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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGSIM_SPHERESEGMENT
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#define OSGSIM_SPHERESEGMENT 1
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#include <osgSim/Export>
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#include <osg/Vec3>
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#include <osg/Vec4>
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#include <osg/Geode>
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#include <osg/Matrixd>
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#include <osg/BlendFunc>
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namespace osgSim{
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/**
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A SphereSegment is a Geode to represent an portion of a sphere (potentially
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the whole sphere). The sphere is aligned such that the line through the
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sphere's poles is parallel to the z axis. The sphere segment
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may be rendered various components switched on or off:
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- The specified area of the sphere surface.
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- An edge line around the boundary of the specified area
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of the sphere surface.
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- Four <i>spokes</i>, where a spoke is the line from
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the sphere's centre to a corner of the rendered area.
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- Four planar areas, where the planar areas are formed
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between the spokes.
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Caveats:
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- It's worth noting that the line through the sphere's poles is
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parallel to the z axis. This has implications when specifying the
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area to be rendered, and specifying areas where the centre of
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the rendered area <i>is</i> the Z axis may lead to unexpected
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geometry.
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- It's possible to render the whole sphere by specifying elevation
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and azimuth ranges round the full 360 degrees. When doing
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so you may consider switching the planes, spokes, and edge lines
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off, to avoid rendering artefacts, e.g. the upper and lower
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planes will be coincident.
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*/
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class OSGSIM_EXPORT SphereSegment: public osg::Geode
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{
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public:
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/**
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DrawMask represents a bit field, the values of which may be OR'ed together
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to specify which parts of the sphere segment should be drawn. E.g.
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\code
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sphereSegment->setDrawMask(SphereSegment::DrawMask(SphereSegment::SURFACE|SphereSegment::SPOKES));
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\endcode
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*/
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enum DrawMask{
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SURFACE = 0x00000001, ///< Draw the specified area on the sphere's surface
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SPOKES = 0x00000002, ///< Draw the spokes from the sphere's centre to the surface's corners
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EDGELINE = 0x00000008, ///< Draw the line round the edge of the area on the sphere's surface
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SIDES = 0x00000010, ///< Draw the planes from the sphere's centre to the edge of the sphere's surface
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ALL = 0x7fffffff ///< Draw every part of the sphere segment
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};
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/** Default constructor. */
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SphereSegment():osg::Geode(),
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_centre(0.0f,0.0f,0.0f), _radius(1.0f),
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_azMin(0.0f), _azMax(osg::PI/2.0f),
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_elevMin(0.0f), _elevMax(osg::PI/2.0f),
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_density(10),
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_drawMask(DrawMask(ALL))
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{
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init();
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}
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/**
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Construct by angle ranges. Note that the azimuth 'zero' is the Y axis; specifying
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an azimuth range from azMin -osg::PI/2.0f to azMax osg::PI/2.0f will cover the
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'top half' of the circle in the XY plane. The elev angles are 'out' of the 'zero'
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XY plane with +ve angles above the plane, and -ve angles below.
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@param centre sphere centre
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@param radius radius of sphere
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@param azMin azimuth minimum
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@param azMax azimuth maximum
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@param elevMin elevation minimum
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@param elevMax elevation maximum
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@param density number of units to divide the azimuth and elevation ranges into
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*/
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SphereSegment(const osg::Vec3& centre, float radius, float azMin, float azMax,
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float elevMin, float elevMax, int density):
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osg::Geode(),
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_centre(centre), _radius(radius),
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_azMin(azMin), _azMax(azMax),
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_elevMin(elevMin), _elevMax(elevMax),
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_density(density),
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_drawMask(DrawMask(ALL))
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{
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init();
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}
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/**
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Construct by vector.
