OpenSceneGraph/include/osgFX/Registry

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgFX - Copyright (C) 2003 Marco Jez
#ifndef OSGFX_REGISTRY_
#define OSGFX_REGISTRY_
#include <osgFX/Export>
#include <osgFX/Effect>
#include <osg/ref_ptr>
#include <map>
#include <string>
namespace osgFX
{
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class OSGFX_EXPORT Registry : public osg::Referenced{
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public:
struct Proxy {
Proxy(const Effect *effect)
{
Registry::instance()->registerEffect(effect);
}
};
typedef std::map<std::string, osg::ref_ptr<const Effect> > Effect_map;
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static Registry *instance();
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inline void registerEffect(const Effect *effect);
inline const Effect_map &getEffectMap() const;
protected:
// Registry is a singleton; constructor and destructor must be protected
Registry();
~Registry() {}
private:
Effect_map effects_;
};
// INLINE METHODS
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inline const Registry::Effect_map &Registry::getEffectMap() const
{
return effects_;
}
inline void Registry::registerEffect(const Effect *effect)
{
effects_[effect->effectName()] = effect;
}
}
#endif