )
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{
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osg::notify(osg::INFO)<<"Updating the MaxNumberOfGraphicsContexts to "<<contextID+1<<std::endl;
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// update the the maximum number of graphics contexts,
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// to ensure that texture objects and display buffers are configured to the correct size.
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osg::DisplaySettings::instance()->setMaxNumberOfGraphicsContexts( contextID + 1 );
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}
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return contextID;
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}
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void GraphicsContext::incrementContextIDUsageCount(unsigned int contextID)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_contextIDMapMutex);
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osg::notify(osg::INFO)<<"GraphicsContext::incrementContextIDUsageCount("<<contextID<<") to "<<s_contextIDMap[contextID]<<std::endl;
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++s_contextIDMap[contextID];
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}
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void GraphicsContext::decrementContextIDUsageCount(unsigned int contextID)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_contextIDMapMutex);
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if (s_contextIDMap[contextID]!=0)
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{
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--s_contextIDMap[contextID];
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}
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else
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{
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osg::notify(osg::NOTICE)<<"Warning: decrementContextIDUsageCount("<<contextID<<") called on expired contextID."<<std::endl;
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}
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osg::notify(osg::INFO)<<"GraphicsContext::decrementContextIDUsageCount("<<contextID<<") to "<<s_contextIDMap[contextID]<<std::endl;
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}
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2005-07-21 16:43:24 +08:00
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GraphicsContext::GraphicsContext():
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_threadOfLastMakeCurrent(0)
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{
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}
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2005-07-25 22:28:22 +08:00
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GraphicsContext::~GraphicsContext()
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{
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2005-08-30 22:41:08 +08:00
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close(false);
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2005-08-20 16:59:03 +08:00
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}
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/** Realise the GraphicsContext.*/
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bool GraphicsContext::realize()
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{
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if (realizeImplementation())
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{
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if (_graphicsThread.valid() && !_graphicsThread->isRunning())
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{
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_graphicsThread->startThread();
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}
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return true;
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}
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else
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{
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return false;
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}
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2005-07-25 22:28:22 +08:00
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}
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2005-08-30 22:41:08 +08:00
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void GraphicsContext::close(bool callCloseImplementation)
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2005-08-20 16:59:03 +08:00
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{
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// switch off the graphics thread...
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setGraphicsThread(0);
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2005-08-30 22:41:08 +08:00
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if (callCloseImplementation) closeImplementation();
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if (_state.valid())
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{
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decrementContextIDUsageCount(_state->getContextID());
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_state = 0;
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}
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2005-08-20 16:59:03 +08:00
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}
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2005-08-19 04:17:51 +08:00
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void GraphicsContext::makeCurrent()
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{
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ReleaseContext_Block_MakeCurrentOperation* rcbmco = 0;
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if (_graphicsThread.valid() &&
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2005-08-20 16:59:03 +08:00
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_threadOfLastMakeCurrent == _graphicsThread.get() &&
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_threadOfLastMakeCurrent != OpenThreads::Thread::CurrentThread())
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2005-08-19 04:17:51 +08:00
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{
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// create a relase contex, block and make current operation to stop the graphics thread while we use the graphics context for ourselves
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rcbmco = new ReleaseContext_Block_MakeCurrentOperation;
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_graphicsThread->add(rcbmco);
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}
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if (!isCurrent()) _mutex.lock();
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makeCurrentImplementation();
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_threadOfLastMakeCurrent = OpenThreads::Thread::CurrentThread();
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if (rcbmco)
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{
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// Let the "relase contex, block and make current operation" proceed, which will now move on to trying to aquire the graphics
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// contex itself with a makeCurrent(), this will then block on the GraphicsContext mutex till releaseContext() releases it.
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rcbmco->release();
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}
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}
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void GraphicsContext::makeContextCurrent(GraphicsContext* readContext)
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{
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if (!isCurrent()) _mutex.lock();
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makeContextCurrentImplementation(readContext);
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_threadOfLastMakeCurrent = OpenThreads::Thread::CurrentThread();
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}
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void GraphicsContext::releaseContext()
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{
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_mutex.unlock();
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}
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2005-08-20 16:59:03 +08:00
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void GraphicsContext::swapBuffers()
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{
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if (isCurrent())
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{
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swapBuffersImplementation();
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}
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else if (_graphicsThread.valid() &&
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_threadOfLastMakeCurrent == _graphicsThread.get())
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{
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_graphicsThread->add(new SwapBuffersOperation);
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}
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else
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{
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makeCurrent();
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swapBuffersImplementation();
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releaseContext();
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}
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}
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void GraphicsContext::createGraphicsThread()
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{
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if (!_graphicsThread)
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{
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setGraphicsThread(new GraphicsThread);
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}
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}
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void GraphicsContext::setGraphicsThread(GraphicsThread* gt)
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{
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if (_graphicsThread==gt) return;
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if (_graphicsThread.valid())
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{
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// need to kill the thread in some way...
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_graphicsThread->cancel();
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_graphicsThread->_graphicsContext = 0;
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}
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_graphicsThread = gt;
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if (_graphicsThread.valid())
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{
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_graphicsThread->_graphicsContext = this;
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2005-08-30 22:41:08 +08:00
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if (!_graphicsThread->isRunning())
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2005-08-20 16:59:03 +08:00
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{
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_graphicsThread->startThread();
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}
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}
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}
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