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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
* This library is open source and may be redistributed and / or modified under
* the terms of the OpenSceneGraph Public License ( OSGPL ) version 0.0 or
* ( at your option ) any later version . The full license is in LICENSE file
* included with this distribution , and on the openscenegraph . org website .
*
* This library is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* OpenSceneGraph Public License for more details .
*/
// initial FBO support written by Marco Jez, June 2005.
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# include <osg/FrameBufferObject>
# include <osg/State>
# include <osg/GLExtensions>
# include <osg/Texture1D>
# include <osg/Texture2D>
# include <osg/Texture3D>
# include <osg/TextureCubeMap>
# include <osg/TextureRectangle>
# include <osg/Notify>
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# include <osg/Timer>
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using namespace osg ;
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FBOExtensions * FBOExtensions : : instance ( unsigned contextID , bool createIfNotInitalized )
{
static buffered_object < ref_ptr < FBOExtensions > > s_extensions ;
if ( ! s_extensions [ contextID ] & & createIfNotInitalized ) s_extensions [ contextID ] = new FBOExtensions ( contextID ) ;
return s_extensions [ contextID ] . get ( ) ;
}
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/**************************************************************************
* FBOExtensions
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
# define LOAD_FBO_EXT(name) name = (T##name *)getGLExtensionFuncPtr(#name);
FBOExtensions : : FBOExtensions ( unsigned int contextID )
: _supported ( false )
{
if ( ! isGLExtensionSupported ( contextID , " GL_EXT_framebuffer_object " ) )
return ;
LOAD_FBO_EXT ( glBindRenderbufferEXT ) ;
LOAD_FBO_EXT ( glGenRenderbuffersEXT ) ;
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LOAD_FBO_EXT ( glDeleteRenderbuffersEXT ) ;
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LOAD_FBO_EXT ( glRenderbufferStorageEXT ) ;
LOAD_FBO_EXT ( glBindFramebufferEXT ) ;
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LOAD_FBO_EXT ( glDeleteFramebuffersEXT ) ;
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LOAD_FBO_EXT ( glGenFramebuffersEXT ) ;
LOAD_FBO_EXT ( glCheckFramebufferStatusEXT ) ;
LOAD_FBO_EXT ( glFramebufferTexture1DEXT ) ;
LOAD_FBO_EXT ( glFramebufferTexture2DEXT ) ;
LOAD_FBO_EXT ( glFramebufferTexture3DEXT ) ;
LOAD_FBO_EXT ( glFramebufferRenderbufferEXT ) ;
LOAD_FBO_EXT ( glGenerateMipmapEXT ) ;
_supported =
glBindRenderbufferEXT ! = 0 & &
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glDeleteRenderbuffersEXT ! = 0 & &
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glGenRenderbuffersEXT ! = 0 & &
glRenderbufferStorageEXT ! = 0 & &
glBindFramebufferEXT ! = 0 & &
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glDeleteFramebuffersEXT ! = 0 & &
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glGenFramebuffersEXT ! = 0 & &
glCheckFramebufferStatusEXT ! = 0 & &
glFramebufferTexture1DEXT ! = 0 & &
glFramebufferTexture2DEXT ! = 0 & &
glFramebufferTexture3DEXT ! = 0 & &
glFramebufferRenderbufferEXT ! = 0 & &
glGenerateMipmapEXT ! = 0 ;
}
/**************************************************************************
* RenderBuffer
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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///////////////////////////////////////////////////////////////////////////
// static cache of glRenderbuffers flagged for deletion, which will actually
// be deleted in the correct GL context.
typedef std : : list < GLuint > RenderBufferHandleList ;
typedef std : : map < unsigned int , RenderBufferHandleList > DeletedRenderBufferCache ;
static OpenThreads : : Mutex s_mutex_deletedRenderBufferCache ;
static DeletedRenderBufferCache s_deletedRenderBufferCache ;
void RenderBuffer : : deleteRenderBuffer ( unsigned int contextID , GLuint rb )
{
if ( rb )
{
OpenThreads : : ScopedLock < OpenThreads : : Mutex > lock ( s_mutex_deletedRenderBufferCache ) ;
// add glProgram to the cache for the appropriate context.
