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< TITLE > class SG_EXPORT osg::Texture< / TITLE >
< META NAME = "GENERATOR" CONTENT = "DOC++ 3.4.8" >
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< H2 > class SG_EXPORT < A HREF = "#DOC.DOCU" > osg::Texture< / A > < / H2 > < / H2 > < BLOCKQUOTE > Texture state class which encapsulates OpenGl texture functionality< / BLOCKQUOTE >
< HR >
< H2 > Inheritance:< / H2 >
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< APPLET CODE = "ClassGraph.class" WIDTH = 600 HEIGHT = 155 >
< param name = classes value = "CReferenced,MReferenced.html,CObject,MObject.html,CStateAttribute,MStateAttribute.html,CTexture,MTexture.html,CTextureCubeMap,MTextureCubeMap.html" >
< param name = before value = "M,M,M,M,M^_" >
< param name = after value = "Md_SPSP,Md_SP,Md_,M,M" >
< param name = indent value = "0,1,2,3,3" >
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< param name = arrowdir value = "down" >
< / APPLET >
< HR >
< DL >
< P > < DL >
< DT > < H3 > Public Methods< / H3 > < DD > < DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > < B > < A HREF = "#DOC.2.102.1" > Texture< / A > < / B > ()
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > < B > < A HREF = "#DOC.2.102.2" > Texture< / A > < / B > (const <!1> < A HREF = "Texture.html#DOC.2.102.2" > Texture< / A > & text, const <!1> < A HREF = "CopyOp.html" > CopyOp< / A > & copyop=CopyOp::SHALLOW_COPY)
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< DD > < I > Copy constructor using CopyOp to manage deep vs shallow copy< / I >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > < B > < A HREF = "#DOC.2.102.3" > META_StateAttribute< / A > < / B > (<!1> < A HREF = "Texture.html" > Texture< / A > , (<!1> < A HREF = "StateAttribute.html#DOC.2.92.5" > Type< / A > )(<!1> < A HREF = "StateAttribute.html#DOC.2.92.6.2" > TEXTURE_0< / A > +<!1> < A HREF = "Texture.html#DOC.2.102.52" > _textureUnit< / A > ))
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual int < B > < A HREF = "#DOC.2.102.4" > compare< / A > < / B > (const <!1> < A HREF = "StateAttribute.html" > StateAttribute< / A > & rhs) const
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< DD > < I > return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs< / I >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.102.5" > setStateSetModes< / A > < / B > (<!1> < A HREF = "StateSet.html" > StateSet< / A > & ds, const <!1> < A HREF = "StateAttribute.html#DOC.2.92.2" > GLModeValue< / A > value) const
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.102.6" > setImage< / A > < / B > (<!1> < A HREF = "Image.html" > Image< / A > * image)
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< DD > < I > Set the texture image.< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "Image.html" > Image< / A > * < B > < A HREF = "#DOC.2.102.7" > getImage< / A > < / B > ()
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< DD > < I > Get the texture image.< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline const <!1> < A HREF = "Image.html" > Image< / A > * < B > < A HREF = "#DOC.2.102.8" > getImage< / A > < / B > () const
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< DD > < I > Get the const texture image.< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.102.9" > copyTexImage2D< / A > < / B > (<!1> < A HREF = "State.html" > State< / A > & state, int <!1> < A HREF = "Viewport.html#DOC.2.111.7" > x< / A > , int <!1> < A HREF = "Viewport.html#DOC.2.111.8" > y< / A > , int <!1> < A HREF = "Viewport.html#DOC.2.111.9" > width< / A > , int <!1> < A HREF = "Viewport.html#DOC.2.111.10" > height< / A > )
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< DD > < I > Copy pixels into a 2D texture imageAs per glCopyTexImage2D.< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.102.10" > copyTexSubImage2D< / A > < / B > (<!1> < A HREF = "State.html" > State< / A > & state, int xoffset, int yoffset, int <!1> < A HREF = "Viewport.html#DOC.2.111.7" > x< / A > , int <!1> < A HREF = "Viewport.html#DOC.2.111.8" > y< / A > , int <!1> < A HREF = "Viewport.html#DOC.2.111.9" > width< / A > , int <!1> < A HREF = "Viewport.html#DOC.2.111.10" > height< / A > )
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< DD > < I > Copy a two-dimensional texture subimage.< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline void < B > < A HREF = "#DOC.2.102.11" > setTextureUnit< / A > < / B > (const unsigned int textureUnit)
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< DD > < I > Set the texture unit.< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline const unsigned int < B > < A HREF = "#DOC.2.102.12" > getTextureUnit< / A > < / B > () const
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< DD > < I > get the texture unit< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.102.15" > setWrap< / A > < / B > (const <!1> < A HREF = "Texture.html#DOC.2.102.13" > WrapParameter< / A > which, const <!1> < A HREF = "Texture.html#DOC.2.102.14" > WrapMode< / A > wrap)
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< DD > < I > Set the texture wrap mode< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > const <!1> < A HREF = "Texture.html#DOC.2.102.14" > WrapMode< / A > < B > < A HREF = "#DOC.2.102.16" > getWrap< / A > < / B > (const <!1> < A HREF = "Texture.html#DOC.2.102.13" > WrapParameter< / A > which) const
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< DD > < I > Get the texture wrap mode< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.102.17" > setBorderColor< / A > < / B > (const <!1> < A HREF = "Vec4.html" > Vec4< / A > & color)
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< DD > < I > Sets the border color for this texture.< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > const <!1> < A HREF = "Vec4.html" > Vec4< / A > & < B > < A HREF = "#DOC.2.102.18" > borderColor< / A > < / B > (void) const
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.102.21" > setFilter< / A > < / B > (const <!1> < A HREF = "Texture.html#DOC.2.102.19" > FilterParameter< / A > which, const <!1> < A HREF = "Texture.html#DOC.2.102.20" > FilterMode< / A > filter)
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< DD > < I > Set the texture filter mode< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > const <!1> < A HREF = "Texture.html#DOC.2.102.20" > FilterMode< / A > < B > < A HREF = "#DOC.2.102.22" > getFilter< / A > < / B > (const <!1> < A HREF = "Texture.html#DOC.2.102.19" > FilterParameter< / A > which) const
