OpenSceneGraph/doc/doc++/osg/TextureCubeMap.html

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2002-04-25 04:13:50 +08:00
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<TITLE>class SG_EXPORT osg::TextureCubeMap</TITLE>
<META NAME="GENERATOR" CONTENT="DOC++ 3.4.8">
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::TextureCubeMap</A></H2></H2><BLOCKQUOTE>TextureCubeMap state class which encapsulates OpenGl texture cubemap functionality</BLOCKQUOTE>
<HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=155>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CStateAttribute,MStateAttribute.html,CTexture,MTexture.html,CTextureCubeMap,MTextureCubeMap.html">
<param name=before value="M,M,M,M,M">
<param name=after value="Md_SPSPSP,Md_SPSP,Md_SP,Md_,M">
<param name=indent value="0,1,2,3,4">
<param name=arrowdir value="down">
</APPLET>
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<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.103.1">TextureCubeMap</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.103.2">TextureCubeMap</A></B>(const <!1><A HREF="TextureCubeMap.html#DOC.2.103.2">TextureCubeMap</A>&amp; cm, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.103.3">META_StateAttribute</A></B>(<!1><A HREF="TextureCubeMap.html">TextureCubeMap</A>, (<!1><A HREF="StateAttribute.html#DOC.2.92.5">Type</A>)(<!1><A HREF="StateAttribute.html#DOC.2.92.6.2">TEXTURE_0</A>+<!1><A HREF="Texture.html#DOC.2.102.52">_textureUnit</A>))
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.103.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.6">setImage</A></B>(const <!1><A HREF="TextureCubeMap.html#DOC.2.103.5">Face</A>, <!1><A HREF="Image.html">Image</A>* image)
<DD><I>Set the texture image for specified face.</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Image.html">Image</A>* <B><A HREF="#DOC.2.103.7">getImage</A></B>(const <!1><A HREF="TextureCubeMap.html#DOC.2.103.5">Face</A>)
<DD><I>Get the texture image for specified face.</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Image.html">Image</A>* <B><A HREF="#DOC.2.103.8">getImage</A></B>(const <!1><A HREF="TextureCubeMap.html#DOC.2.103.5">Face</A>) const
<DD><I>Get the const texture image for specified face.</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.103.9">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
<DD><I>On first apply (unless already compiled), create the minmapped texture and bind it, subsequent apply will simple bind to texture</I>
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<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.103.5">Face</A></B>
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Image.html">Image</A>&gt; <B><A HREF="#DOC.2.103.15">_images</A></B>[6]
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<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.103.10">~TextureCubeMap</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.103.11">imagesValid</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.12">setImage</A></B>(<!1><A HREF="Image.html">Image</A>*)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Image.html">Image</A>* <B><A HREF="#DOC.2.103.13">getImage</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Image.html">Image</A>* <B><A HREF="#DOC.2.103.14">getImage</A></B>() const
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Texture.html">Texture</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.92.2">GLModeValue</A> value) const
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<IMG ALT="o" SRC=icon2.gif>void <B>copyTexImage2D</B>(<!1><A HREF="State.html">State</A>&amp; state, int <!1><A HREF="Viewport.html#DOC.2.111.7">x</A>, int <!1><A HREF="Viewport.html#DOC.2.111.8">y</A>, int <!1><A HREF="Viewport.html#DOC.2.111.9">width</A>, int <!1><A HREF="Viewport.html#DOC.2.111.10">height</A> )
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<IMG ALT="o" SRC=icon2.gif>void <B>copyTexSubImage2D</B>(<!1><A HREF="State.html">State</A>&amp; state, int xoffset, int yoffset, int <!1><A HREF="Viewport.html#DOC.2.111.7">x</A>, int <!1><A HREF="Viewport.html#DOC.2.111.8">y</A>, int <!1><A HREF="Viewport.html#DOC.2.111.9">width</A>, int <!1><A HREF="Viewport.html#DOC.2.111.10">height</A> )
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setTextureUnit</B>(const unsigned int textureUnit)
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<IMG ALT="o" SRC=icon2.gif>inline const unsigned int <B>getTextureUnit</B>() const
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<IMG ALT="o" SRC=icon2.gif>void <B>setWrap</B>(const <!1><A HREF="Texture.html#DOC.2.102.13">WrapParameter</A> which, const <!1><A HREF="Texture.html#DOC.2.102.14">WrapMode</A> wrap)
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<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="Texture.html#DOC.2.102.14">WrapMode</A> <B>getWrap</B>(const <!1><A HREF="Texture.html#DOC.2.102.13">WrapParameter</A> which) const
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<IMG ALT="o" SRC=icon2.gif>void <B>setBorderColor</B>(const <!1><A HREF="Vec4.html">Vec4</A>&amp; color)
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<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="Vec4.html">Vec4</A>&amp; <B>borderColor</B>(void) const
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<IMG ALT="o" SRC=icon2.gif>void <B>setFilter</B>(const <!1><A HREF="Texture.html#DOC.2.102.19">FilterParameter</A> which, const <!1><A HREF="Texture.html#DOC.2.102.20">FilterMode</A> filter)
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<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="Texture.html#DOC.2.102.20">FilterMode</A> <B>getFilter</B>(const <!1><A HREF="Texture.html#DOC.2.102.19">FilterParameter</A> which) const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setInternalFormatMode</B>(const <!1><A HREF="Texture.html#DOC.2.102.23">InternalFormatMode</A> mode)