s_deletedRenderBufferCache [ contextID ] . push_back ( rb ) ;
}
}
void RenderBuffer : : flushDeletedRenderBuffers ( unsigned int contextID , double /*currentTime*/ , double & availableTime )
{
// if no time available don't try to flush objects.
if ( availableTime < = 0.0 ) return ;
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const FBOExtensions * extensions = FBOExtensions : : instance ( contextID , true ) ;
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if ( ! extensions | | ! extensions - > isSupported ( ) ) return ;
const osg : : Timer & timer = * osg : : Timer : : instance ( ) ;
osg : : Timer_t start_tick = timer . tick ( ) ;
double elapsedTime = 0.0 ;
{
OpenThreads : : ScopedLock < OpenThreads : : Mutex > lock ( s_mutex_deletedRenderBufferCache ) ;
DeletedRenderBufferCache : : iterator citr = s_deletedRenderBufferCache . find ( contextID ) ;
if ( citr ! = s_deletedRenderBufferCache . end ( ) )
{
RenderBufferHandleList & pList = citr - > second ;
for ( RenderBufferHandleList : : iterator titr = pList . begin ( ) ;
titr ! = pList . end ( ) & & elapsedTime < availableTime ;
)
{
extensions - > glDeleteRenderbuffersEXT ( 1 , & ( * titr ) ) ;
titr = pList . erase ( titr ) ;
elapsedTime = timer . delta_s ( start_tick , timer . tick ( ) ) ;
}
}
}
availableTime - = elapsedTime ;
}
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RenderBuffer : : RenderBuffer ( )
: Object ( ) ,
_internalFormat ( GL_DEPTH_COMPONENT24 ) ,
_width ( 512 ) ,
_height ( 512 )
{
}
RenderBuffer : : RenderBuffer ( int width , int height , GLenum internalFormat )
: Object ( ) ,
_internalFormat ( internalFormat ) ,
_width ( width ) ,
_height ( height )
{
}
RenderBuffer : : RenderBuffer ( const RenderBuffer & copy , const CopyOp & copyop )
: Object ( copy , copyop ) ,
_internalFormat ( copy . _internalFormat ) ,
_width ( copy . _width ) ,
_height ( copy . _height )
{
}
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RenderBuffer : : ~ RenderBuffer ( )
{
for ( unsigned i = 0 ; i < _objectID . size ( ) ; + + i )
{
if ( _objectID [ i ] ) deleteRenderBuffer ( i , _objectID [ i ] ) ;
}
}
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GLuint RenderBuffer : : getObjectID ( unsigned int contextID , const FBOExtensions * ext ) const
{
GLuint & objectID = _objectID [ contextID ] ;
int & dirty = _dirty [ contextID ] ;
if ( objectID = = 0 )
{
ext - > glGenRenderbuffersEXT ( 1 , & objectID ) ;
if ( objectID = = 0 )
return 0 ;
dirty = 1 ;
}
if ( dirty )
{
// bind and configure
ext - > glBindRenderbufferEXT ( GL_RENDERBUFFER_EXT , objectID ) ;
ext - > glRenderbufferStorageEXT ( GL_RENDERBUFFER_EXT , _internalFormat , _width , _height ) ;
dirty = 0 ;
}
return objectID ;
}
/**************************************************************************
* FrameBufferAttachement
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
# ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X
# define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
# endif
struct FrameBufferAttachment : : Pimpl
{
enum TargetType
{
RENDERBUFFER ,
TEXTURE1D ,
TEXTURE2D ,
TEXTURE3D ,
TEXTURECUBE ,
TEXTURERECT
} ;
TargetType targetType ;
ref_ptr < RenderBuffer > renderbufferTarget ;
ref_ptr < Texture > textureTarget ;
int cubeMapFace ;
int level ;
int zoffset ;
explicit Pimpl ( TargetType ttype = RENDERBUFFER , int lev = 0 )
: targetType ( ttype ) ,
cubeMapFace ( 0 ) ,
level ( lev ) ,
zoffset ( 0 )
{
}
Pimpl ( const Pimpl & copy )