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@param centre sphere centre
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@param radius radius of sphere
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@param vec vector pointing from sphere centre to centre point
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of rendered area on sphere surface
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@param azRange azimuth range in radians (with centre along vec)
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@param elevRange elevation range in radians (with centre along vec)
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@param density number of units to divide the azimuth and elevation ranges into
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*/
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SphereSegment(const osg::Vec3& centre, float radius, const osg::Vec3& vec, float azRange,
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float elevRange, int density);
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/** Copy constructor */
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SphereSegment(const SphereSegment& rhs, const osg::CopyOp& co):
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osg::Geode(rhs,co),
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_centre(rhs._centre), _radius(rhs._radius),
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_azMin(rhs._azMin), _azMax(rhs._azMax),
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_elevMin(rhs._elevMin), _elevMax(rhs._elevMax),
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_density(rhs._density),
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_drawMask(rhs._drawMask)
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{
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init();
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}
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/** Set the centre point of the SphereSegment */
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void setCentre(const osg::Vec3& c);
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/** Get the centre point of the SphereSegment */
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const osg::Vec3& getCentre() const;
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/** Set the radius of the SphereSegment */
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void setRadius(float r);
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/** Get the radius of the SphereSegment */
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float getRadius() const;
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/** Set the area of the sphere segment
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@param vec vector pointing from sphere centre to centre point
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of rendered area on sphere surface
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@param azRange azimuth range in radians (with centre along vec)
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@param elevRange elevation range in radians (with centre along vec)
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*/
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void setArea(const osg::Vec3& vec, float azRange, float elevRange);
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/** Get the area of the sphere segment
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@param vec vector pointing from sphere centre to centre point
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of rendered area on sphere surface (normalized)
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@param azRange azimuth range in radians (with centre along vec)
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@param elevRange elevation range in radians (with centre along vec)
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*/
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void getArea(osg::Vec3& vec, float& azRange, float& elevRange) const;
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/** Set the area of the sphere segment
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@param azMin azimuth minimum
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@param azMax azimuth maximum
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@param elevMin elevation minimum
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@param elevMax elevation maximum
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*/
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void setArea(float azMin, float azMax, float elevMin, float elevMax);
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/** Get the area of the sphere segment
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@param azMin azimuth minimum
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@param azMax azimuth maximum
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@param elevMin elevation minimum
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@param elevMax elevation maximum
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*/
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void getArea(float &azMin, float &azMax, float &elevMin, float &elevMax) const;
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/** Set the density of the sphere segment */
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void setDensity(int d);
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/** Get the density of the sphere segment */
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int getDensity() const;
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/**
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Specify the DrawMask.
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@param dm Bitmask specifying which parts of the sphere segment should be drawn.
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@see DrawMask
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*/
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void setDrawMask(int dm);
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/** Get the DrawMask */
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int getDrawMask() const { return _drawMask; }
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/** Set the color of the surface. */
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void setSurfaceColor(const osg::Vec4& c);
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/** Get the color of the surface. */
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const osg::Vec4& getSurfaceColor() const { return _surfaceColor; }
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/** Set the color of the spokes. */
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void setSpokeColor(const osg::Vec4& c);
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/** Get the color of the spokes. */
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const osg::Vec4& getSpokeColor() const { return _spokeColor; }
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/** Set the color of the edge line. */
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void setEdgeLineColor(const osg::Vec4& c);
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/** Get the color of the edge line. */
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const osg::Vec4& getEdgeLineColor() const { return _edgeLineColor; }
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/** Set the color of the planes. */
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void setSideColor(const osg::Vec4& c);
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/** Get the color of the planes. */
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const osg::Vec4& getSideColor() const { return _planeColor; }
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/** Set color of all components. */
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void setAllColors(const osg::Vec4& c);
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2004-09-28 17:14:04 +08:00
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META_Node(osgSim, SphereSegment);
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/** A list of vertex arrays representing a list of lines.*/
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typedef std::vector< osg::ref_ptr<osg::Vec3Array> > LineList;
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/** Compute the interesection lines between subgraph and this sphere segment.
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* The matrix is the transform that takes the subgraph into the same coordiante frame as the sphere segment.
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* The resulting intersections are in the coordinate frame of the sphere segment. */
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LineList computeIntersection(const osg::Matrixd& matrix, osg::Node* subgraph);
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/** Compute the interesection lines between specified drawable and this sphere segment.
