OpenSceneGraph/doc/doc++/osgUtil/DisplayRequirementsVisitor.html

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<TITLE>class OSGUTIL_EXPORT osgUtil::DisplayRequirementsVisitor</TITLE>
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<H2>class OSGUTIL_EXPORT <A HREF="#DOC.DOCU">osgUtil::DisplayRequirementsVisitor</A></H2></H2><BLOCKQUOTE>A visitor for traversing a scene graph establishing the OpenGL visuals are required to support rendering of that scene graph.</BLOCKQUOTE>
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<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
<param name=classes value="Mosg::NodeVisitor,M,CDisplayRequirementsVisitor,MDisplayRequirementsVisitor.html">
<param name=before value="M,M">
<param name=after value="Md_,M">
<param name=indent value="0,1">
<param name=arrowdir value="down">
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.6.1">DisplayRequirementsVisitor</A></B>()
<DD><I>Default to traversing all children, and reqiresDoubleBuffer, requiresRGB and requiresDepthBuffer to true and with alpha and stencil off</I>
<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.6.2">setDisplaySettings</A></B>(osg::DisplaySettings* ds)
<DD><I>Set the DisplaySettings.</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const osg::DisplaySettings* <B><A HREF="#DOC.2.6.3">getDisplaySettings</A></B>() const
<DD><I>Get the DisplaySettings </I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.6.4">applyStateSet</A></B>(osg::StateSet&amp; stateset)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.6.5">apply</A></B>(osg::Node&amp; node)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.6.6">apply</A></B>(osg::Geode&amp; geode)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.6.7">apply</A></B>(osg::Impostor&amp; impostor)
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;osg::DisplaySettings&gt; <B><A HREF="#DOC.2.6.8">_ds</A></B>
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<A NAME="DOC.DOCU"></A>
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<H2>Documentation</H2>
<BLOCKQUOTE>A visitor for traversing a scene graph establishing the OpenGL visuals are required
to support rendering of that scene graph. The results can then be used by
applications to set up there windows with the correct visuals. Have a look at
src/osgGLUT/Viewer.cpp's Viewer::open() method for an example how to use it.</BLOCKQUOTE>
<DL>
<A NAME="DisplayRequirementsVisitor"></A>
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<A NAME="DOC.2.6.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DisplayRequirementsVisitor()</B></TT>
<DD>Default to traversing all children, and reqiresDoubleBuffer,
requiresRGB and requiresDepthBuffer to true and with
alpha and stencil off
<DL><DT><DD></DL><P>
<A NAME="setDisplaySettings"></A>
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<A NAME="DOC.2.6.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setDisplaySettings(osg::DisplaySettings* ds)</B></TT>
<DD>Set the DisplaySettings.
<DL><DT><DD></DL><P>
<A NAME="getDisplaySettings"></A>
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<A NAME="DOC.2.6.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const osg::DisplaySettings* getDisplaySettings() const </B></TT>
<DD>Get the DisplaySettings
<DL><DT><DD></DL><P>
<A NAME="applyStateSet"></A>
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<A NAME="DOC.2.6.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void applyStateSet(osg::StateSet&amp; stateset)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
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<A NAME="DOC.2.6.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Node&amp; node)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
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<A NAME="DOC.2.6.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Geode&amp; geode)</B></TT>
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<A NAME="apply"></A>
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<A NAME="DOC.2.6.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Impostor&amp; impostor)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_ds"></A>
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<A NAME="DOC.2.6.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;osg::DisplaySettings&gt; _ds</B></TT>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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