OpenSceneGraph/src/osgPlugins/ive/Uniform.cpp

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/**********************************************************************
*
* FILE: Uniform.cpp
*
* DESCRIPTION: Read/Write osg::Uniform in binary format to disk.
*
* CREATED BY: Auto generated by iveGenerated
* and later modified by Rune Schmidt Jensen.
*
* HISTORY: Created 20.3.2003
*
* Copyright 2003 VR-C
**********************************************************************/
#include "Exception.h"
#include "Uniform.h"
#include "Object.h"
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#include <osg/Notify>
using namespace ive;
void Uniform::write(DataOutputStream* out){
// Write Uniform's identification.
out->writeInt(IVEUNIFORM);
// If the osg class is inherited by any other class we should also write this to file.
osg::Object* obj = dynamic_cast<osg::Object*>(this);
if(obj)
{
((ive::Object*)(obj))->write(out);
}
else
throw Exception("Uniform::write(): Could not cast this osg::Uniform to an osg::Object.");
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out->writeInt(getType());
if ( out->getVersion() < VERSION_0012 )
{
out->writeString(getName());
}
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if ( out->getVersion() >= VERSION_0016 )
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{
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out->writeUInt(getNumElements());
if( getFloatArray() ) out->writeArray( getFloatArray() );
if( getIntArray() ) out->writeArray( getIntArray() );
}
else
{
switch( Uniform::getGlApiType(getType()) )
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{
case(osg::Uniform::FLOAT):
{
float value;
get(value);
out->writeFloat(value);
break;
}
case(osg::Uniform::FLOAT_VEC2):
{
osg::Vec2 value;
get(value);
out->writeVec2(value);
break;
}
case(osg::Uniform::FLOAT_VEC3):
{
osg::Vec3 value;
get(value);
out->writeVec3(value);
break;
}
case(osg::Uniform::FLOAT_VEC4):
{
osg::Vec4 value;
get(value);
out->writeVec4(value);
break;
}
case(osg::Uniform::INT):
{
int i0;
get(i0);
out->writeInt(i0);
break;
}
case(osg::Uniform::INT_VEC2):
{
int i0, i1;
get(i0, i1);
out->writeInt(i0);
out->writeInt(i1);
break;
}
case(osg::Uniform::INT_VEC3):
{
int i0, i1, i2;
get(i0, i1, i2);
out->writeInt(i0);
out->writeInt(i1);
out->writeInt(i2);
break;
}
case(osg::Uniform::INT_VEC4):
{
int i0, i1, i2, i3;
get(i0, i1, i2, i3);
out->writeInt(i0);
out->writeInt(i1);
out->writeInt(i2);
out->writeInt(i3);
break;
}
case(osg::Uniform::FLOAT_MAT2):
{
osg::Matrix2 m2;
get(m2);
for(int i=0; i<4; ++i) out->writeFloat(m2[i]);
break;
}
case(osg::Uniform::FLOAT_MAT3):
{
osg::Matrix3 m3;
get(m3);
for(int i=0; i<9; ++i) out->writeFloat(m3[i]);
break;
}
case(osg::Uniform::FLOAT_MAT4):
{
osg::Matrixf matrix;
get(matrix);
out->writeMatrixf(matrix);
break;
}
default:
{
osg::notify(osg::WARN)<<"Warning : uniform "<<getType()<<"type not supported for writing."<<std::endl;
break;
}
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}
}
}
void Uniform::read(DataInputStream* in)
{
// Read Uniform's identification.
int id = in->peekInt();
if(id == IVEUNIFORM)
{
// Read Uniform's identification.
id = in->readInt();
// If the osg class is inherited by any other class we should also read this from file.
osg::Object* obj = dynamic_cast<osg::Object*>(this);
if(obj)
{
((ive::Object*)(obj))->read(in);
}
else
throw Exception("Uniform::read(): Could not cast this osg::Uniform to an osg::Object.");
}
else
{
throw Exception("Uniform::read(): Expected Uniform identification.");
}
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setType(static_cast<Type>(in->readInt()));
if ( in->getVersion() < VERSION_0012 )
{
setName(in->readString());
}
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if ( in->getVersion() >= VERSION_0016 )
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{
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setNumElements( in->readUInt() );
osg::Array* data = in->readArray();
setArray( dynamic_cast<osg::FloatArray*>(data) );
setArray( dynamic_cast<osg::IntArray*>(data) );
}
else
{
switch( Uniform::getGlApiType(getType()) )
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{
case(osg::Uniform::FLOAT):
{
set(in->readFloat());
break;
}
case(osg::Uniform::FLOAT_VEC2):
{
set(in->readVec2());
break;
}
case(osg::Uniform::FLOAT_VEC3):
{
set(in->readVec3());
break;
}
case(osg::Uniform::FLOAT_VEC4):
{
set(in->readVec4());
break;
}
case(osg::Uniform::INT):
{
set(in->readInt());
break;
}
case(osg::Uniform::INT_VEC2):
{
int i0 = in->readInt();
int i1 = in->readInt();
set(i0,i1);
break;
}
case(osg::Uniform::INT_VEC3):
{
int i0 = in->readInt();
int i1 = in->readInt();
int i2 = in->readInt();
set(i0,i1,i2);
break;
}
case(osg::Uniform::INT_VEC4):
{
int i0 = in->readInt();
int i1 = in->readInt();
int i2 = in->readInt();
int i3 = in->readInt();
set(i0,i1,i2,i3);
break;
}
case(osg::Uniform::FLOAT_MAT2):
{
osg::Matrix2 m2;
for(int i=0; i<9; ++i) m2[i]=in->readFloat();
set(m2);
break;
}
case(osg::Uniform::FLOAT_MAT3):
{
osg::Matrix3 m3;
for(int i=0; i<9; ++i) m3[i]=in->readFloat();
set(m3);
break;
}
case(osg::Uniform::FLOAT_MAT4):
{
set( in->readMatrixf() );
break;
}
default:
{
osg::notify(osg::WARN)<<"Warning : uniform "<<getType()<<"type not supported for reading."<<std::endl;
break;
}
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}
}
}