2007-07-06 21:08:51 +08:00
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_GLOBJECTS
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#define OSG_GLOBJECTS 1
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#include <osg/Export>
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namespace osg {
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/** Flush all deleted OpenGL objects within the specified availableTime.
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* Note, must be called from a thread which has current the graphics context associated with contextID. */
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extern OSG_EXPORT void flushDeletedGLObjects(unsigned int contextID, double currentTime, double& availableTime);
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/** Flush all deleted OpenGL objects.
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* Note, must be called from a thread which has current the graphics context associated with contextID. */
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extern OSG_EXPORT void flushAllDeletedGLObjects(unsigned int contextID);
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2009-11-26 20:33:07 +08:00
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/** Do a GL delete all OpenGL objects.
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* Note, must be called from a thread which has current the graphics context associated with contextID. */
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extern OSG_EXPORT void deleteAllGLObjects(unsigned int contextID);
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2008-01-08 21:24:29 +08:00
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/** Discard all deleted OpenGL objects.
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2009-11-26 20:33:07 +08:00
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* Note, unlike flushAllDeletedObjectObjects discard does not
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* do any OpenGL calls so can be called from any thread, but as a consequence it
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* also doesn't remove the associated OpenGL resource so discard should only be
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2008-01-08 21:24:29 +08:00
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* called when the associated graphics context is being/has been closed. */
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extern OSG_EXPORT void discardAllDeletedGLObjects(unsigned int contextID);
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2007-07-06 21:08:51 +08:00
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2009-11-26 20:33:07 +08:00
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/** Discard all OpenGL objects.
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* Note, unlike deletedAllObjectObjects discard does not
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* do any OpenGL calls so can be called from any thread, but as a consequence it
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* also doesn't remove the associated OpenGL resource so discard should only be
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* called when the associated graphics context is being/has been closed. */
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extern OSG_EXPORT void discardAllGLObjects(unsigned int contextID);
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2007-07-06 21:08:51 +08:00
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}
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#endif
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