OpenSceneGraph/include/osgUtil/GUIEventAdapter

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#ifndef OSGUTIL_GUIEVENTADAPTER
#define OSGUTIL_GUIEVENTADAPTER 1
#include <osg/Referenced>
#include <osgUtil/Export>
namespace osgUtil{
/** Pure virtual base class for adapting platform specific events into
* generic keyboard and mouse events.
*
* Used as GUI toolkit independent input into the osgUtil::CameraManipualor's.
* For an example of how GUIEventAdapter is specialised for a particular GUI
* Toolkit see osgGLUT::GLUTEventAdapter.
*/
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class GUIEventAdapter : public osg::Referenced
{
public:
GUIEventAdapter() {}
enum MouseButtonMask {
LEFT_BUTTON=1,
MIDDLE_BUTTON=2,
RIGHT_BUTTON=4
};
enum EventType {
PUSH,
RELEASE,
DRAG,
MOVE,
KEYBOARD,
FRAME,
RESIZE,
NONE
};
/** Get the EventType of the GUI event.*/
virtual EventType getEventType() const = 0;
/** key pressed, return -1 if inappropriate for this event. */
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virtual int getKey() const = 0;
/** button pressed/released, return -1 if inappropriate for this event.*/
virtual int getButton() const = 0;
/** window minimum x. */
virtual int getXmin() const = 0;
/** window maximum x. */
virtual int getXmax() const = 0;
/** window minimum y. */
virtual int getYmin() const = 0;
/** window maximum y. */
virtual int getYmax() const = 0;
/** current mouse x position.*/
virtual int getX() const = 0;
/** current mouse y position.*/
virtual int getY() const = 0;
/** current mouse button state */
virtual unsigned int getButtonMask() const = 0;
/** time in seconds of event. */
virtual float time() const = 0;
protected:
/** Force users to create on heap, so that multiple referencing is safe.*/
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virtual ~GUIEventAdapter() {}
};
}
#endif