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< DD > < I > Get the texture filter mode< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline void < B > < A HREF = "#DOC.2.102.24" > setInternalFormatMode< / A > < / B > (const <!1> < A HREF = "Texture.html#DOC.2.102.23" > InternalFormatMode< / A > mode)
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< DD > < I > Set the internal format mode.< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline const <!1> < A HREF = "Texture.html#DOC.2.102.23" > InternalFormatMode< / A > < B > < A HREF = "#DOC.2.102.25" > getInternalFormatMode< / A > < / B > () const
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< DD > < I > Get the internal format mode< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline void < B > < A HREF = "#DOC.2.102.26" > setInternalFormatValue< / A > < / B > (const int internalFormat)
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< DD > < I > Set the internal format to use when creating OpenGL textures.< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline const int < B > < A HREF = "#DOC.2.102.27" > getInternalFormatValue< / A > < / B > () const
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< DD > < I > Get the internal format to use when creating OpenGL textures< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline const uint < B > < A HREF = "#DOC.2.102.28" > getTextureObject< / A > < / B > (const uint contextID) const
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< DD > < I > return the OpenGL texture object for specified context< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline const uint < B > < A HREF = "#DOC.2.102.29" > getTextureObjectSize< / A > < / B > () const
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< DD > < I > return the memory size of texture object.< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline void < B > < A HREF = "#DOC.2.102.31" > setSubloadMode< / A > < / B > (const <!1> < A HREF = "Texture.html#DOC.2.102.30" > SubloadMode< / A > mode)
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< DD > < I > Set the texture subload mode.< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline const <!1> < A HREF = "Texture.html#DOC.2.102.30" > SubloadMode< / A > < B > < A HREF = "#DOC.2.102.32" > getSubloadMode< / A > < / B > () const
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< DD > < I > Get the texture subload mode.< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline void < B > < A HREF = "#DOC.2.102.33" > setSubloadOffset< / A > < / B > (const int <!1> < A HREF = "Viewport.html#DOC.2.111.7" > x< / A > , const int <!1> < A HREF = "Viewport.html#DOC.2.111.8" > y< / A > )
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< DD > < I > Set the texture subload offsets.< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline void < B > < A HREF = "#DOC.2.102.34" > getSubloadOffset< / A > < / B > (int& <!1> < A HREF = "Viewport.html#DOC.2.111.7" > x< / A > , int& <!1> < A HREF = "Viewport.html#DOC.2.111.8" > y< / A > ) const
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< DD > < I > Get the texture subload offsets.< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline void < B > < A HREF = "#DOC.2.102.35" > setSubloadSize< / A > < / B > (const int <!1> < A HREF = "Viewport.html#DOC.2.111.9" > width< / A > , const int <!1> < A HREF = "Viewport.html#DOC.2.111.10" > height< / A > )
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< DD > < I > Set the texture subload width.< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline void < B > < A HREF = "#DOC.2.102.36" > getSubloadSize< / A > < / B > (int& <!1> < A HREF = "Viewport.html#DOC.2.111.9" > width< / A > , int& <!1> < A HREF = "Viewport.html#DOC.2.111.10" > height< / A > ) const
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< DD > < I > Get the texture subload width.< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline GLuint& < B > < A HREF = "#DOC.2.102.37" > getHandle< / A > < / B > (const uint contextID) const
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< DD > < I > Get the handle to the texture object for the current context< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline uint& < B > < A HREF = "#DOC.2.102.38" > getModifiedTag< / A > < / B > (const uint contextID) const
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.102.39" > dirtyTextureObject< / A > < / B > ()
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< DD > < I > Force a recompile on next apply() of associated OpenGL texture objects< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.102.40" > apply< / A > < / B > (<!1> < A HREF = "State.html" > State< / A > & state) const
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< DD > < I > On first apply (unless already compiled), create the minmapped texture and bind it, subsequent apply will simple bind to texture< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.102.41" > compile< / A > < / B > (<!1> < A HREF = "State.html" > State< / A > & state) const
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< DD > < I > Compile the texture mip maps.< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > static void < B > < A HREF = "#DOC.2.102.42" > deleteTextureObject< / A > < / B > (uint contextID, GLuint handle)
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< DD > < I > use deleteTextureObject instead of glDeleteTextures to allow OpenGL texture objects to cached until they can be deleted by the OpenGL context in which they were created, specified by contextID< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > static void < B > < A HREF = "#DOC.2.102.43" > flushDeletedTextureObjects< / A > < / B > (uint contextID)
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< DD > < I > flush all the cached display list which need to be deleted in the OpenGL context related to contextID< / I >
< / DL > < / P >
< P > < DL >
< DT > < H3 > Public Members< / H3 > < DD > < DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > enum < B > < A HREF = "#DOC.2.102.13" > WrapParameter< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > enum < B > < A HREF = "#DOC.2.102.14" > WrapMode< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > enum < B > < A HREF = "#DOC.2.102.19" > FilterParameter< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > enum < B > < A HREF = "#DOC.2.102.20" > FilterMode< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > enum < B > < A HREF = "#DOC.2.102.23" > InternalFormatMode< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > enum < B > < A HREF = "#DOC.2.102.30" > SubloadMode< / A > < / B >
