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< TITLE > class SG_EXPORT osg::LineSegment< / TITLE >
< META NAME = "GENERATOR" CONTENT = "DOC++ 3.4.8" >
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< BODY BGCOLOR = "#ffffff" >
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< H2 > class SG_EXPORT < A HREF = "#DOC.DOCU" > osg::LineSegment< / A > < / H2 > < / H2 > < BLOCKQUOTE > LineSegment class for representing a line segment< / BLOCKQUOTE >
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< HR >
< H2 > Inheritance:< / H2 >
< APPLET CODE = "ClassGraph.class" WIDTH = 600 HEIGHT = 65 >
< param name = classes value = "CReferenced,MReferenced.html,CLineSegment,MLineSegment.html" >
< param name = before value = "M,M" >
< param name = after value = "Md_,M" >
< param name = indent value = "0,1" >
< param name = arrowdir value = "down" >
< / APPLET >
< HR >
< DL >
< P > < DL >
< DT > < H3 > Public Methods< / H3 > < DD > < DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > < B > < A HREF = "#DOC.2.52.1" > LineSegment< / A > < / B > ()
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > < B > < A HREF = "#DOC.2.52.2" > LineSegment< / A > < / B > (const <!1> < A HREF = "LineSegment.html#DOC.2.52.2" > LineSegment< / A > & seg)
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > < B > < A HREF = "#DOC.2.52.3" > LineSegment< / A > < / B > (const <!1> < A HREF = "Vec3.html" > Vec3< / A > & <!1> < A HREF = "ImpostorSprite.html#DOC.2.47.23" > s< / A > , const <!1> < A HREF = "Vec3.html" > Vec3< / A > & e)
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "LineSegment.html" > LineSegment< / A > & < B > < A HREF = "#DOC.2.52.4" > operator = < / A > < / B > (const <!1> < A HREF = "LineSegment.html" > LineSegment< / A > & seg)
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline void < B > < A HREF = "#DOC.2.52.5" > set< / A > < / B > (const <!1> < A HREF = "Vec3.html" > Vec3< / A > & <!1> < A HREF = "ImpostorSprite.html#DOC.2.47.23" > s< / A > , const <!1> < A HREF = "Vec3.html" > Vec3< / A > & e)
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline <!1> < A HREF = "Vec3.html" > Vec3< / A > & < B > < A HREF = "#DOC.2.52.6" > start< / A > < / B > ()
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline const <!1> < A HREF = "Vec3.html" > Vec3< / A > & < B > < A HREF = "#DOC.2.52.7" > start< / A > < / B > () const
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline <!1> < A HREF = "Vec3.html" > Vec3< / A > & < B > < A HREF = "#DOC.2.52.8" > end< / A > < / B > ()
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline const <!1> < A HREF = "Vec3.html" > Vec3< / A > & < B > < A HREF = "#DOC.2.52.9" > end< / A > < / B > () const
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline const bool < B > < A HREF = "#DOC.2.52.10" > valid< / A > < / B > () const
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > const bool < B > < A HREF = "#DOC.2.52.11" > intersect< / A > < / B > (const <!1> < A HREF = "BoundingBox.html" > BoundingBox< / A > & bb) const
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< DD > < I > return true if segment intersects BoundingBox< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > const bool < B > < A HREF = "#DOC.2.52.12" > intersect< / A > < / B > (const <!1> < A HREF = "BoundingBox.html" > BoundingBox< / A > & bb, float& r1, float& r2) const
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< DD > < I > return true if segment intersects BoundingBox and return the intersection ratio's< / I >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > const bool < B > < A HREF = "#DOC.2.52.13" > intersect< / A > < / B > (const <!1> < A HREF = "BoundingSphere.html" > BoundingSphere< / A > & bs) const
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< DD > < I > return true if segment intersects BoundingSphere< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > const bool < B > < A HREF = "#DOC.2.52.14" > intersect< / A > < / B > (const <!1> < A HREF = "BoundingSphere.html" > BoundingSphere< / A > & bs, float& r1, float& r2) const
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< DD > < I > return true if segment intersects BoundingSphere and return the intersection ratio's< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > const bool < B > < A HREF = "#DOC.2.52.15" > intersect< / A > < / B > (const <!1> < A HREF = "Vec3.html" > Vec3< / A > & v1, const <!1> < A HREF = "Vec3.html" > Vec3< / A > & v2, const <!1> < A HREF = "Vec3.html" > Vec3< / A > & v3, float& <!1> < A HREF = "Image.html#DOC.2.43.15" > r< / A > )
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< DD > < I > return true if segment intersects triangle and set ratio long segment.< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline void < B > < A HREF = "#DOC.2.52.16" > mult< / A > < / B > (const <!1> < A HREF = "LineSegment.html" > LineSegment< / A > & seg, const <!1> < A HREF = "Matrix.html" > Matrix< / A > & m)
