2002-06-21 03:54:08 +08:00
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#include <osg/Geometry>
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using namespace osg;
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Geometry::Geometry()
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{
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2002-06-24 05:43:46 +08:00
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_normalBinding = BIND_OFF;
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_colorBinding = BIND_OFF;
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2002-06-21 03:54:08 +08:00
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}
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Geometry::Geometry(const Geometry& geometry,const CopyOp& copyop):
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Drawable(geometry,copyop),
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2002-06-22 00:45:45 +08:00
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_vertexArray(geometry._vertexArray),
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_normalBinding(geometry._normalBinding),
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_normalArray(geometry._normalArray),
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_colorBinding(geometry._colorBinding),
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_colorArray(geometry._colorArray),
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_texCoordList(geometry._texCoordList)
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2002-06-21 03:54:08 +08:00
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{
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}
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Geometry::~Geometry()
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{
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// no need to delete, all automatically handled by ref_ptr :-)
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}
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2002-06-27 21:15:34 +08:00
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void Geometry::setTexCoordArray(unsigned int unit,Array* array)
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2002-06-21 03:54:08 +08:00
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{
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2002-06-22 00:45:45 +08:00
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if (_texCoordList.size()<=unit)
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_texCoordList.resize(unit+1,0);
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2002-06-21 03:54:08 +08:00
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2002-06-22 00:45:45 +08:00
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_texCoordList[unit] = array;
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2002-06-26 04:27:51 +08:00
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dirtyDisplayList();
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2002-06-21 03:54:08 +08:00
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}
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2002-06-27 21:15:34 +08:00
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Array* Geometry::getTexCoordArray(unsigned int unit)
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2002-06-21 03:54:08 +08:00
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{
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2002-06-22 00:45:45 +08:00
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if (unit<_texCoordList.size()) return _texCoordList[unit].get();
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2002-06-21 03:54:08 +08:00
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else return 0;
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}
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2002-06-22 00:45:45 +08:00
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void Geometry::drawImmediateMode(State& /*state*/)
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2002-06-21 03:54:08 +08:00
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{
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2002-06-22 00:45:45 +08:00
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if (!_vertexArray.valid()) return;
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// set up the vertex arrays.
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glEnableClientState( GL_VERTEX_ARRAY );
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glVertexPointer(3,GL_FLOAT,0,_vertexArray->dataPointer());
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// set up texture coordinates.
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for(unsigned int i=0;i<_texCoordList.size();++i)
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2002-06-21 03:54:08 +08:00
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{
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2002-06-27 21:15:34 +08:00
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Array* array = _texCoordList[i].get();
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2002-06-22 03:24:43 +08:00
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//glClientActiveTextureARB(GL_TEXTURE0_ARB+i);
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2002-06-22 00:45:45 +08:00
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if (array)
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2002-06-21 03:54:08 +08:00
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{
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2002-06-22 00:45:45 +08:00
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glEnableClientState( GL_TEXTURE_COORD_ARRAY );
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glTexCoordPointer(array->dataSize(),array->dataType(),0,array->dataPointer());
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}
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else
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{
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glDisableClientState( GL_TEXTURE_COORD_ARRAY );
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2002-06-21 03:54:08 +08:00
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}
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}
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2002-06-22 00:45:45 +08:00
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// set up normals.
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Vec3* normalPointer = 0;
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if (_normalArray.valid() && !_normalArray->empty()) normalPointer = &(_normalArray->front());
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2002-06-21 03:54:08 +08:00
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2002-06-22 00:45:45 +08:00
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switch (_normalBinding)
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2002-06-21 03:54:08 +08:00
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{
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2002-06-24 05:43:46 +08:00
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case(BIND_OFF):
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2002-06-22 00:45:45 +08:00
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glDisableClientState( GL_NORMAL_ARRAY );
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break;
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2002-06-24 05:43:46 +08:00
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case(BIND_OVERALL):
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2002-06-22 00:45:45 +08:00
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glDisableClientState( GL_NORMAL_ARRAY );
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2002-06-24 05:43:46 +08:00
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if (normalPointer) glNormal3fv(reinterpret_cast<const GLfloat*>(normalPointer));
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2002-06-22 00:45:45 +08:00
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break;
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2002-06-24 05:43:46 +08:00
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case(BIND_PER_PRIMITIVE):
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2002-06-22 00:45:45 +08:00
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glDisableClientState( GL_NORMAL_ARRAY );
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break;
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2002-06-24 05:43:46 +08:00
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case(BIND_PER_VERTEX):
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2002-06-22 00:45:45 +08:00
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glEnableClientState( GL_NORMAL_ARRAY );
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if (normalPointer) glNormalPointer(GL_FLOAT,0,normalPointer);
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break;
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2002-06-21 03:54:08 +08:00
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}
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2002-06-22 00:45:45 +08:00
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// set up colors, complicated by the fact that the color array
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// might be bound in 4 different ways, and be represented as 3 different data types -
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// Vec3, Vec4 or UByte4 Arrays.