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< / DL > < / P >
< P > < DL >
< DT > < H3 > Protected Fields< / H3 > < DD > < DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > mutable uint < B > < A HREF = "#DOC.2.102.49" > _textureObjectSize< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > mutable <!1> < A HREF = "ref_ptr.html" > ref_ptr< / A > < <!1> < A HREF = "Image.html" > Image< / A > > < B > < A HREF = "#DOC.2.102.50" > _image< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > GLenum < B > < A HREF = "#DOC.2.102.51" > _target< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > unsigned int < B > < A HREF = "#DOC.2.102.52" > _textureUnit< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "Texture.html#DOC.2.102.14" > WrapMode< / A > < B > < A HREF = "#DOC.2.102.53" > _wrap_s< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "Texture.html#DOC.2.102.14" > WrapMode< / A > < B > < A HREF = "#DOC.2.102.54" > _wrap_t< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "Texture.html#DOC.2.102.14" > WrapMode< / A > < B > < A HREF = "#DOC.2.102.55" > _wrap_r< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "Texture.html#DOC.2.102.20" > FilterMode< / A > < B > < A HREF = "#DOC.2.102.56" > _min_filter< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "Texture.html#DOC.2.102.20" > FilterMode< / A > < B > < A HREF = "#DOC.2.102.57" > _mag_filter< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > mutable bool < B > < A HREF = "#DOC.2.102.58" > _texParamtersDirty< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "Texture.html#DOC.2.102.23" > InternalFormatMode< / A > < B > < A HREF = "#DOC.2.102.59" > _internalFormatMode< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > int < B > < A HREF = "#DOC.2.102.60" > _internalFormatValue< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "Vec4.html" > Vec4< / A > < B > < A HREF = "#DOC.2.102.61" > _borderColor< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > mutable GLsizei < B > < A HREF = "#DOC.2.102.62" > _textureWidth< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > mutable GLsizei < B > < A HREF = "#DOC.2.102.63" > _textureHeight< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "Texture.html#DOC.2.102.30" > SubloadMode< / A > < B > < A HREF = "#DOC.2.102.64" > _subloadMode< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > GLint < B > < A HREF = "#DOC.2.102.65" > _subloadOffsX< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > GLint < B > < A HREF = "#DOC.2.102.66" > _subloadOffsY< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > GLsizei < B > < A HREF = "#DOC.2.102.67" > _subloadWidth< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > GLsizei < B > < A HREF = "#DOC.2.102.68" > _subloadHeight< / A > < / B >
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< / DL > < / P >
< P > < DL >
< DT > < H3 > Protected Methods< / H3 > < DD > < DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual < B > < A HREF = "#DOC.2.102.44" > ~Texture< / A > < / B > ()
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.102.45" > applyTexParameters< / A > < / B > (GLenum target, <!1> < A HREF = "State.html" > State< / A > & state) const
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< DD > < I > Method which does setting of texture paramters.< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.102.46" > applyTexImage< / A > < / B > (GLenum target, <!1> < A HREF = "Image.html" > Image< / A > * image, <!1> < A HREF = "State.html" > State< / A > & state) const
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< DD > < I > Method which does the creation of the texture itself, and does not set or use texture binding.< / I >
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< / DL > < / P >
< P > < DL >
< DT > < H3 > Protected Members< / H3 > < DD > < DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > typedef std::vector< GLuint> TextureNameList mutable TextureNameList < B > < A HREF = "#DOC.2.102.47" > _handleList< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > typedef std::vector< uint> ImageModifiedTag mutable ImageModifiedTag < B > < A HREF = "#DOC.2.102.48" > _modifiedTag< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > typedef std::map< uint,std::set< uint> > static DeletedTextureObjectCache DeletedTextureObjectCache < B > < A HREF = "#DOC.2.102.69" > s_deletedTextureObjectCache< / A > < / B >
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< / DL > < / P >
< / DL >
< HR > < H3 > Inherited from < A HREF = "StateAttribute.html" > StateAttribute< / A > :< / H3 >
< DL >
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< P > < DL >
< DT > < H3 > Public Methods< / H3 > < DD > < DT >
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< IMG ALT = "o" SRC = icon2.gif > virtual <!1> < A HREF = "Object.html" > Object< / A > * < B > cloneType< / B > () const
< DT >
< IMG ALT = "o" SRC = icon2.gif > virtual <!1> < A HREF = "Object.html" > Object< / A > * < B > clone< / B > (const <!1> < A HREF = "CopyOp.html" > CopyOp< / A > & ) const
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< DT >
< IMG ALT = "o" SRC = icon2.gif > virtual bool < B > isSameKindAs< / B > (const <!1> < A HREF = "Object.html" > Object< / A > * obj) const
< DT >
< IMG ALT = "o" SRC = icon2.gif > virtual const char* < B > className< / B > () const
< DT >
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< IMG ALT = "o" SRC = icon2.gif > virtual const <!1> < A HREF = "StateAttribute.html#DOC.2.92.5" > Type< / A > < B > getType< / B > () const
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< DT >
< IMG ALT = "o" SRC = icon2.gif > bool < B > operator < < / B > (const <!1> < A HREF = "StateAttribute.html" > StateAttribute< / A > & rhs) const
< DT >
< IMG ALT = "o" SRC = icon2.gif > bool < B > operator == < / B > (const <!1> < A HREF = "StateAttribute.html" > StateAttribute< / A > & rhs) const
< DT >
< IMG ALT = "o" SRC = icon2.gif > bool < B > operator != < / B > (const <!1> < A HREF = "StateAttribute.html" > StateAttribute< / A > & rhs) const
< / DL > < / P >
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< P > < DL >
< DT > < H3 > Public Members< / H3 > < DD > < DT >
< IMG ALT = "o" SRC = icon2.gif > typedef GLenum < B > GLMode< / B >
< DT >
< IMG ALT = "o" SRC = icon2.gif > typedef unsigned int < B > GLModeValue< / B >
< DT >
