OpenSceneGraph/include/osg/FragmentProgram

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_FRAGMENTPROGRAM
#define OSG_FRAGMENTPROGRAM 1
#include <osg/StateAttribute>
#include <osg/Vec4>
#include <osg/Matrix>
#include <osg/buffered_value>
#include <map>
#include <string>
// if not defined by gl.h use the definition found in:
// http://oss.sgi.com/projects/ogl-sample/registry/ARB/fragment_program.txt
#ifndef GL_ARB_fragment_program
#define GL_FRAGMENT_PROGRAM_ARB 0x8804
#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
#define GL_PROGRAM_LENGTH_ARB 0x8627
#define GL_PROGRAM_FORMAT_ARB 0x8876
#define GL_PROGRAM_BINDING_ARB 0x8677
#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
#define GL_PROGRAM_STRING_ARB 0x8628
#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
#define GL_CURRENT_MATRIX_ARB 0x8641
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
#define GL_MATRIX0_ARB 0x88C0
#define GL_MATRIX1_ARB 0x88C1
#define GL_MATRIX2_ARB 0x88C2
#define GL_MATRIX3_ARB 0x88C3
#define GL_MATRIX4_ARB 0x88C4
#define GL_MATRIX5_ARB 0x88C5
#define GL_MATRIX6_ARB 0x88C6
#define GL_MATRIX7_ARB 0x88C7
#define GL_MATRIX8_ARB 0x88C8
#define GL_MATRIX9_ARB 0x88C9
#define GL_MATRIX10_ARB 0x88CA
#define GL_MATRIX11_ARB 0x88CB
#define GL_MATRIX12_ARB 0x88CC
#define GL_MATRIX13_ARB 0x88CD
#define GL_MATRIX14_ARB 0x88CE
#define GL_MATRIX15_ARB 0x88CF
#define GL_MATRIX16_ARB 0x88D0
#define GL_MATRIX17_ARB 0x88D1
#define GL_MATRIX18_ARB 0x88D2
#define GL_MATRIX19_ARB 0x88D3
#define GL_MATRIX20_ARB 0x88D4
#define GL_MATRIX21_ARB 0x88D5
#define GL_MATRIX22_ARB 0x88D6
#define GL_MATRIX23_ARB 0x88D7
#define GL_MATRIX24_ARB 0x88D8
#define GL_MATRIX25_ARB 0x88D9
#define GL_MATRIX26_ARB 0x88DA
#define GL_MATRIX27_ARB 0x88DB
#define GL_MATRIX28_ARB 0x88DC
#define GL_MATRIX29_ARB 0x88DD
#define GL_MATRIX30_ARB 0x88DE
#define GL_MATRIX31_ARB 0x88DF
#endif
namespace osg {
/** FragmentProgram - encapsulates the OpenGL ARB fragment program state.*/
class OSG_EXPORT FragmentProgram : public StateAttribute
{
public:
FragmentProgram();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
FragmentProgram(const FragmentProgram& vp,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_StateAttribute(osg, FragmentProgram, FRAGMENTPROGRAM);
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
virtual int compare(const osg::StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Parameter macros below.
COMPARE_StateAttribute_Types(FragmentProgram,sa)
// compare each parameter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_fragmentProgram)
return 0; // passed all the above comparison macros, must be equal.
}
virtual bool getModeUsage(StateAttribute::ModeUsage& usage) const
{
usage.usesMode(GL_FRAGMENT_PROGRAM_ARB);
return true;
}
// data access methods.
/** Get the handle to the fragment program id for the current context.*/
inline GLuint& getFragmentProgramID(unsigned int contextID) const
{
return _fragmentProgramIDList[contextID];
}
/** Set the fragment program using a C style string.*/
inline void setFragmentProgram( const char* program )
{
_fragmentProgram = program;
dirtyFragmentProgramObject();
}
/** Set the fragment program using C++ style string.*/
inline void setFragmentProgram( const std::string& program )
{
_fragmentProgram = program;
dirtyFragmentProgramObject();
}
/** Get the fragment program.*/
inline const std::string& getFragmentProgram() const { return _fragmentProgram; }
/** Set Program Parameters */
inline void setProgramLocalParameter(const GLuint index, const Vec4& p)
{
_programLocalParameters[index] = p;
}
typedef std::map<GLuint,Vec4> LocalParamList;
/** Set list of Program Parameters */
inline void setLocalParameters(const LocalParamList& lpl) { _programLocalParameters = lpl; }
/** Get list of Program Parameters */
inline LocalParamList& getLocalParameters() { return _programLocalParameters; }
/** Get const list of Program Parameters */
inline const LocalParamList& getLocalParameters() const { return _programLocalParameters; }
/** Matrix */
inline void setMatrix(const GLenum mode, const Matrix& matrix)
{
_matrixList[mode] = matrix;
}
typedef std::map<GLenum,Matrix> MatrixList;
/** Set list of Matrices */
inline void setMatrices(const MatrixList& matrices) { _matrixList = matrices; }
/** Get list of Matrices */
inline MatrixList& getMatrices() { return _matrixList; }
/** Get list of Matrices */
inline const MatrixList& getMatrices() const { return _matrixList; }
/** Force a recompile on next apply() of associated OpenGL vertex program objects.*/
void dirtyFragmentProgramObject();
virtual void apply(State& state) const;
virtual void compileGLObjects(State& state) const { apply(state); }
/** Resize any per context GLObject buffers to specified size. */
virtual void resizeGLObjectBuffers(unsigned int maxSize);
/** release an OpenGL objects in specified graphics context if State
object is passed, otherwise release OpenGL objects for all graphics context if
State object pointer == NULL.*/
virtual void releaseGLObjects(State* state=0) const;
protected:
virtual ~FragmentProgram();
typedef buffered_value<GLuint> FragmentProgramIDList;
mutable FragmentProgramIDList _fragmentProgramIDList;
std::string _fragmentProgram;
LocalParamList _programLocalParameters;
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MatrixList _matrixList;
};
}
#endif