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* The matrix is the transform that takes the subgraph into the same coordiante frame as the sphere segment.
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* The resulting intersections are in the coordinate frame of the sphere segment. */
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LineList computeIntersection(const osg::Matrixd& matrix, osg::Drawable* drawable);
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/** Compute the interesection lines between subgraph and this sphere segment.
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* The matrix is the transform that takes the subgraph into the same coordiante frame as the sphere segment.
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* The resulting intersections are in the coordinate frame of the sphere segment. */
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osg::Node* computeIntersectionSubgraph(const osg::Matrixd& matrix, osg::Node* subgraph);
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/** Compute the interesection lines between specified drawable and this sphere segment.
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* The matrix is the transform that takes the subgraph into the same coordiante frame as the sphere segment.
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* The resulting intersections are in the coordinate frame of the sphere segment. */
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osg::Node* computeIntersectionSubgraph(const osg::Matrixd& matrix, osg::Drawable* drawable);
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private:
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void init(); // Shared constructor code, generates the drawables
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void dirtyAllDrawableDisplayLists(); // Force re-calling of gl functions
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void dirtyAllDrawableBounds(); // Force recalculation of bound geometry
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// SphereSegment is actually made up of a number of Drawable classes,
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// all of which are nested private classes, as declared below. These
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// classes are defined in the .cpp for minimum visibility and physical
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// coupling. (Reduces time spent compiling! :-)
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//
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// Each of the nested classes holds a pointer to the SphereSegment
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// 'parent', which stores the geometry details, and performs any
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// work required. The nested classes are lightweight objects which
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// just pass the work on.
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//
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// Why are things done with these sub-Drawables? Alpha-blended
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// Drawables need to be drawn last, depth sorted, and the various
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// components of a SphereSegment also need to be depth sorted
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// against one another (they may all be drawn with alpha blending).
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// Making these Drawables allows us to get the OSG to depth sort
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// for us.
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class Surface;
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friend class Surface;
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bool Surface_computeBound(osg::BoundingBox&) const;
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void Surface_drawImplementation(osg::State&) const;
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2003-09-01 23:46:10 +08:00
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class EdgeLine;
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friend class EdgeLine;
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bool EdgeLine_computeBound(osg::BoundingBox&) const;
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void EdgeLine_drawImplementation(osg::State&) const;
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2003-09-01 17:36:03 +08:00
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2003-09-01 23:46:10 +08:00
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enum BoundaryAngle{MIN,MAX}; // Why here and not in Side class? Because we can't forward
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enum SideOrientation{AZIM,ELEV}; // declare enums, Side is in the .cpp, and this is tidier...
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class Side;
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friend class Side;
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bool Side_computeBound(osg::BoundingBox&, SideOrientation, BoundaryAngle) const;
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void Side_drawImplementation(osg::State&, SideOrientation, BoundaryAngle) const;
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2003-09-01 17:36:03 +08:00
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2003-09-01 23:46:10 +08:00
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class Spoke;
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friend class Spoke;
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bool Spoke_computeBound(osg::BoundingBox&, BoundaryAngle, BoundaryAngle) const;
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void Spoke_drawImplementation(osg::State&, BoundaryAngle, BoundaryAngle) const;
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2003-09-01 17:36:03 +08:00
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// Sphere segment geometry details
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osg::Vec3 _centre;
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2003-09-01 23:46:10 +08:00
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float _radius;
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2003-09-01 17:36:03 +08:00
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float _azMin, _azMax, _elevMin, _elevMax;
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2003-09-01 23:46:10 +08:00
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int _density;
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2003-09-01 17:36:03 +08:00
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2003-09-01 23:46:10 +08:00
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// Draw details
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2010-03-05 20:55:08 +08:00
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int _drawMask;
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osg::Vec4 _surfaceColor;
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osg::Vec4 _spokeColor;
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osg::Vec4 _edgeLineColor;
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osg::Vec4 _planeColor;
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2003-09-01 17:36:03 +08:00
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};
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}
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#endif
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