< IMG ALT = "o" SRC = icon2.gif > typedef unsigned int < B > OverrideValue< / B >
< DT >
< IMG ALT = "o" SRC = icon2.gif > enum < B > Values< / B >
< DT >
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< IMG ALT = "o" SRC = icon2.gif > typedef unsigned int < B > Type< / B >
< DT >
< IMG ALT = "o" SRC = icon2.gif > enum < B > Types< / B >
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< / DL > < / P >
< / DL >
< HR > < H3 > Inherited from < A HREF = "Object.html" > Object< / A > :< / H3 >
< DL >
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< P > < DL >
< DT > < H3 > Public Methods< / H3 > < DD > < DT >
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< IMG ALT = "o" SRC = icon2.gif > inline void < B > setDataVariance< / B > (const <!1> < A HREF = "Object.html#DOC.2.74.7" > DataVariance< / A > dv)
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< DT >
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< IMG ALT = "o" SRC = icon2.gif > inline const <!1> < A HREF = "Object.html#DOC.2.74.7" > DataVariance< / A > < B > getDataVariance< / B > () const
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< / DL > < / P >
< P > < DL >
< DT > < H3 > Public Members< / H3 > < DD > < DT >
< IMG ALT = "o" SRC = icon2.gif > enum < B > DataVariance< / B >
< / DL > < / P >
< P > < DL >
< DT > < H3 > Protected Fields< / H3 > < DD > < DT >
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< IMG ALT = "o" SRC = icon2.gif > <!1> < A HREF = "Object.html#DOC.2.74.7" > DataVariance< / A > < B > _dataVariance< / B >
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< / DL > < / P >
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< / DL >
< HR > < H3 > Inherited from < A HREF = "Referenced.html" > Referenced< / A > :< / H3 >
< DL >
< P > < DL >
< DT > < H3 > Public Methods< / H3 > < DD > < DT >
< IMG ALT = "o" SRC = icon2.gif > inline <!1> < A HREF = "Referenced.html" > Referenced< / A > & < B > operator = < / B > (<!1> < A HREF = "Referenced.html" > Referenced< / A > & )
< DT >
< IMG ALT = "o" SRC = icon2.gif > inline void < B > ref< / B > () const
< DT >
< IMG ALT = "o" SRC = icon2.gif > inline void < B > unref< / B > () const
< DT >
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< IMG ALT = "o" SRC = icon2.gif > inline void < B > unref_nodelete< / B > () const
< DT >
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< IMG ALT = "o" SRC = icon2.gif > inline const int < B > referenceCount< / B > () const
< / DL > < / P >
< P > < DL >
< DT > < H3 > Protected Fields< / H3 > < DD > < DT >
< IMG ALT = "o" SRC = icon2.gif > mutable int < B > _refCount< / B >
< / DL > < / P >
< / DL >
< A NAME = "DOC.DOCU" > < / A >
< HR >
< H2 > Documentation< / H2 >
< BLOCKQUOTE > Texture state class which encapsulates OpenGl texture functionality< / BLOCKQUOTE >
< DL >
< A NAME = "Texture" > < / A >
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< A NAME = "DOC.2.102.1" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > Texture()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
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< A NAME = "Texture" > < / A >
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< A NAME = "DOC.2.102.2" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > Texture(const <!1> < A HREF = "Texture.html#DOC.2.102.2" > Texture< / A > & text, const <!1> < A HREF = "CopyOp.html" > CopyOp< / A > & copyop=CopyOp::SHALLOW_COPY)< / B > < / TT >
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< DD > Copy constructor using CopyOp to manage deep vs shallow copy
< DL > < DT > < DD > < / DL > < P >
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< A NAME = "META_StateAttribute" > < / A >
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< A NAME = "DOC.2.102.3" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > META_StateAttribute(<!1> < A HREF = "Texture.html" > Texture< / A > , (<!1> < A HREF = "StateAttribute.html#DOC.2.92.5" > Type< / A > )(<!1> < A HREF = "StateAttribute.html#DOC.2.92.6.2" > TEXTURE_0< / A > +<!1> < A HREF = "Texture.html#DOC.2.102.52" > _textureUnit< / A > ))< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
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< A NAME = "compare" > < / A >
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< A NAME = "DOC.2.102.4" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual int compare(const <!1> < A HREF = "StateAttribute.html" > StateAttribute< / A > & rhs) const < / B > < / TT >
< DD > return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "setStateSetModes" > < / A >
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< A NAME = "DOC.2.102.5" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void setStateSetModes(<!1> < A HREF = "StateSet.html" > StateSet< / A > & ds, const <!1> < A HREF = "StateAttribute.html#DOC.2.92.2" > GLModeValue< / A > value) const < / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "setImage" > < / A >
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< A NAME = "DOC.2.102.6" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void setImage(<!1> < A HREF = "Image.html" > Image< / A > * image)< / B > < / TT >
< DD > Set the texture image.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getImage" > < / A >
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< A NAME = "DOC.2.102.7" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Image.html" > Image< / A > * getImage()< / B > < / TT >
< DD > Get the texture image.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getImage" > < / A >
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< A NAME = "DOC.2.102.8" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline const <!1> < A HREF = "Image.html" > Image< / A > * getImage() const < / B > < / TT >
< DD > Get the const texture image.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "copyTexImage2D" > < / A >
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< A NAME = "DOC.2.102.9" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void copyTexImage2D(<!1> < A HREF = "State.html" > State< / A > & state, int <!1> < A HREF = "Viewport.html#DOC.2.111.7" > x< / A > , int <!1> < A HREF = "Viewport.html#DOC.2.111.8" > y< / A > , int <!1> < A HREF = "Viewport.html#DOC.2.111.9" > width< / A > , int <!1> < A HREF = "Viewport.html#DOC.2.111.10" > height< / A > )< / B > < / TT >
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< DD > Copy pixels into a 2D texture imageAs per glCopyTexImage2D.
Creates an OpenGL texture object from the current OpenGL background