: targetType ( copy . targetType ) ,
renderbufferTarget ( copy . renderbufferTarget ) ,
textureTarget ( copy . textureTarget ) ,
cubeMapFace ( copy . cubeMapFace ) ,
level ( copy . level ) ,
zoffset ( copy . zoffset )
{
}
} ;
FrameBufferAttachment : : FrameBufferAttachment ( )
{
_ximpl = new Pimpl ;
}
FrameBufferAttachment : : FrameBufferAttachment ( const FrameBufferAttachment & copy )
{
_ximpl = new Pimpl ( * copy . _ximpl ) ;
}
FrameBufferAttachment : : FrameBufferAttachment ( RenderBuffer * target )
{
_ximpl = new Pimpl ( Pimpl : : RENDERBUFFER ) ;
_ximpl - > renderbufferTarget = target ;
}
FrameBufferAttachment : : FrameBufferAttachment ( Texture1D * target , int level )
{
_ximpl = new Pimpl ( Pimpl : : TEXTURE1D , level ) ;
_ximpl - > textureTarget = target ;
}
FrameBufferAttachment : : FrameBufferAttachment ( Texture2D * target , int level )
{
_ximpl = new Pimpl ( Pimpl : : TEXTURE2D , level ) ;
_ximpl - > textureTarget = target ;
}
FrameBufferAttachment : : FrameBufferAttachment ( Texture3D * target , int level , int zoffset )
{
_ximpl = new Pimpl ( Pimpl : : TEXTURE3D , level ) ;
_ximpl - > textureTarget = target ;
_ximpl - > zoffset = zoffset ;
}
FrameBufferAttachment : : FrameBufferAttachment ( TextureCubeMap * target , int face , int level )
{
_ximpl = new Pimpl ( Pimpl : : TEXTURECUBE , level ) ;
_ximpl - > textureTarget = target ;
_ximpl - > cubeMapFace = face ;
}
FrameBufferAttachment : : FrameBufferAttachment ( TextureRectangle * target )
{
_ximpl = new Pimpl ( Pimpl : : TEXTURERECT ) ;
_ximpl - > textureTarget = target ;
}
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FrameBufferAttachment : : FrameBufferAttachment ( CameraNode : : Attachment & attachment )
{
osg : : Texture * texture = attachment . _texture . get ( ) ;
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if ( texture )
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{
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osg : : Texture1D * texture1D = dynamic_cast < osg : : Texture1D * > ( texture ) ;
if ( texture1D )
{
_ximpl = new Pimpl ( Pimpl : : TEXTURE1D , attachment . _level ) ;
_ximpl - > textureTarget = texture1D ;
return ;
}
osg : : Texture2D * texture2D = dynamic_cast < osg : : Texture2D * > ( texture ) ;
if ( texture2D )
{
_ximpl = new Pimpl ( Pimpl : : TEXTURE2D , attachment . _level ) ;
_ximpl - > textureTarget = texture2D ;
return ;
}
osg : : Texture3D * texture3D = dynamic_cast < osg : : Texture3D * > ( texture ) ;
if ( texture3D )
{
_ximpl = new Pimpl ( Pimpl : : TEXTURE3D , attachment . _level ) ;
_ximpl - > textureTarget = texture3D ;
_ximpl - > zoffset = attachment . _face ;
return ;
}
osg : : TextureCubeMap * textureCubeMap = dynamic_cast < osg : : TextureCubeMap * > ( texture ) ;
if ( textureCubeMap )
{
_ximpl = new Pimpl ( Pimpl : : TEXTURECUBE , attachment . _level ) ;
_ximpl - > textureTarget = textureCubeMap ;
_ximpl - > cubeMapFace = attachment . _face ;
return ;
}
osg : : TextureRectangle * textureRectangle = dynamic_cast < osg : : TextureRectangle * > ( texture ) ;
if ( textureRectangle )
{
_ximpl = new Pimpl ( Pimpl : : TEXTURERECT ) ;
_ximpl - > textureTarget = textureRectangle ;
return ;
}
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}
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osg : : Image * image = attachment . _image . get ( ) ;
if ( image )
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{
