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< TITLE > class SG_EXPORT osg::AnimationPath< / TITLE >
< META NAME = "GENERATOR" CONTENT = "DOC++ 3.4.8" >
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< H2 > class SG_EXPORT < A HREF = "#DOC.DOCU" > osg::AnimationPath< / A > < / H2 > < / H2 > < BLOCKQUOTE > AnimationPath for specify the time varying transformation pathway to use when update camera and model objects.< / BLOCKQUOTE >
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< H2 > Inheritance:< / H2 >
< APPLET CODE = "ClassGraph.class" WIDTH = 600 HEIGHT = 65 >
< param name = classes value = "MTransform::ComputeTransformCallback,M,CAnimationPath,MAnimationPath.html" >
< param name = before value = "M,M" >
< param name = after value = "Md_,M" >
< param name = indent value = "0,1" >
< param name = arrowdir value = "down" >
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< DT > < H3 > Public Methods< / H3 > < DD > < DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > < B > < A HREF = "#DOC.2.2.1" > AnimationPath< / A > < / B > ()
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual bool < B > < A HREF = "#DOC.2.2.2" > getMatrix< / A > < / B > (double time, <!1> < A HREF = "Matrix.html" > Matrix< / A > & matrix) const
< DD > < I > get the local transformation matrix for a point in time< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual bool < B > < A HREF = "#DOC.2.2.3" > getInverse< / A > < / B > (double time, <!1> < A HREF = "Matrix.html" > Matrix< / A > & matrix) const
< DD > < I > get the local inverse transformation matrix for a point in time< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual const bool < B > < A HREF = "#DOC.2.2.4" > computeLocalToWorldMatrix< / A > < / B > (<!1> < A HREF = "Matrix.html" > Matrix< / A > & matrix, const <!1> < A HREF = "Transform.html" > Transform< / A > * <!1> < A HREF = "Polytope.html#DOC.2.94.32" > transform< / A > , <!1> < A HREF = "NodeVisitor.html" > NodeVisitor< / A > * nv) const
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< DD > < I > Get the transformation matrix which moves from local coords to world coords< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual const bool < B > < A HREF = "#DOC.2.2.5" > computeWorldToLocalMatrix< / A > < / B > (<!1> < A HREF = "Matrix.html" > Matrix< / A > & matrix, const <!1> < A HREF = "Transform.html" > Transform< / A > * <!1> < A HREF = "Polytope.html#DOC.2.94.32" > transform< / A > , <!1> < A HREF = "NodeVisitor.html" > NodeVisitor< / A > * nv) const
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< DD > < I > Get the transformation matrix which moves from world coords to local coords< / I >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.2.7" > insert< / A > < / B > (double time, const <!1> < A HREF = "AnimationPath.html#DOC.2.2.6" > Key< / A > & key)
< / DL > < / P >
< P > < DL >
< DT > < H3 > Public Members< / H3 > < DD > < DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > struct < B > < A HREF = "#DOC.2.2.6" > Key< / A > < / B >
< / DL > < / P >
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< DT > < H3 > Protected Methods< / H3 > < DD > < DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual < B > < A HREF = "#DOC.2.2.8" > ~AnimationPath< / A > < / B > ()
< / DL > < / P >
< P > < DL >
< DT > < H3 > Protected Members< / H3 > < DD > < DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > typedef std::map< double,<!1> < A HREF = "AnimationPath.html#DOC.2.2.6" > Key< / A > > TimeKeyMap TimeKeyMap < B > < A HREF = "#DOC.2.2.9" > _timeKeyMap< / A > < / B >
< / DL > < / P >
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< A NAME = "DOC.DOCU" > < / A >
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< H2 > Documentation< / H2 >
< BLOCKQUOTE > AnimationPath for specify the time varying transformation pathway to use when update camera and model objects.
