OpenSceneGraph/include/osgText/String

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGTEXT_STRING
#define OSGTEXT_STRING 1
#include <vector>
#include <set>
#include <string>
#include <osgText/Export>
namespace osgText {
// ******************************** HACK **********************************
// Following class is needed to work around a DLL export problem. See file
// include/osg/PrimitiveSet for details.
class VectorUInt: public std::vector<unsigned int>
{
typedef std::vector<value_type> vector_type;
public:
VectorUInt(): vector_type() {}
VectorUInt(const VectorUInt &copy): vector_type(copy) {}
VectorUInt(unsigned int* beg, unsigned int* end): vector_type(beg, end) {}
explicit VectorUInt(unsigned int n): vector_type(n) {}
};
// **************************************************************************
class Text;
class OSGTEXT_EXPORT String : public VectorUInt
{
public:
typedef VectorUInt vector_type;
/**
* Types of string encodings supported
*/
enum Encoding
{
ENCODING_UNDEFINED, /// not using Unicode
ENCODING_ASCII = ENCODING_UNDEFINED,/// unsigned char ASCII
ENCODING_UTF8, /// 8-bit unicode transformation format
ENCODING_UTF16, /// 16-bit signature
ENCODING_UTF16_BE, /// 16-bit big-endian
ENCODING_UTF16_LE, /// 16-bit little-endian
ENCODING_UTF32, /// 32-bit signature
ENCODING_UTF32_BE, /// 32-bit big-endian
ENCODING_UTF32_LE, /// 32-bit little-endian
ENCODING_SIGNATURE, /// detect encoding from signature
ENCODING_CURRENT_CODE_PAGE /// Use Windows Current Code Page ecoding
};
String() {}
String(const String& str);
String(const std::string& str) { set(str); }
String(const wchar_t* text) { set(text); }
String(const std::string& text,Encoding encoding) { set(text,encoding); }
String& operator = (const String& str);
void set(const std::string& str);
/** Set the text using a wchar_t string,
* which is converted to an internal TextString.*/
void set(const wchar_t* text);
/** Set the text using a Unicode encoded std::string, which is converted to an internal TextString.
* The encoding parameter specifies which Unicode encoding is used in the std::string. */
void set(const std::string& text,Encoding encoding);
/** returns a UTF8 encoded version of this osgText::String.*/
std::string createUTF8EncodedString() const;
protected:
};
}
#endif