OpenSceneGraph/include/osg/Object

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
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#ifndef OSG_OBJECT
#define OSG_OBJECT 1
#include <osg/Referenced>
#include <osg/CopyOp>
#include <osg/ref_ptr>
#include <osg/Notify>
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#include <string>
#include <vector>
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namespace osg {
// forward declare
class State;
class UserDataContainer;
class Node;
class NodeVisitor;
class StateAttribute;
class Uniform;
class Drawable;
class Camera;
class Callback;
class CallbackObject;
#define _ADDQUOTES(def) #def
#define ADDQUOTES(def) _ADDQUOTES(def)
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/** META_Object macro define the standard clone, isSameKindAs and className methods.
* Use when subclassing from Object to make it more convenient to define
* the standard pure virtual clone, isSameKindAs and className methods
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* which are required for all Object subclasses.*/
#define META_Object(library,name) \
virtual osg::Object* cloneType() const { return new name (); } \
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new name (*this,copyop); } \
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \
virtual const char* libraryName() const { return #library; }\
virtual const char* className() const { return #name; }
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/** Helper macro that creates a static proxy object to call singleton function on it's construction, ensuring that the singleton gets initialized at startup.*/
#define OSG_INIT_SINGLETON_PROXY(ProxyName, Func) static struct ProxyName{ ProxyName() { Func; } } s_##ProxyName;
/** Base class/standard interface for objects which require IO support,
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cloning and reference counting.
Based on GOF Composite, Prototype and Template Method patterns.
*/
class OSG_EXPORT Object : public Referenced
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{
public:
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/** Construct an object. Note Object is a pure virtual base class
and therefore cannot be constructed on its own, only derived
classes which override the clone and className methods are
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concrete classes and can be constructed.*/
inline Object():Referenced(),_dataVariance(UNSPECIFIED), _userDataContainer(0) {}
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inline explicit Object(bool threadSafeRefUnref):Referenced(threadSafeRefUnref),_dataVariance(UNSPECIFIED),_userDataContainer(0) {}
/** Copy constructor, optional CopyOp object can be used to control
* shallow vs deep copying of dynamic data.*/
Object(const Object&,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
/** Clone the type of an object, with Object* return type.
Must be defined by derived classes.*/
virtual Object* cloneType() const = 0;
/** Clone an object, with Object* return type.
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Must be defined by derived classes.*/
virtual Object* clone(const CopyOp&) const = 0;
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virtual bool isSameKindAs(const Object*) const { return true; }
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/** return the name of the object's library. Must be defined
by derived classes. The OpenSceneGraph convention is that the
namespace of a library is the same as the library name.*/
virtual const char* libraryName() const = 0;
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/** return the name of the object's class type. Must be defined
by derived classes.*/
virtual const char* className() const = 0;
/** return the compound class name that combines the library name and class name.*/
std::string getCompoundClassName() const { return std::string(libraryName()) + std::string("::") + std::string(className()); }
Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
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/** Convert 'this' into a Node pointer if Object is a Node, otherwise return 0.
* Equivalent to dynamic_cast<Node*>(this).*/
virtual Node* asNode() { return 0; }
/** convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0.
* Equivalent to dynamic_cast<const Node*>(this).*/
virtual const Node* asNode() const { return 0; }
/** Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0.
* Equivalent to dynamic_cast<NodeVisitor*>(this).*/
virtual NodeVisitor* asNodeVisitor() { return 0; }
/** convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0.
* Equivalent to dynamic_cast<const NodeVisitor*>(this).*/
virtual const NodeVisitor* asNodeVisitor() const { return 0; }
/** Convert 'this' into a StateSet pointer if Object is a StateSet, otherwise return 0.
* Equivalent to dynamic_cast<StateSet*>(this).*/
virtual StateSet* asStateSet() { return 0; }
/** convert 'const this' into a const StateSet pointer if Object is a StateSet, otherwise return 0.