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const unsigned char* colorPointer = 0;
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unsigned int colorStride = 0;
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2002-06-27 21:15:34 +08:00
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Array::Type colorType = Array::ArrayType;
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2002-06-22 00:45:45 +08:00
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if (_colorArray.valid())
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2002-06-21 03:54:08 +08:00
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{
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2002-06-27 21:15:34 +08:00
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colorType = _colorArray->getType();
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2002-06-22 00:45:45 +08:00
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switch(colorType)
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2002-06-21 03:54:08 +08:00
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{
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2002-06-27 21:15:34 +08:00
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case(Array::UByte4ArrayType):
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2002-06-22 00:45:45 +08:00
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{
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colorPointer = reinterpret_cast<const unsigned char*>(_colorArray->dataPointer());
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colorStride = 4;
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break;
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}
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2002-06-27 21:15:34 +08:00
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case(Array::Vec3ArrayType):
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2002-06-22 00:45:45 +08:00
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{
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colorPointer = reinterpret_cast<const unsigned char*>(_colorArray->dataPointer());
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colorStride = 12;
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break;
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}
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2002-06-27 21:15:34 +08:00
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case(Array::Vec4ArrayType):
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2002-06-22 00:45:45 +08:00
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{
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colorPointer = reinterpret_cast<const unsigned char*>(_colorArray->dataPointer());
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colorStride = 16;
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break;
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}
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2002-06-21 03:54:08 +08:00
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}
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}
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2002-06-22 00:45:45 +08:00
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switch (_colorBinding)
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2002-06-21 03:54:08 +08:00
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{
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2002-06-24 05:43:46 +08:00
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case(BIND_OFF):
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2002-06-22 00:45:45 +08:00
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glDisableClientState( GL_COLOR_ARRAY );
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break;
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2002-06-24 05:43:46 +08:00
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case(BIND_OVERALL):
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2002-06-22 00:45:45 +08:00
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glDisableClientState( GL_COLOR_ARRAY );
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if (colorPointer)
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{
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switch(colorType)
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{
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2002-06-27 21:15:34 +08:00
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case(Array::UByte4ArrayType):
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2002-06-22 00:45:45 +08:00
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glColor4ubv(reinterpret_cast<const GLubyte*>(colorPointer));
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break;
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2002-06-27 21:15:34 +08:00
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case(Array::Vec3ArrayType):
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2002-06-22 00:45:45 +08:00
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glColor3fv(reinterpret_cast<const GLfloat*>(colorPointer));
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break;
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2002-06-27 21:15:34 +08:00
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case(Array::Vec4ArrayType):
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2002-06-22 00:45:45 +08:00
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glColor4fv(reinterpret_cast<const GLfloat*>(colorPointer));
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break;
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}
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}
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break;
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2002-06-24 05:43:46 +08:00
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case(BIND_PER_PRIMITIVE):
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2002-06-22 00:45:45 +08:00
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glDisableClientState( GL_COLOR_ARRAY );
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break;
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2002-06-24 05:43:46 +08:00
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case(BIND_PER_VERTEX):
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2002-06-22 00:45:45 +08:00
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glEnableClientState( GL_COLOR_ARRAY );
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if (colorPointer) glColorPointer(_colorArray->dataSize(),_colorArray->dataType(),0,colorPointer);
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2002-06-21 03:54:08 +08:00
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}
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2002-06-22 00:45:45 +08:00
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// draw the primitives themselves.