framebuffer contents at pos \a x, \a y with width \a width and
height \a height. \a width and \a height must be a power of two.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "copyTexSubImage2D" > < / A >
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< A NAME = "DOC.2.102.10" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void copyTexSubImage2D(<!1> < A HREF = "State.html" > State< / A > & state, int xoffset, int yoffset, int <!1> < A HREF = "Viewport.html#DOC.2.111.7" > x< / A > , int <!1> < A HREF = "Viewport.html#DOC.2.111.8" > y< / A > , int <!1> < A HREF = "Viewport.html#DOC.2.111.9" > width< / A > , int <!1> < A HREF = "Viewport.html#DOC.2.111.10" > height< / A > )< / B > < / TT >
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< DD > Copy a two-dimensional texture subimage. As per glCopyTexSubImage2D.
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Updates portion of an existing OpenGL texture object from the current OpenGL background
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framebuffer contents at pos \a x, \a y with width \a width and
height \a height. \a width and \a height must be a power of two,
and writing into the texture with offset \a xoffset and \a yoffset.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "setTextureUnit" > < / A >
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< A NAME = "DOC.2.102.11" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline void setTextureUnit(const unsigned int textureUnit)< / B > < / TT >
< DD > Set the texture unit.
Valid values are 0,1,2,3.
Default value of texture unit is 0.
note, multi-texturing not fully implemented yet... April 2001.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getTextureUnit" > < / A >
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< A NAME = "DOC.2.102.12" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline const unsigned int getTextureUnit() const < / B > < / TT >
< DD > get the texture unit
< DL > < DT > < DD > < / DL > < P >
< A NAME = "WrapParameter" > < / A >
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< A NAME = "DOC.2.102.13" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > enum WrapParameter< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < DL >
< A NAME = "WRAP_S" > < / A >
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< A NAME = "DOC.2.102.13.1" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > WRAP_S< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "WRAP_T" > < / A >
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< A NAME = "DOC.2.102.13.2" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > WRAP_T< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "WRAP_R" > < / A >
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< A NAME = "DOC.2.102.13.3" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > WRAP_R< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < / DL >
< A NAME = "WrapMode" > < / A >
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< A NAME = "DOC.2.102.14" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > enum WrapMode< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < DL >
< A NAME = "CLAMP" > < / A >
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< A NAME = "DOC.2.102.14.1" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > CLAMP< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
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< A NAME = "CLAMP_TO_EDGE" > < / A >
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< A NAME = "DOC.2.102.14.2" > < / A >
2001-12-25 05:56:22 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > CLAMP_TO_EDGE< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
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< A NAME = "CLAMP_TO_BORDER" > < / A >
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< A NAME = "DOC.2.102.14.3" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > CLAMP_TO_BORDER< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
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< A NAME = "REPEAT" > < / A >
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< A NAME = "DOC.2.102.14.4" > < / A >
2001-09-20 05:19:47 +08:00
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > REPEAT< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "MIRROR" > < / A >
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< A NAME = "DOC.2.102.14.5" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > MIRROR< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < / DL >
< A NAME = "setWrap" > < / A >
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< A NAME = "DOC.2.102.15" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void setWrap(const <!1> < A HREF = "Texture.html#DOC.2.102.13" > WrapParameter< / A > which, const <!1> < A HREF = "Texture.html#DOC.2.102.14" > WrapMode< / A > wrap)< / B > < / TT >
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< DD > Set the texture wrap mode
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getWrap" > < / A >
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< A NAME = "DOC.2.102.16" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > const <!1> < A HREF = "Texture.html#DOC.2.102.14" > WrapMode< / A > getWrap(const <!1> < A HREF = "Texture.html#DOC.2.102.13" > WrapParameter< / A > which) const < / B > < / TT >
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< DD > Get the texture wrap mode
< DL > < DT > < DD > < / DL > < P >
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< A NAME = "setBorderColor" > < / A >
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< A NAME = "DOC.2.102.17" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void setBorderColor(const <!1> < A HREF = "Vec4.html" > Vec4< / A > & color)< / B > < / TT >
< DD > Sets the border color for this texture. Makes difference only if
wrap mode is CLAMP_TO_BORDER
< DL > < DT > < DD > < / DL > < P >
< A NAME = "borderColor" > < / A >
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< A NAME = "DOC.2.102.18" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > const <!1> < A HREF = "Vec4.html" > Vec4< / A > & borderColor(void) const < / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
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< A NAME = "FilterParameter" > < / A >
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< A NAME = "DOC.2.102.19" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > enum FilterParameter< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < DL >
