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8.3 KiB
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185 lines
8.3 KiB
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<TITLE>class OSGUTIL_EXPORT osgUtil::BufferRequirementsVisitor</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.8">
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<H2>class OSGUTIL_EXPORT <A HREF="#DOC.DOCU">osgUtil::BufferRequirementsVisitor</A></H2></H2><BLOCKQUOTE>A visitor for traversing a scene graph establishing the OpenGL buffers required to support rendering of that scene graph.</BLOCKQUOTE>
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<HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
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<param name=classes value="Mosg::NodeVisitor,M,CBufferRequirementsVisitor,MBufferRequirementsVisitor.html">
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<param name=before value="M,M">
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<param name=after value="Md_,M">
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<param name=indent value="0,1">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.1.1">BufferRequirementsVisitor</A></B>()
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<DD><I>Default to traversing all children, and reqiresDoubleBuffer, requiresRGB and requiresDepthBuffer to true and with alpha and stencil off</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.1.2">setRequiresDoubleBuffer</A></B>(const bool flag)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.1.3">requiresDoubleBuffer</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.1.4">setRequiresRGB</A></B>(const bool flag)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.1.5">requiresRGB</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.1.6">setRequiresDepthBuffer</A></B>(const bool flag)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.1.7">requiresDepthBuffer</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.1.8">setMinumumNumAlphaBits</A></B>(const unsigned int bits)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const unsigned int <B><A HREF="#DOC.2.1.9">getMinumumNumAlphaBits</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.1.10">requiresAlphaBuffer</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.1.11">setMinumumNumStencilBits</A></B>(const unsigned int bits)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const unsigned int <B><A HREF="#DOC.2.1.12">getMinumumNumStencilBits</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.1.13">requiresStencilBuffer</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.1.14">apply</A></B>(osg::StateSet& stateset)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.1.15">apply</A></B>(osg::Node& node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.1.16">apply</A></B>(osg::Geode& geode)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.1.17">apply</A></B>(osg::Impostor& impostor)
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.1.18">_requiresDoubleBuffer</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.1.19">_requiresRBG</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.1.20">_requiresDepthBuffer</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.1.21">_minimumNumberAlphaBits</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.1.22">_minimumNumberStencilBits</A></B>
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<BLOCKQUOTE>A visitor for traversing a scene graph establishing the OpenGL buffers required to
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support rendering of that scene graph. The results can then be used by
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applications to set up there windows with the corret visuals. Have a look at
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src/osgGLUT/Viewer.cpp's Viewer::open() method for an example how to use it.</BLOCKQUOTE>
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<DL>
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<A NAME="BufferRequirementsVisitor"></A>
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<A NAME="DOC.2.1.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BufferRequirementsVisitor()</B></TT>
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<DD>Default to traversing all children, and reqiresDoubleBuffer,
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requiresRGB and requiresDepthBuffer to true and with
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alpha and stencil off
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<DL><DT><DD></DL><P>
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<A NAME="setRequiresDoubleBuffer"></A>
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<A NAME="DOC.2.1.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setRequiresDoubleBuffer(const bool flag)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="requiresDoubleBuffer"></A>
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<A NAME="DOC.2.1.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool requiresDoubleBuffer() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setRequiresRGB"></A>
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<A NAME="DOC.2.1.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setRequiresRGB(const bool flag)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="requiresRGB"></A>
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<A NAME="DOC.2.1.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool requiresRGB() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setRequiresDepthBuffer"></A>
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<A NAME="DOC.2.1.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setRequiresDepthBuffer(const bool flag)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="requiresDepthBuffer"></A>
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<A NAME="DOC.2.1.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool requiresDepthBuffer() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setMinumumNumAlphaBits"></A>
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<A NAME="DOC.2.1.8"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMinumumNumAlphaBits(const unsigned int bits)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getMinumumNumAlphaBits"></A>
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<A NAME="DOC.2.1.9"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const unsigned int getMinumumNumAlphaBits() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="requiresAlphaBuffer"></A>
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<A NAME="DOC.2.1.10"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool requiresAlphaBuffer() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setMinumumNumStencilBits"></A>
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<A NAME="DOC.2.1.11"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMinumumNumStencilBits(const unsigned int bits)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getMinumumNumStencilBits"></A>
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<A NAME="DOC.2.1.12"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const unsigned int getMinumumNumStencilBits() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="requiresStencilBuffer"></A>
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<A NAME="DOC.2.1.13"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool requiresStencilBuffer() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="apply"></A>
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<A NAME="DOC.2.1.14"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::StateSet& stateset)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="apply"></A>
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<A NAME="DOC.2.1.15"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Node& node)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="apply"></A>
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<A NAME="DOC.2.1.16"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Geode& geode)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="apply"></A>
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<A NAME="DOC.2.1.17"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Impostor& impostor)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_requiresDoubleBuffer"></A>
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<A NAME="DOC.2.1.18"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _requiresDoubleBuffer</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_requiresRBG"></A>
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<A NAME="DOC.2.1.19"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _requiresRBG</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_requiresDepthBuffer"></A>
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<A NAME="DOC.2.1.20"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _requiresDepthBuffer</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_minimumNumberAlphaBits"></A>
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<A NAME="DOC.2.1.21"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _minimumNumberAlphaBits</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_minimumNumberStencilBits"></A>
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<A NAME="DOC.2.1.22"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _minimumNumberStencilBits</B></TT>
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<DL><DT><DD></DL><P></DL>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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<BR>
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This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.
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