* Equivalent to dynamic_cast<const StateSet*>(this).*/
virtual const StateSet* asStateSet() const { return 0; }
/** Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0.
* Equivalent to dynamic_cast<StateAttribute*>(this).*/
virtual StateAttribute* asStateAttribute() { return 0; }
/** convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0.
* Equivalent to dynamic_cast<const StateAttribute*>(this).*/
virtual const StateAttribute* asStateAttribute() const { return 0; }
/** Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0.
* Equivalent to dynamic_cast<Uniform*>(this).*/
virtual Uniform* asUniform() { return 0; }
/** convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0.
* Equivalent to dynamic_cast<const Uniform*>(this).*/
virtual const Uniform* asUniform() const { return 0; }
/** Convert 'this' into a Camera pointer if Node is a Camera, otherwise return 0.
* Equivalent to dynamic_cast<Camera*>(this).*/
virtual Camera* asCamera() { return 0; }
/** convert 'const this' into a const Camera pointer if Node is a Camera, otherwise return 0.
* Equivalent to dynamic_cast<const Camera*>(this).*/
virtual const Camera* asCamera() const { return 0; }
/** Convert 'this' into a Drawable pointer if Object is a Drawable, otherwise return 0.
* Equivalent to dynamic_cast<Drawable*>(this).*/
virtual Drawable* asDrawable() { return 0; }
/** convert 'const this' into a const Drawable pointer if Object is a Drawable, otherwise return 0.
* Equivalent to dynamic_cast<const Drawable*>(this).*/
virtual const Drawable* asDrawable() const { return 0; }
/** Convert 'this' into a Callback pointer if Object is a Callback, otherwise return 0.
* Equivalent to dynamic_cast<Callback*>(this).*/
virtual Callback* asCallback() { return 0; }
/** convert 'const this' into a const Callback pointer if Object is a Callback, otherwise return 0.
* Equivalent to dynamic_cast<const Callback*>(this).*/
virtual const Callback* asCallback() const { return 0; }
/** Convert 'this' into a CallbackObject pointer if Object is a CallbackObject, otherwise return 0.
* Equivalent to dynamic_cast<CallbackObject*>(this).*/
virtual CallbackObject* asCallbackObject() { return 0; }
/** convert 'const this' into a const CallbackObject pointer if Object is a CallbackObject, otherwise return 0.
* Equivalent to dynamic_cast<const CallbackObject*>(this).*/
virtual const CallbackObject* asCallbackObject() const { return 0; }
/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
virtual void setThreadSafeRefUnref(bool threadSafe);
/** Set the name of object using C++ style string.*/
virtual void setName( const std::string& name ) { _name = name; }
/** Set the name of object using a C style string.*/
inline void setName( const char* name )
{
if (name) setName(std::string(name));
else setName(std::string());
}
/** Get the name of object.*/
inline const std::string& getName() const { return _name; }
enum DataVariance
{
DYNAMIC,
STATIC,
UNSPECIFIED
};
/** Set the data variance of this object.
* Can be set to either STATIC for values that do not change over the lifetime of the object,
* or DYNAMIC for values that vary over the lifetime of the object. The DataVariance value
* can be used by routines such as optimization codes that wish to share static data.
* UNSPECIFIED is used to specify that the DataVariance hasn't been set yet. */
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inline void setDataVariance(DataVariance dv) { _dataVariance = dv; }
/** Get the data variance of this object.*/
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inline DataVariance getDataVariance() const { return _dataVariance; }
/** Compute the DataVariance based on an assessment of callback etc.*/
virtual void computeDataVariance() {}
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/** set the UserDataContainer object.*/
void setUserDataContainer(osg::UserDataContainer* udc);
Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
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template<class T> void setUserDataContainer(const ref_ptr<T>& udc) { setUserDataContainer(udc.get()); }
/** get the UserDataContainer attached to this object.*/
osg::UserDataContainer* getUserDataContainer() { return _userDataContainer; }
/** get the const UserDataContainer attached to this object.*/
const osg::UserDataContainer* getUserDataContainer() const { return _userDataContainer; }
/** Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns
* a DefaultUserDataContainer to the Object and then return this new UserDataContainer.*/
osg::UserDataContainer* getOrCreateUserDataContainer();
/**
* Set user data, data must be subclassed from Referenced to allow
* automatic memory handling. If your own data isn't directly
* subclassed from Referenced then create an adapter object
* which points to your own object and handles the memory addressing.