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Texture.html#DOC.2.102.23">InternalFormatMode</A> <B>getInternalFormatMode</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setInternalFormatValue</B>(const int internalFormat)
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>getInternalFormatValue</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline const uint <B>getTextureObject</B>(const uint contextID) const
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<IMG ALT="o" SRC=icon2.gif>inline const uint <B>getTextureObjectSize</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setSubloadMode</B>(const <!1><A HREF="Texture.html#DOC.2.102.30">SubloadMode</A> mode)
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Texture.html#DOC.2.102.30">SubloadMode</A> <B>getSubloadMode</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setSubloadOffset</B>(const int <!1><A HREF="Viewport.html#DOC.2.111.7">x</A>, const int <!1><A HREF="Viewport.html#DOC.2.111.8">y</A>)
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<IMG ALT="o" SRC=icon2.gif>inline void <B>getSubloadOffset</B>(int&amp; <!1><A HREF="Viewport.html#DOC.2.111.7">x</A>, int&amp; <!1><A HREF="Viewport.html#DOC.2.111.8">y</A>) const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setSubloadSize</B>(const int <!1><A HREF="Viewport.html#DOC.2.111.9">width</A>, const int <!1><A HREF="Viewport.html#DOC.2.111.10">height</A>)
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<IMG ALT="o" SRC=icon2.gif>inline void <B>getSubloadSize</B>(int&amp; <!1><A HREF="Viewport.html#DOC.2.111.9">width</A>, int&amp; <!1><A HREF="Viewport.html#DOC.2.111.10">height</A>) const
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<IMG ALT="o" SRC=icon2.gif>inline GLuint&amp; <B>getHandle</B>(const uint contextID) const
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<IMG ALT="o" SRC=icon2.gif>inline uint&amp; <B>getModifiedTag</B>(const uint contextID) const
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<IMG ALT="o" SRC=icon2.gif>void <B>dirtyTextureObject</B>()
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&amp; state) const
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<IMG ALT="o" SRC=icon2.gif>static void <B>deleteTextureObject</B>(uint contextID, GLuint handle)
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<IMG ALT="o" SRC=icon2.gif>static void <B>flushDeletedTextureObjects</B>(uint contextID)
</DL></P>
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<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>enum <B>WrapParameter</B>
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<IMG ALT="o" SRC=icon2.gif>enum <B>WrapMode</B>
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<IMG ALT="o" SRC=icon2.gif>enum <B>FilterParameter</B>
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<IMG ALT="o" SRC=icon2.gif>enum <B>FilterMode</B>
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<IMG ALT="o" SRC=icon2.gif>enum <B>InternalFormatMode</B>
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<IMG ALT="o" SRC=icon2.gif>enum <B>SubloadMode</B>
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable uint <B>_textureObjectSize</B>
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<IMG ALT="o" SRC=icon2.gif>mutable <!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Image.html">Image</A>&gt; <B>_image</B>
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<IMG ALT="o" SRC=icon2.gif>GLenum <B>_target</B>
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<IMG ALT="o" SRC=icon2.gif>unsigned int <B>_textureUnit</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Texture.html#DOC.2.102.14">WrapMode</A> <B>_wrap_s</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Texture.html#DOC.2.102.14">WrapMode</A> <B>_wrap_t</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Texture.html#DOC.2.102.14">WrapMode</A> <B>_wrap_r</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Texture.html#DOC.2.102.20">FilterMode</A> <B>_min_filter</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Texture.html#DOC.2.102.20">FilterMode</A> <B>_mag_filter</B>
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<IMG ALT="o" SRC=icon2.gif>mutable bool <B>_texParamtersDirty</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Texture.html#DOC.2.102.23">InternalFormatMode</A> <B>_internalFormatMode</B>
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<IMG ALT="o" SRC=icon2.gif>int <B>_internalFormatValue</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Vec4.html">Vec4</A> <B>_borderColor</B>
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<IMG ALT="o" SRC=icon2.gif>mutable GLsizei <B>_textureWidth</B>
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<IMG ALT="o" SRC=icon2.gif>mutable GLsizei <B>_textureHeight</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Texture.html#DOC.2.102.30">SubloadMode</A> <B>_subloadMode</B>
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<IMG ALT="o" SRC=icon2.gif>GLint <B>_subloadOffsX</B>
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<IMG ALT="o" SRC=icon2.gif>GLint <B>_subloadOffsY</B>
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<IMG ALT="o" SRC=icon2.gif>GLsizei <B>_subloadWidth</B>
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<IMG ALT="o" SRC=icon2.gif>GLsizei <B>_subloadHeight</B>
</DL></P>
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<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>void <B>applyTexParameters</B>(GLenum target, <!1><A HREF="State.html">State</A>&amp; state) const
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>applyTexImage</B>(GLenum target, <!1><A HREF="Image.html">Image</A>* image, <!1><A HREF="State.html">State</A>&amp; state) const
</DL></P>
<P><DL>
<DT><H3>Protected Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>typedef std::vector&lt;GLuint&gt; TextureNameList mutable TextureNameList <B>_handleList</B>