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< DD > < I > post multiply a segment by matrix< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > inline void < B > < A HREF = "#DOC.2.52.17" > mult< / A > < / B > (const <!1> < A HREF = "Matrix.html" > Matrix< / A > & m, const <!1> < A HREF = "LineSegment.html" > LineSegment< / A > & seg)
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< DD > < I > pre multiply a segment by matrix< / I >
< / DL > < / P >
< P > < DL >
< DT > < H3 > Protected Fields< / H3 > < DD > < DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "Vec3.html" > Vec3< / A > < B > < A HREF = "#DOC.2.52.20" > _s< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "Vec3.html" > Vec3< / A > < B > < A HREF = "#DOC.2.52.21" > _e< / A > < / B >
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< / DL > < / P >
< P > < DL >
< DT > < H3 > Protected Methods< / H3 > < DD > < DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual < B > < A HREF = "#DOC.2.52.18" > ~LineSegment< / A > < / B > ()
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > static const bool < B > < A HREF = "#DOC.2.52.19" > intersectAndClip< / A > < / B > (<!1> < A HREF = "Vec3.html" > Vec3< / A > & <!1> < A HREF = "ImpostorSprite.html#DOC.2.47.23" > s< / A > , <!1> < A HREF = "Vec3.html" > Vec3< / A > & e, const <!1> < A HREF = "BoundingBox.html" > BoundingBox< / A > & bb)
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< / DL > < / P >
< / DL >
< HR > < H3 > Inherited from < A HREF = "Referenced.html" > Referenced< / A > :< / H3 >
< DL >
< P > < DL >
< DT > < H3 > Public Methods< / H3 > < DD > < DT >
< IMG ALT = "o" SRC = icon2.gif > inline void < B > ref< / B > () const
< DT >
< IMG ALT = "o" SRC = icon2.gif > inline void < B > unref< / B > () const
< DT >
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< IMG ALT = "o" SRC = icon2.gif > inline void < B > unref_nodelete< / B > () const
< DT >
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< IMG ALT = "o" SRC = icon2.gif > inline const int < B > referenceCount< / B > () const
< / DL > < / P >
< P > < DL >
< DT > < H3 > Protected Fields< / H3 > < DD > < DT >
< IMG ALT = "o" SRC = icon2.gif > mutable int < B > _refCount< / B >
< / DL > < / P >
< / DL >
< A NAME = "DOC.DOCU" > < / A >
< HR >
< H2 > Documentation< / H2 >
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< BLOCKQUOTE > LineSegment class for representing a line segment< / BLOCKQUOTE >
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< DL >
< A NAME = "LineSegment" > < / A >
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< A NAME = "DOC.2.52.1" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > LineSegment()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "LineSegment" > < / A >
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< A NAME = "DOC.2.52.2" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > LineSegment(const <!1> < A HREF = "LineSegment.html#DOC.2.52.2" > LineSegment< / A > & seg)< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "LineSegment" > < / A >
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< A NAME = "DOC.2.52.3" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > LineSegment(const <!1> < A HREF = "Vec3.html" > Vec3< / A > & <!1> < A HREF = "ImpostorSprite.html#DOC.2.47.23" > s< / A > , const <!1> < A HREF = "Vec3.html" > Vec3< / A > & e)< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "operator = " > < / A >
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< A NAME = "DOC.2.52.4" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "LineSegment.html" > LineSegment< / A > & operator = (const <!1> < A HREF = "LineSegment.html" > LineSegment< / A > & seg)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "set" > < / A >
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< A NAME = "DOC.2.52.5" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline void set(const <!1> < A HREF = "Vec3.html" > Vec3< / A > & <!1> < A HREF = "ImpostorSprite.html#DOC.2.47.23" > s< / A > , const <!1> < A HREF = "Vec3.html" > Vec3< / A > & e)< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "start" > < / A >
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< A NAME = "DOC.2.52.6" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline <!1> < A HREF = "Vec3.html" > Vec3< / A > & start()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "start" > < / A >
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< A NAME = "DOC.2.52.7" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline const <!1> < A HREF = "Vec3.html" > Vec3< / A > & start() const < / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "end" > < / A >
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< A NAME = "DOC.2.52.8" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline <!1> < A HREF = "Vec3.html" > Vec3< / A > & end()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "end" > < / A >
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< A NAME = "DOC.2.52.9" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline const <!1> < A HREF = "Vec3.html" > Vec3< / A > & end() const < / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