*/
virtual void setUserData(Referenced* obj);
Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
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template<class T> void setUserData(const ref_ptr<T>& ud) { setUserData(ud.get()); }
/** Get user data.*/
virtual Referenced* getUserData();
/** Get const user data.*/
virtual const Referenced* getUserData() const;
/** Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value.
* To use this template method you need to include the osg/ValueObject header.*/
template<typename T>
bool getUserValue(const std::string& name, T& value) const;
/** Convenience method that creates the osg::TemplateValueObject<T> to store the
* specified value and adds it as a named UserObject.
* To use this template method you need to include the osg/ValueObject header. */
template<typename T>
void setUserValue(const std::string& name, const T& value);
/** Resize any per context GLObject buffers to specified size. */
virtual void resizeGLObjectBuffers(unsigned int /*maxSize*/) {}
/** If State is non-zero, this function releases any associated OpenGL objects for
* the specified graphics context. Otherwise, releases OpenGL objects
* for all graphics contexts. */
virtual void releaseGLObjects(osg::State* = 0) const {}
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protected:
/** Object destructor. Note, is protected so that Objects cannot
be deleted other than by being dereferenced and the reference
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count being zero (see osg::Referenced), preventing the deletion
of nodes which are still in use. This also means that
Nodes cannot be created on stack i.e Node node will not compile,
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forcing all nodes to be created on the heap i.e Node* node
= new Node().*/
virtual ~Object();
std::string _name;
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DataVariance _dataVariance;
osg::UserDataContainer* _userDataContainer;
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private:
/** disallow any copy operator.*/
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Object& operator = (const Object&) { return *this; }
};
template<typename T>
T* clone(const T* t, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY)
{
if (t)
{
osg::ref_ptr<osg::Object> obj = t->clone(copyop);
T* ptr = dynamic_cast<T*>(obj.get());
if (ptr)
{
obj.release();
return ptr;
}
else
{
OSG_WARN<<"Warning: osg::clone(const T*, osg::CopyOp&) cloned object not of type T, returning NULL."<<std::endl;
return 0;
}
}
else
{
OSG_WARN<<"Warning: osg::clone(const T*, osg::CopyOp&) passed null object to clone, returning NULL."<<std::endl;
return 0;
}
}
template<typename T>
T* clone(const T* t, const std::string& name, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY)
{
T* newObject = osg::clone(t, copyop);
if (newObject)
{
newObject->setName(name);
return newObject;
}
else
{
OSG_WARN<<"Warning: osg::clone(const T*, const std::string&, const osg::CopyOp) passed null object to clone, returning NULL."<<std::endl;
return 0;
}
}
template<typename T>
T* cloneType(const T* t)
{
if (t)
{
osg::ref_ptr<osg::Object> obj = t->cloneType();
T* ptr = dynamic_cast<T*>(obj.get());
if (ptr)
{
obj.release();
return ptr;
}
else
{
OSG_WARN<<"Warning: osg::cloneType(const T*) cloned object not of type T, returning NULL."<<std::endl;
return 0;
}
}
else
{
OSG_WARN<<"Warning: osg::cloneType(const T*) passed null object to clone, returning NULL."<<std::endl;
return 0;
}
}
/** DummyObject that can be used as placeholder but otherwise has no other functionality.*/
class DummyObject : public osg::Object
{
public:
DummyObject() {}
DummyObject(const DummyObject&, const osg::CopyOp&) {}
META_Object(osg, DummyObject)
protected:
virtual ~DummyObject() {}
};
}
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#endif