< A NAME = "MIN_FILTER" > < / A >
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< A NAME = "DOC.2.102.19.1" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > MIN_FILTER< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "MAG_FILTER" > < / A >
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< A NAME = "DOC.2.102.19.2" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > MAG_FILTER< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < / DL >
< A NAME = "FilterMode" > < / A >
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< A NAME = "DOC.2.102.20" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > enum FilterMode< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < DL >
< A NAME = "LINEAR" > < / A >
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< A NAME = "DOC.2.102.20.1" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > LINEAR< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "LINEAR_MIPMAP_LINEAR" > < / A >
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< A NAME = "DOC.2.102.20.2" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > LINEAR_MIPMAP_LINEAR< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "LINEAR_MIPMAP_NEAREST" > < / A >
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< A NAME = "DOC.2.102.20.3" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > LINEAR_MIPMAP_NEAREST< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "NEAREST" > < / A >
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< A NAME = "DOC.2.102.20.4" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > NEAREST< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "NEAREST_MIPMAP_LINEAR" > < / A >
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< A NAME = "DOC.2.102.20.5" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > NEAREST_MIPMAP_LINEAR< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "NEAREST_MIPMAP_NEAREST" > < / A >
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< A NAME = "DOC.2.102.20.6" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > NEAREST_MIPMAP_NEAREST< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "ANISOTROPIC" > < / A >
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< A NAME = "DOC.2.102.20.7" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > ANISOTROPIC< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < / DL >
< A NAME = "setFilter" > < / A >
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< A NAME = "DOC.2.102.21" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void setFilter(const <!1> < A HREF = "Texture.html#DOC.2.102.19" > FilterParameter< / A > which, const <!1> < A HREF = "Texture.html#DOC.2.102.20" > FilterMode< / A > filter)< / B > < / TT >
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< DD > Set the texture filter mode
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getFilter" > < / A >
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< A NAME = "DOC.2.102.22" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > const <!1> < A HREF = "Texture.html#DOC.2.102.20" > FilterMode< / A > getFilter(const <!1> < A HREF = "Texture.html#DOC.2.102.19" > FilterParameter< / A > which) const < / B > < / TT >
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< DD > Get the texture filter mode
< DL > < DT > < DD > < / DL > < P >
< A NAME = "InternalFormatMode" > < / A >
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< A NAME = "DOC.2.102.23" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > enum InternalFormatMode< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < DL >
< A NAME = "USE_IMAGE_DATA_FORMAT" > < / A >
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< A NAME = "DOC.2.102.23.1" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > USE_IMAGE_DATA_FORMAT< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "USE_USER_DEFINED_FORMAT" > < / A >
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< A NAME = "DOC.2.102.23.2" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > USE_USER_DEFINED_FORMAT< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "USE_ARB_COMPRESSION" > < / A >
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< A NAME = "DOC.2.102.23.3" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > USE_ARB_COMPRESSION< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "USE_S3TC_DXT1_COMPRESSION" > < / A >
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< A NAME = "DOC.2.102.23.4" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > USE_S3TC_DXT1_COMPRESSION< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "USE_S3TC_DXT3_COMPRESSION" > < / A >
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< A NAME = "DOC.2.102.23.5" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > USE_S3TC_DXT3_COMPRESSION< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "USE_S3TC_DXT5_COMPRESSION" > < / A >
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< A NAME = "DOC.2.102.23.6" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > USE_S3TC_DXT5_COMPRESSION< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < / DL >
< A NAME = "setInternalFormatMode" > < / A >
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< A NAME = "DOC.2.102.24" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline void setInternalFormatMode(const <!1> < A HREF = "Texture.html#DOC.2.102.23" > InternalFormatMode< / A > mode)< / B > < / TT >
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< DD > Set the internal format mode.
Note, If the mode is set USE_IMAGE_DATA_FORMAT, USE_ARB_COMPRESSION,
USE_S3TC_COMPRESSION the internalFormat is automatically selected,
and will overwrite the previous _internalFormatValue.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getInternalFormatMode" > < / A >
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< A NAME = "DOC.2.102.25" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline const <!1> < A HREF = "Texture.html#DOC.2.102.23" > InternalFormatMode< / A > getInternalFormatMode() const < / B > < / TT >
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< DD > Get the internal format mode
< DL > < DT > < DD > < / DL > < P >
< A NAME = "setInternalFormatValue" > < / A >
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< A NAME = "DOC.2.102.26" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline void setInternalFormatValue(const int internalFormat)< / B > < / TT >
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< DD > Set the internal format to use when creating OpenGL textures.