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if ( image - > s ( ) > 0 & & image - > t ( ) > 0 )
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{
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GLenum format = attachment . _image - > getInternalTextureFormat ( ) ;
if ( format = = 0 )
format = attachment . _internalFormat ;
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_ximpl = new Pimpl ( Pimpl : : RENDERBUFFER ) ;
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_ximpl - > renderbufferTarget = new osg : : RenderBuffer ( image - > s ( ) , image - > t ( ) , format ) ;
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}
else
{
osg : : notify ( osg : : WARN ) < < " Error: FrameBufferAttachment::FrameBufferAttachment(CameraNode::Attachment&) passed an empty osg::Image, image must be allocated first. " < < std : : endl ;
}
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return ;
}
osg : : notify ( osg : : WARN ) < < " Error: FrameBufferAttachment::FrameBufferAttachment(CameraNode::Attachment&) passed an unrecognised Texture type. " < < std : : endl ;
}
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FrameBufferAttachment : : ~ FrameBufferAttachment ( )
{
delete _ximpl ;
}
FrameBufferAttachment & FrameBufferAttachment : : operator = ( const FrameBufferAttachment & copy )
{
delete _ximpl ;
_ximpl = new Pimpl ( * copy . _ximpl ) ;
return * this ;
}
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void FrameBufferAttachment : : createRequiredTexturesAndApplyGenerateMipMap ( State & state , const FBOExtensions * ext ) const
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{
unsigned int contextID = state . getContextID ( ) ;
// force compile texture if necessary
Texture : : TextureObject * tobj = 0 ;
if ( _ximpl - > textureTarget . valid ( ) )
{
tobj = _ximpl - > textureTarget - > getTextureObject ( contextID ) ;
if ( ! tobj | | tobj - > _id = = 0 )
{
_ximpl - > textureTarget - > compileGLObjects ( state ) ;
tobj = _ximpl - > textureTarget - > getTextureObject ( contextID ) ;
}
if ( ! tobj | | tobj - > _id = = 0 )
return ;
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Texture : : FilterMode minFilter = _ximpl - > textureTarget - > getFilter ( Texture : : MIN_FILTER ) ;
if ( minFilter = = Texture : : LINEAR_MIPMAP_LINEAR | |
minFilter = = Texture : : LINEAR_MIPMAP_NEAREST | |
minFilter = = Texture : : NEAREST_MIPMAP_LINEAR | |
minFilter = = Texture : : NEAREST_MIPMAP_NEAREST )
{
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state . setActiveTextureUnit ( 0 ) ;
state . applyTextureAttribute ( 0 , _ximpl - > textureTarget . get ( ) ) ;
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ext - > glGenerateMipmapEXT ( _ximpl - > textureTarget - > getTextureTarget ( ) ) ;
}
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}
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}
void FrameBufferAttachment : : attach ( State & state , GLenum attachment_point , const FBOExtensions * ext ) const
{
unsigned int contextID = state . getContextID ( ) ;
Texture : : TextureObject * tobj = 0 ;
if ( _ximpl - > textureTarget . valid ( ) )
{
tobj = _ximpl - > textureTarget - > getTextureObject ( contextID ) ;
if ( ! tobj | | tobj - > _id = = 0 )
{
_ximpl - > textureTarget - > compileGLObjects ( state ) ;
tobj = _ximpl - > textureTarget - > getTextureObject ( contextID ) ;
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}
if ( ! tobj | | tobj - > _id = = 0 )
return ;
}