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< A NAME = "valid" > < / A >
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< A NAME = "DOC.2.52.10" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline const bool valid() const < / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
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< A NAME = "intersect" > < / A >
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< A NAME = "DOC.2.52.11" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > const bool intersect(const <!1> < A HREF = "BoundingBox.html" > BoundingBox< / A > & bb) const < / B > < / TT >
< DD > return true if segment intersects BoundingBox
< DL > < DT > < DD > < / DL > < P >
< A NAME = "intersect" > < / A >
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< A NAME = "DOC.2.52.12" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > const bool intersect(const <!1> < A HREF = "BoundingBox.html" > BoundingBox< / A > & bb, float& r1, float& r2) const < / B > < / TT >
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< DD > return true if segment intersects BoundingBox and return the intersection ratio's
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "intersect" > < / A >
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< A NAME = "DOC.2.52.13" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > const bool intersect(const <!1> < A HREF = "BoundingSphere.html" > BoundingSphere< / A > & bs) const < / B > < / TT >
< DD > return true if segment intersects BoundingSphere
< DL > < DT > < DD > < / DL > < P >
< A NAME = "intersect" > < / A >
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< A NAME = "DOC.2.52.14" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > const bool intersect(const <!1> < A HREF = "BoundingSphere.html" > BoundingSphere< / A > & bs, float& r1, float& r2) const < / B > < / TT >
< DD > return true if segment intersects BoundingSphere and return the intersection ratio's
< DL > < DT > < DD > < / DL > < P >
< A NAME = "intersect" > < / A >
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< A NAME = "DOC.2.52.15" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > const bool intersect(const <!1> < A HREF = "Vec3.html" > Vec3< / A > & v1, const <!1> < A HREF = "Vec3.html" > Vec3< / A > & v2, const <!1> < A HREF = "Vec3.html" > Vec3< / A > & v3, float& <!1> < A HREF = "Image.html#DOC.2.43.15" > r< / A > )< / B > < / TT >
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< DD > return true if segment intersects triangle and set ratio long segment.
< DL > < DT > < DD > < / DL > < P >
< A NAME = "mult" > < / A >
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< A NAME = "DOC.2.52.16" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline void mult(const <!1> < A HREF = "LineSegment.html" > LineSegment< / A > & seg, const <!1> < A HREF = "Matrix.html" > Matrix< / A > & m)< / B > < / TT >
< DD > post multiply a segment by matrix
< DL > < DT > < DD > < / DL > < P >
< A NAME = "mult" > < / A >
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< A NAME = "DOC.2.52.17" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > inline void mult(const <!1> < A HREF = "Matrix.html" > Matrix< / A > & m, const <!1> < A HREF = "LineSegment.html" > LineSegment< / A > & seg)< / B > < / TT >
< DD > pre multiply a segment by matrix
< DL > < DT > < DD > < / DL > < P >
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< A NAME = "~LineSegment" > < / A >
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< A NAME = "DOC.2.52.18" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual ~LineSegment()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
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< A NAME = "intersectAndClip" > < / A >
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< A NAME = "DOC.2.52.19" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > static const bool intersectAndClip(<!1> < A HREF = "Vec3.html" > Vec3< / A > & <!1> < A HREF = "ImpostorSprite.html#DOC.2.47.23" > s< / A > , <!1> < A HREF = "Vec3.html" > Vec3< / A > & e, const <!1> < A HREF = "BoundingBox.html" > BoundingBox< / A > & bb)< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "_s" > < / A >
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< A NAME = "DOC.2.52.20" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Vec3.html" > Vec3< / A > _s< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_e" > < / A >
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< A NAME = "DOC.2.52.21" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "Vec3.html" > Vec3< / A > _e< / B > < / TT >
< DL > < DT > < DD > < / DL > < P > < / DL >
< HR > < DL > < DT > < B > This class has no child classes.< / B > < / DL >
< DL > < DT > < DD > < / DL > < P > < P > < I > < A HREF = "index.html" > Alphabetic index< / A > < / I > < I > < A HREF = "HIER.html" > HTML hierarchy of classes< / A > or < A HREF = "HIERjava.html" > Java< / A > < / I > < / P > < HR >
< BR >
This page was generated with the help of < A HREF = "http://docpp.sourceforge.net" > DOC++< / A > .
< / BODY >
< / HTML >