OpenSceneGraph/doc/doc++/osg/AttributeFunctor.html

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<TITLE>class osg::Drawable::AttributeFunctor</TITLE>
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<H2>class <A HREF="#DOC.DOCU">AttributeFunctor</A></H2></H2><HR>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.40.39.1">~AttributeFunctor</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.40.39.2">apply</A></B>(<!1><A HREF="Drawable.html#DOC.2.40.38">AttributeType</A>, unsigned int, GLbyte*)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.40.39.3">apply</A></B>(<!1><A HREF="Drawable.html#DOC.2.40.38">AttributeType</A>, unsigned int, GLshort*)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.40.39.4">apply</A></B>(<!1><A HREF="Drawable.html#DOC.2.40.38">AttributeType</A>, unsigned int, GLint*)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.40.39.5">apply</A></B>(<!1><A HREF="Drawable.html#DOC.2.40.38">AttributeType</A>, unsigned int, GLubyte*)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.40.39.6">apply</A></B>(<!1><A HREF="Drawable.html#DOC.2.40.38">AttributeType</A>, unsigned int, GLushort*)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.40.39.7">apply</A></B>(<!1><A HREF="Drawable.html#DOC.2.40.38">AttributeType</A>, unsigned int, GLuint*)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.40.39.8">apply</A></B>(<!1><A HREF="Drawable.html#DOC.2.40.38">AttributeType</A>, unsigned int, float*)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.40.39.9">apply</A></B>(<!1><A HREF="Drawable.html#DOC.2.40.38">AttributeType</A>, unsigned int, <!1><A HREF="Vec2.html">Vec2</A>*)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.40.39.10">apply</A></B>(<!1><A HREF="Drawable.html#DOC.2.40.38">AttributeType</A>, unsigned int, <!1><A HREF="Vec3.html">Vec3</A>*)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.40.39.11">apply</A></B>(<!1><A HREF="Drawable.html#DOC.2.40.38">AttributeType</A>, unsigned int, <!1><A HREF="Vec4.html">Vec4</A>*)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.40.39.12">apply</A></B>(<!1><A HREF="Drawable.html#DOC.2.40.38">AttributeType</A>, unsigned int, <!1><A HREF="UByte4.html">UByte4</A>*)
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<H2>Documentation</H2>
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<A NAME="~AttributeFunctor"></A>
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<A NAME="DOC.2.40.39.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~AttributeFunctor()</B></TT>
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<A NAME="apply"></A>
<A NAME="DOC.2.40.39.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Drawable.html#DOC.2.40.38">AttributeType</A>, unsigned int, GLbyte*)</B></TT>
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<A NAME="apply"></A>
<A NAME="DOC.2.40.39.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Drawable.html#DOC.2.40.38">AttributeType</A>, unsigned int, GLshort*)</B></TT>
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<A NAME="apply"></A>
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<A NAME="DOC.2.40.39.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Drawable.html#DOC.2.40.38">AttributeType</A>, unsigned int, GLint*)</B></TT>
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<A NAME="apply"></A>
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<A NAME="DOC.2.40.39.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Drawable.html#DOC.2.40.38">AttributeType</A>, unsigned int, GLubyte*)</B></TT>
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<A NAME="apply"></A>
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<A NAME="DOC.2.40.39.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Drawable.html#DOC.2.40.38">AttributeType</A>, unsigned int, GLushort*)</B></TT>
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<A NAME="apply"></A>
<A NAME="DOC.2.40.39.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Drawable.html#DOC.2.40.38">AttributeType</A>, unsigned int, GLuint*)</B></TT>
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<A NAME="apply"></A>
<A NAME="DOC.2.40.39.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Drawable.html#DOC.2.40.38">AttributeType</A>, unsigned int, float*)</B></TT>
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<A NAME="apply"></A>
<A NAME="DOC.2.40.39.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Drawable.html#DOC.2.40.38">AttributeType</A>, unsigned int, <!1><A HREF="Vec2.html">Vec2</A>*)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.40.39.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Drawable.html#DOC.2.40.38">AttributeType</A>, unsigned int, <!1><A HREF="Vec3.html">Vec3</A>*)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.40.39.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Drawable.html#DOC.2.40.38">AttributeType</A>, unsigned int, <!1><A HREF="Vec4.html">Vec4</A>*)</B></TT>
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<A NAME="apply"></A>
<A NAME="DOC.2.40.39.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Drawable.html#DOC.2.40.38">AttributeType</A>, unsigned int, <!1><A HREF="UByte4.html">UByte4</A>*)</B></TT>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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