Also sets the internalFormatMode to USE_USER_DEFINED_FORMAT.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getInternalFormatValue" > < / A >
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< A NAME = "DOC.2.102.27" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline const int getInternalFormatValue() const < / B > < / TT >
< DD > Get the internal format to use when creating OpenGL textures
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getTextureObject" > < / A >
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< A NAME = "DOC.2.102.28" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline const uint getTextureObject(const uint contextID) const < / B > < / TT >
< DD > return the OpenGL texture object for specified context
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getTextureObjectSize" > < / A >
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< A NAME = "DOC.2.102.29" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline const uint getTextureObjectSize() const < / B > < / TT >
< DD > return the memory size of texture object.
Texture object size can be used for estimating the cost of
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uploading the texture to graphics hardware, which in turn can
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be used for setting texture residence priorities.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "SubloadMode" > < / A >
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< A NAME = "DOC.2.102.30" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > enum SubloadMode< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < DL >
< A NAME = "OFF" > < / A >
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< A NAME = "DOC.2.102.30.1" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > OFF< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "AUTO" > < / A >
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< A NAME = "DOC.2.102.30.2" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > AUTO< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "IF_DIRTY" > < / A >
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< A NAME = "DOC.2.102.30.3" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > IF_DIRTY< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < / DL >
< A NAME = "setSubloadMode" > < / A >
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< A NAME = "DOC.2.102.31" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline void setSubloadMode(const <!1> < A HREF = "Texture.html#DOC.2.102.30" > SubloadMode< / A > mode)< / B > < / TT >
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< DD > Set the texture subload mode.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getSubloadMode" > < / A >
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< A NAME = "DOC.2.102.32" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline const <!1> < A HREF = "Texture.html#DOC.2.102.30" > SubloadMode< / A > getSubloadMode() const < / B > < / TT >
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< DD > Get the texture subload mode.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "setSubloadOffset" > < / A >
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< A NAME = "DOC.2.102.33" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline void setSubloadOffset(const int <!1> < A HREF = "Viewport.html#DOC.2.111.7" > x< / A > , const int <!1> < A HREF = "Viewport.html#DOC.2.111.8" > y< / A > )< / B > < / TT >
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< DD > Set the texture subload offsets.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getSubloadOffset" > < / A >
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< A NAME = "DOC.2.102.34" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline void getSubloadOffset(int& <!1> < A HREF = "Viewport.html#DOC.2.111.7" > x< / A > , int& <!1> < A HREF = "Viewport.html#DOC.2.111.8" > y< / A > ) const < / B > < / TT >
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< DD > Get the texture subload offsets.
< DL > < DT > < DD > < / DL > < P >
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< A NAME = "setSubloadSize" > < / A >
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< A NAME = "DOC.2.102.35" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline void setSubloadSize(const int <!1> < A HREF = "Viewport.html#DOC.2.111.9" > width< / A > , const int <!1> < A HREF = "Viewport.html#DOC.2.111.10" > height< / A > )< / B > < / TT >
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< DD > Set the texture subload width. If width or height are zero then
the repsective size value is calculated from the source image sizes.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "getSubloadSize" > < / A >
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< A NAME = "DOC.2.102.36" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline void getSubloadSize(int& <!1> < A HREF = "Viewport.html#DOC.2.111.9" > width< / A > , int& <!1> < A HREF = "Viewport.html#DOC.2.111.10" > height< / A > ) const < / B > < / TT >
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< DD > Get the texture subload width.
< DL > < DT > < DD > < / DL > < P >
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< A NAME = "getHandle" > < / A >
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< A NAME = "DOC.2.102.37" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline GLuint& getHandle(const uint contextID) const < / B > < / TT >
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< DD > Get the handle to the texture object for the current context
< DL > < DT > < DD > < / DL > < P >
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< A NAME = "getModifiedTag" > < / A >
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< A NAME = "DOC.2.102.38" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline uint& getModifiedTag(const uint contextID) const < / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
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< A NAME = "dirtyTextureObject" > < / A >
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< A NAME = "DOC.2.102.39" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void dirtyTextureObject()< / B > < / TT >
< DD > Force a recompile on next apply() of associated OpenGL texture objects
< DL > < DT > < DD > < / DL > < P >
< A NAME = "apply" > < / A >
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< A NAME = "DOC.2.102.40" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void apply(<!1> < A HREF = "State.html" > State< / A > & state) const < / B > < / TT >
< DD > On first apply (unless already compiled), create the minmapped
texture and bind it, subsequent apply will simple bind to texture
< DL > < DT > < DD > < / DL > < P >
< A NAME = "compile" > < / A >
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< A NAME = "DOC.2.102.41" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void compile(<!1> < A HREF = "State.html" > State< / A > & state) const < / B > < / TT >
< DD > Compile the texture mip maps. Implemented by simply calling apply().
