OpenSceneGraph/include/osgUtil/LineSegmentIntersector

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGUTIL_LINESEGMENTINTERSECTOR
#define OSGUTIL_LINESEGMENTINTERSECTOR 1
#include <osgUtil/IntersectionVisitor>
namespace osgUtil
{
/** Concrete class for implementing line intersections with the scene graph.
* To be used in conjunction with IntersectionVisitor. */
class OSGUTIL_EXPORT LineSegmentIntersector : public Intersector
{
public:
/** Construct a LineSegmentIntersector the runs between the specified start and end points in MODEL coordinates. */
LineSegmentIntersector(const osg::Vec3d& start, const osg::Vec3d& end);
/** Construct a LineSegmentIntersector the runs between the specified start and end points in the specified coordinate frame. */
LineSegmentIntersector(CoordinateFrame cf, const osg::Vec3d& start, const osg::Vec3d& end);
/** Convenience constructor for supporting picking in WINDOW, or PROJECTION coordinates
* In WINDOW coordinates creates a start value of (x,y,0) and end value of (x,y,1).
* In PROJECTION coordinates (clip space cube) creates a start value of (x,y,-1) and end value of (x,y,1).
* In VIEW and MODEL coordinates creates a start value of (x,y,0) and end value of (x,y,1).*/
LineSegmentIntersector(CoordinateFrame cf, double x, double y);
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struct OSGUTIL_EXPORT Intersection
{
Intersection():
ratio(-1.0),
primitiveIndex(0) {}
bool operator < (const Intersection& rhs) const { return ratio < rhs.ratio; }
typedef std::vector<unsigned int> IndexList;
typedef std::vector<double> RatioList;
double ratio;
osg::NodePath nodePath;
osg::ref_ptr<osg::Drawable> drawable;
osg::ref_ptr<osg::RefMatrix> matrix;
osg::Vec3d localIntersectionPoint;
osg::Vec3 localIntersectionNormal;
IndexList indexList;
RatioList ratioList;
unsigned int primitiveIndex;
const osg::Vec3d& getLocalIntersectPoint() const { return localIntersectionPoint; }
osg::Vec3d getWorldIntersectPoint() const { return matrix.valid() ? localIntersectionPoint * (*matrix) : localIntersectionPoint; }
const osg::Vec3& getLocalIntersectNormal() const { return localIntersectionNormal; }
osg::Vec3 getWorldIntersectNormal() const { return matrix.valid() ? osg::Matrix::transform3x3(osg::Matrix::inverse(*matrix),localIntersectionNormal) : localIntersectionNormal; }
/** convinience function for mapping the intersection point to any textures assigned to the objects intersected.
* Returns the Texture pointer and texture coords of object hit when a texture is available on the object, returns NULL otherwise.*/
osg::Texture* getTextureLookUp(osg::Vec3& tc) const;
};
typedef std::multiset<Intersection> Intersections;
inline void insertIntersection(const Intersection& intersection) { getIntersections().insert(intersection); }
inline Intersections& getIntersections() { return _parent ? _parent->_intersections : _intersections; }
inline Intersection getFirstIntersection() { Intersections& intersections = getIntersections(); return intersections.empty() ? Intersection() : *(intersections.begin()); }
inline void setStart(const osg::Vec3d& start) { _start = start; }
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inline const osg::Vec3d& getStart() const { return _start; }
inline void setEnd(const osg::Vec3d& end) { _end = end; }
inline const osg::Vec3d& getEnd() const { return _end; }
public:
virtual Intersector* clone(osgUtil::IntersectionVisitor& iv);
virtual bool enter(const osg::Node& node);
virtual void leave();
virtual void intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable);
virtual void reset();
virtual bool containsIntersections() { return !getIntersections().empty(); }
protected:
bool intersects(const osg::BoundingSphere& bs);
bool intersectAndClip(osg::Vec3d& s, osg::Vec3d& e,const osg::BoundingBox& bb);
LineSegmentIntersector* _parent;
osg::Vec3d _start;
osg::Vec3d _end;
Intersections _intersections;
};
}
#endif