Subclassed from Transform::ComputeTransformCallback allows AnimationPath to
be attached directly to Transform nodes to move subgraphs around the scene.< / BLOCKQUOTE >
< DL >
< A NAME = "AnimationPath" > < / A >
< A NAME = "DOC.2.2.1" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > AnimationPath()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getMatrix" > < / A >
< A NAME = "DOC.2.2.2" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual bool getMatrix(double time, <!1> < A HREF = "Matrix.html" > Matrix< / A > & matrix) const < / B > < / TT >
< DD > get the local transformation matrix for a point in time
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getInverse" > < / A >
< A NAME = "DOC.2.2.3" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual bool getInverse(double time, <!1> < A HREF = "Matrix.html" > Matrix< / A > & matrix) const < / B > < / TT >
< DD > get the local inverse transformation matrix for a point in time
< DL > < DT > < DD > < / DL > < P >
< A NAME = "computeLocalToWorldMatrix" > < / A >
< A NAME = "DOC.2.2.4" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual const bool computeLocalToWorldMatrix(<!1> < A HREF = "Matrix.html" > Matrix< / A > & matrix, const <!1> < A HREF = "Transform.html" > Transform< / A > * <!1> < A HREF = "Polytope.html#DOC.2.94.32" > transform< / A > , <!1> < A HREF = "NodeVisitor.html" > NodeVisitor< / A > * nv) const < / B > < / TT >
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< DD > Get the transformation matrix which moves from local coords to world coords
< DL > < DT > < DD > < / DL > < P >
< A NAME = "computeWorldToLocalMatrix" > < / A >
< A NAME = "DOC.2.2.5" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual const bool computeWorldToLocalMatrix(<!1> < A HREF = "Matrix.html" > Matrix< / A > & matrix, const <!1> < A HREF = "Transform.html" > Transform< / A > * <!1> < A HREF = "Polytope.html#DOC.2.94.32" > transform< / A > , <!1> < A HREF = "NodeVisitor.html" > NodeVisitor< / A > * nv) const < / B > < / TT >
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< DD > Get the transformation matrix which moves from world coords to local coords
< DL > < DT > < DD > < / DL > < P >
< A NAME = "Key" > < / A >
< A NAME = "DOC.2.2.6" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > struct Key< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < DL >
< A NAME = "Key" > < / A >
< A NAME = "DOC.2.2.6.1" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > Key()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "Key" > < / A >
< A NAME = "DOC.2.2.6.2" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > Key(const <!1> < A HREF = "Vec3.html" > osg::Vec3< / A > & position, const <!1> < A HREF = "Quat.html" > osg::Quat< / A > & rotation, const <!1> < A HREF = "Vec3.html" > osg::Vec3< / A > & <!1> < A HREF = "Matrix.html#DOC.2.70.42" > scale< / A > )< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "_position" > < / A >
< A NAME = "DOC.2.2.6.3" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Vec3.html" > osg::Vec3< / A > _position< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_rotation" > < / A >
< A NAME = "DOC.2.2.6.4" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Quat.html" > osg::Quat< / A > _rotation< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_scale" > < / A >
< A NAME = "DOC.2.2.6.5" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Vec3.html" > osg::Vec3< / A > _scale< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "interpolate" > < / A >
< A NAME = "DOC.2.2.6.6" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline void interpolate(const float ratio, const <!1> < A HREF = "AnimationPath.html#DOC.2.2.6" > Key< / A > & <!1> < A HREF = "ImpostorSpriteManager.html#DOC.2.61.3" > first< / A > , const <!1> < A HREF = "AnimationPath.html#DOC.2.2.6" > Key< / A > & second)< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "getMatrix" > < / A >
< A NAME = "DOC.2.2.6.7" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline void getMatrix(<!1> < A HREF = "Matrix.html" > Matrix< / A > & matrix) const < / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getInverse" > < / A >
< A NAME = "DOC.2.2.6.8" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline void getInverse(<!1> < A HREF = "Matrix.html" > Matrix< / A > & matrix) const < / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < / DL >
< A NAME = "insert" > < / A >
< A NAME = "DOC.2.2.7" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void insert(double time, const <!1> < A HREF = "AnimationPath.html#DOC.2.2.6" > Key< / A > & key)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "~AnimationPath" > < / A >
< A NAME = "DOC.2.2.8" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual ~AnimationPath()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_timeKeyMap" > < / A >
< A NAME = "DOC.2.2.9" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > typedef std::map< double,<!1> < A HREF = "AnimationPath.html#DOC.2.2.6" > Key< / A > > TimeKeyMap TimeKeyMap _timeKeyMap< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < / DL >
< HR > < DL > < DT > < B > This class has no child classes.< / B > < / DL >
< DL > < DT > < DD > < / DL > < P > < P > < I > < A HREF = "index.html" > Alphabetic index< / A > < / I > < I > < A HREF = "HIER.html" > HTML hierarchy of classes< / A > or < A HREF = "HIERjava.html" > Java< / A > < / I > < / P > < HR >
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