OpenSceneGraph/examples/osgwindows/osgwindows.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This application is open source and may be redistributed and/or modified
* freely and without restriction, both in commericial and non commericial applications,
* as long as this copyright notice is maintained.
*
* This application is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
#include <osgDB/ReadFile>
#include <osgUtil/Optimizer>
#include <osgProducer/Viewer>
static Producer::CameraConfig *BuildConfig(void)
{
Producer::RenderSurface *rs1 = new Producer::RenderSurface;
rs1->setScreenNum(0);
//rs1->useBorder(false);
rs1->setWindowRectangle(0,0,640,480);
Producer::Camera *camera1 = new Producer::Camera;
camera1->setRenderSurface(rs1);
camera1->setOffset( 1.0, 0.0 );
Producer::RenderSurface *rs2 = new Producer::RenderSurface;
rs2->setScreenNum(0);
//rs2->useBorder(false);
rs2->setWindowRectangle(640,0,640,480);
Producer::Camera *camera2 = new Producer::Camera;
camera2->setRenderSurface(rs2);
camera2->setOffset( -1.0, 0.0 );
rs1->setInputRectangle( Producer::RenderSurface::InputRectangle(0.0,0.5,0.0,1.0));
rs2->setInputRectangle( Producer::RenderSurface::InputRectangle(0.5,1.0,0.0,1.0));
Producer::InputArea *ia = new Producer::InputArea;
ia->addRenderSurface(rs1);
ia->addRenderSurface(rs2);
Producer::CameraConfig *cfg = new Producer::CameraConfig;
cfg->addCamera("Camera 1",camera1);
cfg->addCamera("Camera 2", camera2);
cfg->setInputArea(ia);
return cfg;
}
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
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arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrate hows to set up programitically a Producer::CameraConfig and use it to set up multiple window views.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
// construct the viewer.
osgProducer::Viewer viewer(BuildConfig());
// set up the value with sensible default event handlers.
viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
// get details on keyboard and mouse bindings used by the viewer.
viewer.getUsage(*arguments.getApplicationUsage());
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
if (arguments.argc()<=1)
{
arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
return 1;
}
// read the scene from the list of file specified commandline args.
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
// if no model has been successfully loaded report failure.
if (!loadedModel)
{
std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
return 1;
}
// optimize the scene graph, remove rendundent nodes and state etc.
osgUtil::Optimizer optimizer;
optimizer.optimize(loadedModel.get());
// set the scene to render
viewer.setSceneData(loadedModel.get());
// create the windows and run the threads.
viewer.realize();
while( !viewer.done() )
{
// wait for all cull and draw threads to complete.
viewer.sync();
// update the scene by traversing it with the the update visitor which will
// call all node update callbacks and animations.
viewer.update();
// fire off the cull and draw traversals of the scene.
viewer.frame();
}
// wait for all cull and draw threads to complete before exit.
viewer.sync();
return 0;
}