OpenSceneGraph/include/osgParticle/CenteredPlacer

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgParticle - Copyright (C) 2002 Marco Jez
#ifndef OSGPARTICLE_CENTEREDPLACER_
#define OSGPARTICLE_CENTEREDPLACER_ 1
#include <osgParticle/Placer>
#include <osg/CopyOp>
#include <osg/Object>
#include <osg/Vec3>
namespace osgParticle
{
/** An abstract placer base class for placers which need a <I>center point</I>.
*/
class CenteredPlacer: public Placer {
public:
inline CenteredPlacer();
inline CenteredPlacer(const CenteredPlacer &copy, const osg::CopyOp &copyop = osg::CopyOp::SHALLOW_COPY);
virtual const char *libraryName() const { return "osgParticle"; }
virtual const char *className() const { return "CenteredPlacer"; }
virtual bool isSameKindAs(const osg::Object *obj) const { return dynamic_cast<const Placer *>(obj) != 0; }
/// Get the center point.
inline const osg::Vec3 &getCenter() const;
/// Set the center point.
inline void setCenter(const osg::Vec3 &v);
/// Set the center point.
inline void setCenter(float x, float y, float z);
protected:
virtual ~CenteredPlacer() {}
private:
osg::Vec3 center_;
};
// INLINE FUNCTIONS
inline CenteredPlacer::CenteredPlacer()
: Placer(), center_(0, 0, 0)
{
}
inline CenteredPlacer::CenteredPlacer(const CenteredPlacer &copy, const osg::CopyOp &copyop)
: Placer(copy, copyop), center_(copy.center_)
{
}
inline const osg::Vec3 &CenteredPlacer::getCenter() const
{
return center_;
}
inline void CenteredPlacer::setCenter(const osg::Vec3 &v)
{
center_ = v;
}
inline void CenteredPlacer::setCenter(float x, float y, float z)
{
center_.set(x, y, z);
}
}
#endif