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<IMG ALT="o" SRC=icon2.gif>typedef std::vector&lt;uint&gt; ImageModifiedTag mutable ImageModifiedTag <B>_modifiedTag</B>
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<IMG ALT="o" SRC=icon2.gif>typedef std::map&lt;uint,std::set&lt;uint&gt; &gt;static DeletedTextureObjectCache DeletedTextureObjectCache <B>s_deletedTextureObjectCache</B>
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="StateAttribute.html">StateAttribute</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.92.5">Type</A> <B>getType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator == </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>typedef GLenum <B>GLMode</B>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>GLModeValue</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>OverrideValue</B>
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<IMG ALT="o" SRC=icon2.gif>enum <B>Values</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>Type</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>enum <B>Types</B>
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.74.7">DataVariance</A> dv)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Object.html#DOC.2.74.7">DataVariance</A> <B>getDataVariance</B>() const
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.74.7">DataVariance</A> <B>_dataVariance</B>
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>&amp; <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&amp;)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
</DL></P>
</DL>
<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<BLOCKQUOTE>TextureCubeMap state class which encapsulates OpenGl texture cubemap functionality</BLOCKQUOTE>
<DL>
<A NAME="TextureCubeMap"></A>
<A NAME="DOC.2.103.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TextureCubeMap()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="TextureCubeMap"></A>
<A NAME="DOC.2.103.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TextureCubeMap(const <!1><A HREF="TextureCubeMap.html#DOC.2.103.2">TextureCubeMap</A>&amp; cm, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_StateAttribute"></A>
<A NAME="DOC.2.103.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="TextureCubeMap.html">TextureCubeMap</A>, (<!1><A HREF="StateAttribute.html#DOC.2.92.5">Type</A>)(<!1><A HREF="StateAttribute.html#DOC.2.92.6.2">TEXTURE_0</A>+<!1><A HREF="Texture.html#DOC.2.102.52">_textureUnit</A>))</B></TT>
<DL><DT><DD></DL><P>
<A NAME="compare"></A>
<A NAME="DOC.2.103.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const </B></TT>
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
<DL><DT><DD></DL><P>
<A NAME="Face"></A>
<A NAME="DOC.2.103.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Face</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="POSITIVE_X"></A>
<A NAME="DOC.2.103.5.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> POSITIVE_X</B></TT>
<DL><DT><DD></DL><P>
<A NAME="NEGATIVE_X"></A>
<A NAME="DOC.2.103.5.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NEGATIVE_X</B></TT>
<DL><DT><DD></DL><P>
<A NAME="POSITIVE_Y"></A>
<A NAME="DOC.2.103.5.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> POSITIVE_Y</B></TT>
<DL><DT><DD></DL><P>
<A NAME="NEGATIVE_Y"></A>
<A NAME="DOC.2.103.5.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NEGATIVE_Y</B></TT>
<DL><DT><DD></DL><P>
<A NAME="POSITIVE_Z"></A>
<A NAME="DOC.2.103.5.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> POSITIVE_Z</B></TT>
<DL><DT><DD></DL><P>
<A NAME="NEGATIVE_Z"></A>
<A NAME="DOC.2.103.5.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NEGATIVE_Z</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setImage"></A>
<A NAME="DOC.2.103.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setImage(const <!1><A HREF="TextureCubeMap.html#DOC.2.103.5">Face</A>, <!1><A HREF="Image.html">Image</A>* image)</B></TT>
<DD>Set the texture image for specified face.
<DL><DT><DD></DL><P>
<A NAME="getImage"></A>
<A NAME="DOC.2.103.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Image.html">Image</A>* getImage(const <!1><A HREF="TextureCubeMap.html#DOC.2.103.5">Face</A>)</B></TT>
<DD>Get the texture image for specified face.
<DL><DT><DD></DL><P>
<A NAME="getImage"></A>
<A NAME="DOC.2.103.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Image.html">Image</A>* getImage(const <!1><A HREF="TextureCubeMap.html#DOC.2.103.5">Face</A>) const </B></TT>
<DD>Get the const texture image for specified face.
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.103.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
<DD>On first apply (unless already compiled), create the minmapped
texture and bind it, subsequent apply will simple bind to texture
<DL><DT><DD></DL><P>
<A NAME="~TextureCubeMap"></A>
<A NAME="DOC.2.103.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~TextureCubeMap()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="imagesValid"></A>
<A NAME="DOC.2.103.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool imagesValid() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setImage"></A>
<A NAME="DOC.2.103.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setImage(<!1><A HREF="Image.html">Image</A>*)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getImage"></A>
<A NAME="DOC.2.103.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Image.html">Image</A>* getImage()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getImage"></A>
<A NAME="DOC.2.103.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Image.html">Image</A>* getImage() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="_images"></A>
<A NAME="DOC.2.103.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Image.html">Image</A>&gt; _images[6]</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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