< DL > < DT > < DD > < / DL > < P >
< A NAME = "deleteTextureObject" > < / A >
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< A NAME = "DOC.2.102.42" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > static void deleteTextureObject(uint contextID, GLuint handle)< / B > < / TT >
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< DD > use deleteTextureObject instead of glDeleteTextures to allow
OpenGL texture objects to cached until they can be deleted
by the OpenGL context in which they were created, specified
by contextID
< DL > < DT > < DD > < / DL > < P >
< A NAME = "flushDeletedTextureObjects" > < / A >
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< A NAME = "DOC.2.102.43" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > static void flushDeletedTextureObjects(uint contextID)< / B > < / TT >
< DD > flush all the cached display list which need to be deleted
in the OpenGL context related to contextID
< DL > < DT > < DD > < / DL > < P >
< A NAME = "~Texture" > < / A >
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< A NAME = "DOC.2.102.44" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual ~Texture()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
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< A NAME = "applyTexParameters" > < / A >
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< A NAME = "DOC.2.102.45" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void applyTexParameters(GLenum target, <!1> < A HREF = "State.html" > State< / A > & state) const < / B > < / TT >
< DD > Method which does setting of texture paramters.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "applyTexImage" > < / A >
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< A NAME = "DOC.2.102.46" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void applyTexImage(GLenum target, <!1> < A HREF = "Image.html" > Image< / A > * image, <!1> < A HREF = "State.html" > State< / A > & state) const < / B > < / TT >
< DD > Method which does the creation of the texture itself, and
does not set or use texture binding.
< DL > < DT > < DD > < / DL > < P >
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< A NAME = "_handleList" > < / A >
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< A NAME = "DOC.2.102.47" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > typedef std::vector< GLuint> TextureNameList mutable TextureNameList _handleList< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "_modifiedTag" > < / A >
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< A NAME = "DOC.2.102.48" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > typedef std::vector< uint> ImageModifiedTag mutable ImageModifiedTag _modifiedTag< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_textureObjectSize" > < / A >
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< A NAME = "DOC.2.102.49" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > mutable uint _textureObjectSize< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_image" > < / A >
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< A NAME = "DOC.2.102.50" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > mutable <!1> < A HREF = "ref_ptr.html" > ref_ptr< / A > < <!1> < A HREF = "Image.html" > Image< / A > > _image< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
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< A NAME = "_target" > < / A >
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< A NAME = "DOC.2.102.51" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > GLenum _target< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
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< A NAME = "_textureUnit" > < / A >
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< A NAME = "DOC.2.102.52" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > unsigned int _textureUnit< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_wrap_s" > < / A >
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< A NAME = "DOC.2.102.53" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Texture.html#DOC.2.102.14" > WrapMode< / A > _wrap_s< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "_wrap_t" > < / A >
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< A NAME = "DOC.2.102.54" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Texture.html#DOC.2.102.14" > WrapMode< / A > _wrap_t< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "_wrap_r" > < / A >
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< A NAME = "DOC.2.102.55" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Texture.html#DOC.2.102.14" > WrapMode< / A > _wrap_r< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "_min_filter" > < / A >
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< A NAME = "DOC.2.102.56" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Texture.html#DOC.2.102.20" > FilterMode< / A > _min_filter< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "_mag_filter" > < / A >
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< A NAME = "DOC.2.102.57" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Texture.html#DOC.2.102.20" > FilterMode< / A > _mag_filter< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "_texParamtersDirty" > < / A >
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< A NAME = "DOC.2.102.58" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > mutable bool _texParamtersDirty< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "_internalFormatMode" > < / A >
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< A NAME = "DOC.2.102.59" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Texture.html#DOC.2.102.23" > InternalFormatMode< / A > _internalFormatMode< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "_internalFormatValue" > < / A >
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< A NAME = "DOC.2.102.60" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > int _internalFormatValue< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
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< A NAME = "_borderColor" > < / A >
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< A NAME = "DOC.2.102.61" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Vec4.html" > Vec4< / A > _borderColor< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
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< A NAME = "_textureWidth" > < / A >
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< A NAME = "DOC.2.102.62" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > mutable GLsizei _textureWidth< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "_textureHeight" > < / A >
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< A NAME = "DOC.2.102.63" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > mutable GLsizei _textureHeight< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "_subloadMode" > < / A >
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< A NAME = "DOC.2.102.64" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Texture.html#DOC.2.102.30" > SubloadMode< / A > _subloadMode< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "_subloadOffsX" > < / A >
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< A NAME = "DOC.2.102.65" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > GLint _subloadOffsX< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "_subloadOffsY" > < / A >
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< A NAME = "DOC.2.102.66" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > GLint _subloadOffsY< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_subloadWidth" > < / A >
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< A NAME = "DOC.2.102.67" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > GLsizei _subloadWidth< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_subloadHeight" > < / A >
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< A NAME = "DOC.2.102.68" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > GLsizei _subloadHeight< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "s_deletedTextureObjectCache" > < / A >
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< A NAME = "DOC.2.102.69" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > typedef std::map< uint,std::set< uint> > static DeletedTextureObjectCache DeletedTextureObjectCache s_deletedTextureObjectCache< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < / DL >
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< HR >
< DL > < DT > < B > Direct child classes:
< / B > < DD > < A HREF = "TextureCubeMap.html" > TextureCubeMap< / A > < BR >
< / DL >
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< DL > < DT > < DD > < / DL > < P > < P > < I > < A HREF = "index.html" > Alphabetic index< / A > < / I > < I > < A HREF = "HIER.html" > HTML hierarchy of classes< / A > or < A HREF = "HIERjava.html" > Java< / A > < / I > < / P > < HR >
< BR >
This page was generated with the help of < A HREF = "http://docpp.sourceforge.net" > DOC++< / A > .
< / BODY >
< / HTML >