2012-03-22 01:36:20 +08:00
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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2003-01-22 00:45:36 +08:00
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*
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2012-03-22 01:36:20 +08:00
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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2003-01-22 00:45:36 +08:00
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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2012-03-22 01:36:20 +08:00
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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2001-10-04 23:12:57 +08:00
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2001-01-11 00:32:10 +08:00
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#ifndef OSG_TEXMAT
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#define OSG_TEXMAT 1
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2001-09-20 05:08:56 +08:00
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#include <osg/StateAttribute>
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#include <osg/Matrix>
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namespace osg {
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2004-09-14 00:10:59 +08:00
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/** A texture matrix state class that encapsulates OpenGL texture matrix
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* functionality. */
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2005-04-12 01:14:17 +08:00
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class OSG_EXPORT TexMat : public StateAttribute
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{
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public :
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Added support for shallow and deep copy of nodes, drawables and state, via a
copy constructor which takes an optional Cloner object, and the old
osg::Object::clone() has changed so that it now requires a Cloner as paramter.
This is passed on to the copy constructor to help control the shallow vs
deep copying. The old functionality of clone() which was clone of type has
been renamed to cloneType().
Updated all of the OSG to work with these new conventions, implemention all
the required copy constructors etc. A couple of areas will do shallow
copies by design, a couple of other still need to be updated to do either
shallow or deep.
Neither of the shallow or deep copy operations have been tested yet, only
the old functionality of the OSG has been checked so far, such running the
viewer on various demo datasets.
Also fixed a problem in osg::Optimize::RemoveRendundentNodesVisitor which
was not checking that Group didn't have have any attached StateSet's, Callbacks
or UserData. These checks have now been added, which fixes a bug which was
revealled by the new osgscribe demo, this related to removal of group acting
as state decorator.
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2002-01-29 05:17:01 +08:00
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TexMat();
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2006-11-23 04:39:44 +08:00
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TexMat(const Matrix& matrix):_matrix(matrix),_scaleByTextureRectangleSize(false) {}
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/** Copy constructor using CopyOp to manage deep vs shallow copy. */
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TexMat(const TexMat& texmat,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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StateAttribute(texmat,copyop),
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_matrix(texmat._matrix),
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_scaleByTextureRectangleSize(texmat._scaleByTextureRectangleSize) {}
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2002-06-06 21:25:36 +08:00
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META_StateAttribute(osg, TexMat, TEXMAT);
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2002-07-09 17:35:42 +08:00
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virtual bool isTextureAttribute() const { return true; }
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/** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
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virtual int compare(const StateAttribute& sa) const
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{
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// Check for equal types, then create the rhs variable
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2010-09-24 22:53:10 +08:00
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// used by the COMPARE_StateAttribute_Parameter macros below.
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COMPARE_StateAttribute_Types(TexMat,sa)
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// Compare each parameter in turn against the rhs.
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COMPARE_StateAttribute_Parameter(_matrix)
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return 0; // Passed all the above comparison macros, so must be equal.
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}
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/** Set the texture matrix */
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inline void setMatrix(const Matrix& matrix) { _matrix = matrix; }
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/** Get the texture matrix */
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inline Matrix& getMatrix() { return _matrix; }
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/** Get the const texture matrix */
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inline const Matrix& getMatrix() const { return _matrix; }
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2006-09-04 20:46:49 +08:00
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/** Switch on/off the post scaling of the TexMat matrix by the size of the last applied texture rectangle.
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* Use a TexMat alongside a TextureRectangle with this scaling applied allows one to treat a TextureRectnagles texture coordinate
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* range as if it were the usual non dimensional 0.0 to 1.0 range.
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* Note, the TexMat matrix itself is not modified by the post scaling, its purely an operation passed to OpenGL to do the post scaling once the
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* the TexMat matrix has been loaded.*/
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void setScaleByTextureRectangleSize(bool flag) { _scaleByTextureRectangleSize = flag; }
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/** Get whether the post scaling of the TexMat matrix, by the size of the last applied texture rectangle, is switched on/off.*/
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bool getScaleByTextureRectangleSize() const { return _scaleByTextureRectangleSize; }
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/** Apply texture matrix to OpenGL state. */
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virtual void apply(State& state) const;
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protected:
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virtual ~TexMat( void );
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Matrix _matrix;
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bool _scaleByTextureRectangleSize;
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};
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2002-02-03 20:33:41 +08:00
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}
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#endif
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