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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This application is open source and may be redistributed and / or modified
* freely and without restriction , both in commericial and non commericial applications ,
* as long as this copyright notice is maintained .
*
* This application is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
*/
# include <osgDB/ReadFile>
# include <osgUtil/Optimizer>
# include <osgProducer/Viewer>
static Producer : : CameraConfig * BuildConfig ( void )
{
Producer : : RenderSurface * rs1 = new Producer : : RenderSurface ;
rs1 - > setScreenNum ( 0 ) ;
//rs1->useBorder(false);
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rs1 - > setWindowRectangle ( 0 , 0 , 640 , 480 ) ;
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Producer : : Camera * camera1 = new Producer : : Camera ;
camera1 - > setRenderSurface ( rs1 ) ;
camera1 - > setOffset ( 1.0 , 0.0 ) ;
Producer : : RenderSurface * rs2 = new Producer : : RenderSurface ;
rs2 - > setScreenNum ( 0 ) ;
//rs2->useBorder(false);
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rs2 - > setWindowRectangle ( 640 , 0 , 640 , 480 ) ;
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Producer : : Camera * camera2 = new Producer : : Camera ;
camera2 - > setRenderSurface ( rs2 ) ;
camera2 - > setOffset ( - 1.0 , 0.0 ) ;
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rs1 - > setInputRectangle ( Producer : : RenderSurface : : InputRectangle ( 0.0 , 0.5 , 0.0 , 1.0 ) ) ;
rs2 - > setInputRectangle ( Producer : : RenderSurface : : InputRectangle ( 0.5 , 1.0 , 0.0 , 1.0 ) ) ;
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Producer : : InputArea * ia = new Producer : : InputArea ;
ia - > addRenderSurface ( rs1 ) ;
ia - > addRenderSurface ( rs2 ) ;
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Producer : : CameraConfig * cfg = new Producer : : CameraConfig ;
cfg - > addCamera ( " Camera 1 " , camera1 ) ;
cfg - > addCamera ( " Camera 2 " , camera2 ) ;
cfg - > setInputArea ( ia ) ;
return cfg ;
}
int main ( int argc , char * * argv )
{
// use an ArgumentParser object to manage the program arguments.
osg : : ArgumentParser arguments ( & argc , argv ) ;
// set up the usage document, in case we need to print out how to use this program.
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arguments . getApplicationUsage ( ) - > setApplicationName ( arguments . getApplicationName ( ) ) ;
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arguments . getApplicationUsage ( ) - > setDescription ( arguments . getApplicationName ( ) + " is the example which demonstrate hows to set up programitically a Producer::CameraConfig and use it to set up multiple window views. " ) ;
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arguments . getApplicationUsage ( ) - > setCommandLineUsage ( arguments . getApplicationName ( ) + " [options] filename ... " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " -h or --help " , " Display this information " ) ;
// construct the viewer.
osgProducer : : Viewer viewer ( BuildConfig ( ) ) ;
// set up the value with sensible default event handlers.
viewer . setUpViewer ( osgProducer : : Viewer : : STANDARD_SETTINGS ) ;
// get details on keyboard and mouse bindings used by the viewer.
viewer . getUsage ( * arguments . getApplicationUsage ( ) ) ;
// if user request help write it out to cout.
if ( arguments . read ( " -h " ) | | arguments . read ( " --help " ) )
{
arguments . getApplicationUsage ( ) - > write ( std : : cout ) ;
return 1 ;
}
// any option left unread are converted into errors to write out later.
arguments . reportRemainingOptionsAsUnrecognized ( ) ;
// report any errors if they have occured when parsing the program aguments.
if ( arguments . errors ( ) )
{
arguments . writeErrorMessages ( std : : cout ) ;
return 1 ;
}
if ( arguments . argc ( ) < = 1 )
{
arguments . getApplicationUsage ( ) - > write ( std : : cout , osg : : ApplicationUsage : : COMMAND_LINE_OPTION ) ;
return 1 ;
}
// read the scene from the list of file specified commandline args.
osg : : ref_ptr < osg : : Node > loadedModel = osgDB : : readNodeFiles ( arguments ) ;
// if no model has been successfully loaded report failure.
if ( ! loadedModel )
{
std : : cout < < arguments . getApplicationName ( ) < < " : No data loaded " < < std : : endl ;
return 1 ;
}
// optimize the scene graph, remove rendundent nodes and state etc.
osgUtil : : Optimizer optimizer ;
optimizer . optimize ( loadedModel . get ( ) ) ;
// set the scene to render
viewer . setSceneData ( loadedModel . get ( ) ) ;
// create the windows and run the threads.
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viewer . realize ( ) ;
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while ( ! viewer . done ( ) )
{
// wait for all cull and draw threads to complete.
viewer . sync ( ) ;
// update the scene by traversing it with the the update visitor which will
// call all node update callbacks and animations.
viewer . update ( ) ;
// fire off the cull and draw traversals of the scene.
viewer . frame ( ) ;
}
// wait for all cull and draw threads to complete before exit.
viewer . sync ( ) ;
return 0 ;
}