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switch ( _ximpl - > targetType )
{
default :
case Pimpl : : RENDERBUFFER :
ext - > glFramebufferRenderbufferEXT ( GL_FRAMEBUFFER_EXT , attachment_point , GL_RENDERBUFFER_EXT , _ximpl - > renderbufferTarget - > getObjectID ( contextID , ext ) ) ;
break ;
case Pimpl : : TEXTURE1D :
ext - > glFramebufferTexture1DEXT ( GL_FRAMEBUFFER_EXT , attachment_point , GL_TEXTURE_1D , tobj - > _id , _ximpl - > level ) ;
break ;
case Pimpl : : TEXTURE2D :
ext - > glFramebufferTexture2DEXT ( GL_FRAMEBUFFER_EXT , attachment_point , GL_TEXTURE_2D , tobj - > _id , _ximpl - > level ) ;
break ;
case Pimpl : : TEXTURE3D :
ext - > glFramebufferTexture3DEXT ( GL_FRAMEBUFFER_EXT , attachment_point , GL_TEXTURE_3D , tobj - > _id , _ximpl - > level , _ximpl - > zoffset ) ;
break ;
case Pimpl : : TEXTURERECT :
ext - > glFramebufferTexture2DEXT ( GL_FRAMEBUFFER_EXT , attachment_point , GL_TEXTURE_RECTANGLE , tobj - > _id , 0 ) ;
break ;
case Pimpl : : TEXTURECUBE :
ext - > glFramebufferTexture2DEXT ( GL_FRAMEBUFFER_EXT , attachment_point , GL_TEXTURE_CUBE_MAP_POSITIVE_X + _ximpl - > cubeMapFace , tobj - > _id , _ximpl - > level ) ;
break ;
}
}
int FrameBufferAttachment : : compare ( const FrameBufferAttachment & fa ) const
{
if ( & fa = = this ) return 0 ;
if ( _ximpl - > targetType < fa . _ximpl - > targetType ) return - 1 ;
if ( _ximpl - > targetType > fa . _ximpl - > targetType ) return 1 ;
if ( _ximpl - > renderbufferTarget . get ( ) < fa . _ximpl - > renderbufferTarget . get ( ) ) return - 1 ;
if ( _ximpl - > renderbufferTarget . get ( ) > fa . _ximpl - > renderbufferTarget . get ( ) ) return 1 ;
if ( _ximpl - > textureTarget . get ( ) < fa . _ximpl - > textureTarget . get ( ) ) return - 1 ;
if ( _ximpl - > textureTarget . get ( ) > fa . _ximpl - > textureTarget . get ( ) ) return 1 ;
if ( _ximpl - > cubeMapFace < fa . _ximpl - > cubeMapFace ) return - 1 ;
if ( _ximpl - > cubeMapFace > fa . _ximpl - > cubeMapFace ) return 1 ;
if ( _ximpl - > level < fa . _ximpl - > level ) return - 1 ;
if ( _ximpl - > level > fa . _ximpl - > level ) return 1 ;
if ( _ximpl - > zoffset < fa . _ximpl - > zoffset ) return - 1 ;
if ( _ximpl - > zoffset > fa . _ximpl - > zoffset ) return 1 ;
return 0 ;
}
/**************************************************************************
* FrameBufferObject
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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///////////////////////////////////////////////////////////////////////////
// static cache of glRenderbuffers flagged for deletion, which will actually
// be deleted in the correct GL context.
typedef std : : list < GLuint > FrameBufferObjectHandleList ;
typedef std : : map < unsigned int , FrameBufferObjectHandleList > DeletedFrameBufferObjectCache ;
static OpenThreads : : Mutex s_mutex_deletedFrameBufferObjectCache ;
static DeletedFrameBufferObjectCache s_deletedFrameBufferObjectCache ;
void FrameBufferObject : : deleteFrameBufferObject ( unsigned int contextID , GLuint rb )
{
if ( rb )
{
OpenThreads : : ScopedLock < OpenThreads : : Mutex > lock ( s_mutex_deletedFrameBufferObjectCache ) ;
// add glProgram to the cache for the appropriate context.
s_deletedFrameBufferObjectCache [ contextID ] . push_back ( rb ) ;
}
}
void FrameBufferObject : : flushDeletedFrameBufferObjects ( unsigned int contextID , double /*currentTime*/ , double & availableTime )
{
// if no time available don't try to flush objects.