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for(PrimitiveList::iterator itr=_primitives.begin();
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itr!=_primitives.end();
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++itr)
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2002-06-21 03:54:08 +08:00
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{
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2002-06-24 05:43:46 +08:00
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if (_normalBinding==BIND_PER_PRIMITIVE)
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2002-06-21 03:54:08 +08:00
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{
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2002-06-22 00:45:45 +08:00
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glNormal3fv((const GLfloat *)normalPointer++);
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}
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2002-06-24 05:43:46 +08:00
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if (_colorBinding==BIND_PER_PRIMITIVE)
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2002-06-22 00:45:45 +08:00
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{
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switch(colorType)
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{
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2002-06-27 21:15:34 +08:00
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case(Array::UByte4ArrayType):
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2002-06-22 00:45:45 +08:00
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glColor4ubv(reinterpret_cast<const GLubyte*>(colorPointer));
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break;
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2002-06-27 21:15:34 +08:00
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case(Array::Vec3ArrayType):
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2002-06-22 00:45:45 +08:00
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glColor3fv(reinterpret_cast<const GLfloat*>(colorPointer));
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break;
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2002-06-27 21:15:34 +08:00
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case(Array::Vec4ArrayType):
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2002-06-22 00:45:45 +08:00
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glColor4fv(reinterpret_cast<const GLfloat*>(colorPointer));
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break;
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}
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colorPointer += colorStride;
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2002-06-21 03:54:08 +08:00
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}
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2002-06-22 00:45:45 +08:00
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(*itr)->draw();
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}
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2002-06-21 03:54:08 +08:00
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}
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/** Statistics collection for each drawable- 26.09.01
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*/
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bool Geometry::getStats(Statistics &)
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{
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return false;
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}
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Drawable::AttributeBitMask Geometry::suppportsAttributeOperation() const
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{
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2002-06-28 04:29:32 +08:00
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// we do support coords,normals,texcoords and colors so return true.
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return COORDS | NORMALS | COLORS | TEXTURE_COORDS;
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2002-06-21 03:54:08 +08:00
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}
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/** return the attributes successully applied in applyAttributeUpdate.*/
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2002-06-28 04:29:32 +08:00
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Drawable::AttributeBitMask Geometry::applyAttributeOperation(AttributeFunctor& auf)
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2002-06-21 03:54:08 +08:00
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{
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2002-06-28 04:29:32 +08:00
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AttributeBitMask amb = auf.getAttributeBitMask();
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AttributeBitMask ramb = 0;
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if ((amb & COORDS) && _vertexArray.valid() && !_vertexArray->empty())
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{
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if (auf.apply(COORDS,&(*(_vertexArray->begin())),&(*(_vertexArray->end())))) ramb = COORDS;
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}
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if ((amb & NORMALS) && _normalArray.valid() && !_normalArray->empty())
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{
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if (auf.apply(NORMALS,&(*(_normalArray->begin())),&(*(_normalArray->end())))) ramb = NORMALS;
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}
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// colors and texture coords to implement...
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return ramb;
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2002-06-21 03:54:08 +08:00
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}
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2002-06-26 04:27:51 +08:00
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void Geometry::applyPrimitiveOperation(PrimitiveFunctor& functor)
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{
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if (!_vertexArray.valid() || _vertexArray->empty()) return;
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functor.setVertexArray(_vertexArray->size(),&(_vertexArray->front()));
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for(PrimitiveList::iterator itr=_primitives.begin();
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itr!=_primitives.end();
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++itr)
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{
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(*itr)->applyPrimitiveOperation(functor);
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}
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}
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2002-06-21 03:54:08 +08:00
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const bool Geometry::computeBound() const
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{
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_bbox.init();
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2002-06-22 00:45:45 +08:00
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const Vec3Array* coords = dynamic_cast<const Vec3Array*>(_vertexArray.get());
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2002-06-21 03:54:08 +08:00
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if (coords)
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{
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for(Vec3Array::const_iterator itr=coords->begin();
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itr!=coords->end();
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++itr)
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{
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_bbox.expandBy(*itr);
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}
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}
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_bbox_computed = true;
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return _bbox.valid();
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}
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