if ( availableTime < = 0.0 ) return ;
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const FBOExtensions * extensions = FBOExtensions : : instance ( contextID , true ) ;
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if ( ! extensions | | ! extensions - > isSupported ( ) ) return ;
const osg : : Timer & timer = * osg : : Timer : : instance ( ) ;
osg : : Timer_t start_tick = timer . tick ( ) ;
double elapsedTime = 0.0 ;
{
OpenThreads : : ScopedLock < OpenThreads : : Mutex > lock ( s_mutex_deletedFrameBufferObjectCache ) ;
DeletedFrameBufferObjectCache : : iterator citr = s_deletedFrameBufferObjectCache . find ( contextID ) ;
if ( citr ! = s_deletedFrameBufferObjectCache . end ( ) )
{
FrameBufferObjectHandleList & pList = citr - > second ;
for ( FrameBufferObjectHandleList : : iterator titr = pList . begin ( ) ;
titr ! = pList . end ( ) & & elapsedTime < availableTime ;
)
{
extensions - > glDeleteFramebuffersEXT ( 1 , & ( * titr ) ) ;
titr = pList . erase ( titr ) ;
elapsedTime = timer . delta_s ( start_tick , timer . tick ( ) ) ;
}
}
}
availableTime - = elapsedTime ;
}
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FrameBufferObject : : FrameBufferObject ( )
: StateAttribute ( )
{
}
FrameBufferObject : : FrameBufferObject ( const FrameBufferObject & copy , const CopyOp & copyop )
: StateAttribute ( copy , copyop ) ,
_attachments ( copy . _attachments )
{
}
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FrameBufferObject : : ~ FrameBufferObject ( )
{
for ( unsigned i = 0 ; i < _fboID . size ( ) ; + + i )
{
if ( _fboID [ i ] ) deleteFrameBufferObject ( i , _fboID [ i ] ) ;
}
}
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void FrameBufferObject : : apply ( State & state ) const
{
unsigned int contextID = state . getContextID ( ) ;
if ( _unsupported [ contextID ] )
return ;
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FBOExtensions * ext = FBOExtensions : : instance ( contextID , true ) ;
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if ( ! ext - > isSupported ( ) )
{
_unsupported [ contextID ] = 1 ;
notify ( WARN ) < < " Warning: EXT_framebuffer_object is not supported " < < std : : endl ;
return ;
}
if ( _attachments . empty ( ) )
{
ext - > glBindFramebufferEXT ( GL_FRAMEBUFFER_EXT , 0 ) ;
return ;
}
int & dirtyAttachmentList = _dirtyAttachmentList [ contextID ] ;
GLuint & fboID = _fboID [ contextID ] ;
if ( fboID = = 0 )
{
ext - > glGenFramebuffersEXT ( 1 , & fboID ) ;
if ( fboID = = 0 )
{
notify ( WARN ) < < " Warning: FrameBufferObject: could not create the FBO " < < std : : endl ;
return ;
}
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dirtyAttachmentList = 1 ;
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}
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if ( dirtyAttachmentList )
{
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// the set of of attachements appears to be thread sensitive, it shouldn't be because
// OpenGL FBO handles osg::FrameBufferObject has are multi-buffered...
// so as a temporary fix will stick in a mutex to ensure that only one thread passes through here
// at one time.
static OpenThreads : : Mutex s_mutex ;
OpenThreads : : ScopedLock < OpenThreads : : Mutex > lock ( s_mutex ) ;
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// create textures and mipmaps before we bind the frame buffer object
for ( AttachmentMap : : const_iterator i = _attachments . begin ( ) ; i ! = _attachments . end ( ) ; + + i )
{
const FrameBufferAttachment & fa = i - > second ;
fa . createRequiredTexturesAndApplyGenerateMipMap ( state , ext ) ;
}
}
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ext - > glBindFramebufferEXT ( GL_FRAMEBUFFER_EXT , fboID ) ;
if ( dirtyAttachmentList )
{
for ( AttachmentMap : : const_iterator i = _attachments . begin ( ) ; i ! = _attachments . end ( ) ; + + i )
{
const FrameBufferAttachment & fa = i - > second ;
fa . attach ( state , i - > first , ext ) ;
}
dirtyAttachmentList = 0 ;
}
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}
int FrameBufferObject : : compare ( const StateAttribute & sa ) const
{
COMPARE_StateAttribute_Types ( FrameBufferObject , sa ) ;
COMPARE_StateAttribute_Parameter ( _attachments . size ( ) ) ;
AttachmentMap : : const_iterator i = _attachments . begin ( ) ;
AttachmentMap : : const_iterator j = rhs . _attachments . begin ( ) ;
for ( ; i ! = _attachments . end ( ) ; + + i , + + j )
{
int cmp = i - > second . compare ( j - > second ) ;
if ( cmp ! = 0 ) return cmp ;
}
return 0 ;
}