OpenSceneGraph/examples/osgmovie/osgmovie.cpp

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/* OpenSceneGraph example, osgmovie.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <osgViewer/Viewer>
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#include <osgViewer/ViewerEventHandlers>
#include <osgDB/ReadFile>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/StateSet>
#include <osg/Material>
#include <osg/Texture2D>
#include <osg/TextureRectangle>
#include <osg/TextureCubeMap>
#include <osg/TexMat>
#include <osg/CullFace>
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#include <osg/ImageStream>
#include <osg/io_utils>
#include <osgGA/TrackballManipulator>
#include <osgGA/StateSetManipulator>
#include <osgGA/EventVisitor>
#include <iostream>
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class MovieEventHandler : public osgGA::GUIEventHandler
{
public:
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MovieEventHandler():_playToggle(true),_trackMouse(false) {}
void setMouseTracking(bool track) { _trackMouse = track; }
bool getMouseTracking() const { return _trackMouse; }
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void set(osg::Node* node);
virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa, osg::Object*, osg::NodeVisitor* nv);
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virtual void getUsage(osg::ApplicationUsage& usage) const;
typedef std::vector< osg::observer_ptr<osg::ImageStream> > ImageStreamList;
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protected:
virtual ~MovieEventHandler() {}
class FindImageStreamsVisitor : public osg::NodeVisitor
{
public:
FindImageStreamsVisitor(ImageStreamList& imageStreamList):
_imageStreamList(imageStreamList) {}
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virtual void apply(osg::Geode& geode)
{
apply(geode.getStateSet());
for(unsigned int i=0;i<geode.getNumDrawables();++i)
{
apply(geode.getDrawable(i)->getStateSet());
}
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traverse(geode);
}
virtual void apply(osg::Node& node)
{
apply(node.getStateSet());
traverse(node);
}
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inline void apply(osg::StateSet* stateset)
{
if (!stateset) return;
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osg::StateAttribute* attr = stateset->getTextureAttribute(0,osg::StateAttribute::TEXTURE);
if (attr)
{
osg::Texture2D* texture2D = dynamic_cast<osg::Texture2D*>(attr);
if (texture2D) apply(dynamic_cast<osg::ImageStream*>(texture2D->getImage()));
osg::TextureRectangle* textureRec = dynamic_cast<osg::TextureRectangle*>(attr);
if (textureRec) apply(dynamic_cast<osg::ImageStream*>(textureRec->getImage()));
}
}
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inline void apply(osg::ImageStream* imagestream)
{
if (imagestream)
{
_imageStreamList.push_back(imagestream);
}
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}
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ImageStreamList& _imageStreamList;
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protected:
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FindImageStreamsVisitor& operator = (const FindImageStreamsVisitor&) { return *this; }
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};
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bool _playToggle;
bool _trackMouse;
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ImageStreamList _imageStreamList;
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};
void MovieEventHandler::set(osg::Node* node)
{
_imageStreamList.clear();
if (node)
{
FindImageStreamsVisitor fisv(_imageStreamList);
node->accept(fisv);
}
}
bool MovieEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa, osg::Object*, osg::NodeVisitor* nv)
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{
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::MOVE):
case(osgGA::GUIEventAdapter::PUSH):
case(osgGA::GUIEventAdapter::RELEASE):
{
if (_trackMouse)
{
osgViewer::View* view = dynamic_cast<osgViewer::View*>(&aa);
osgUtil::LineSegmentIntersector::Intersections intersections;
bool foundIntersection = view==0 ? false :
(nv==0 ? view->computeIntersections(ea.getX(), ea.getY(), intersections) :
view->computeIntersections(ea.getX(), ea.getY(), nv->getNodePath(), intersections));
if (foundIntersection)
{
// use the nearest intersection
const osgUtil::LineSegmentIntersector::Intersection& intersection = *(intersections.begin());
osg::Drawable* drawable = intersection.drawable.get();
osg::Geometry* geometry = drawable ? drawable->asGeometry() : 0;
osg::Vec3Array* vertices = geometry ? dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray()) : 0;
if (vertices)
{
// get the vertex indices.
const osgUtil::LineSegmentIntersector::Intersection::IndexList& indices = intersection.indexList;
const osgUtil::LineSegmentIntersector::Intersection::RatioList& ratios = intersection.ratioList;
if (indices.size()==3 && ratios.size()==3)
{
unsigned int i1 = indices[0];
unsigned int i2 = indices[1];
unsigned int i3 = indices[2];
float r1 = ratios[0];
float r2 = ratios[1];
float r3 = ratios[2];
osg::Array* texcoords = (geometry->getNumTexCoordArrays()>0) ? geometry->getTexCoordArray(0) : 0;
osg::Vec2Array* texcoords_Vec2Array = dynamic_cast<osg::Vec2Array*>(texcoords);
if (texcoords_Vec2Array)
{
// we have tex coord array so now we can compute the final tex coord at the point of intersection.
osg::Vec2 tc1 = (*texcoords_Vec2Array)[i1];
osg::Vec2 tc2 = (*texcoords_Vec2Array)[i2];
osg::Vec2 tc3 = (*texcoords_Vec2Array)[i3];
osg::Vec2 tc = tc1*r1 + tc2*r2 + tc3*r3;
osg::notify(osg::NOTICE)<<"We hit tex coords "<<tc<<std::endl;
}
}
else
{
osg::notify(osg::NOTICE)<<"Intersection has insufficient indices to work with";
}
}
}
else
{
osg::notify(osg::NOTICE)<<"No intersection"<<std::endl;
}
}
break;
}
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case(osgGA::GUIEventAdapter::KEYDOWN):
{
if (ea.getKey()=='p')
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{
for(ImageStreamList::iterator itr=_imageStreamList.begin();
itr!=_imageStreamList.end();
++itr)
{
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_playToggle = !_playToggle;
if ( _playToggle )
{
// playing, so pause
std::cout<<"Play"<<std::endl;
(*itr)->play();
}
else
{
// playing, so pause
std::cout<<"Pause"<<std::endl;
(*itr)->pause();
}
}
return true;
}
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else if (ea.getKey()=='r')
{
for(ImageStreamList::iterator itr=_imageStreamList.begin();
itr!=_imageStreamList.end();
++itr)
{
std::cout<<"Restart"<<std::endl;
(*itr)->rewind();
(*itr)->play();
}
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return true;
}
else if (ea.getKey()=='L')
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{
for(ImageStreamList::iterator itr=_imageStreamList.begin();
itr!=_imageStreamList.end();
++itr)
{
if ( (*itr)->getLoopingMode() == osg::ImageStream::LOOPING)
{
std::cout<<"Toggle Looping Off"<<std::endl;
(*itr)->setLoopingMode( osg::ImageStream::NO_LOOPING );
}
else
{
std::cout<<"Toggle Looping On"<<std::endl;
(*itr)->setLoopingMode( osg::ImageStream::LOOPING );
}
}
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return true;
}
return false;
}
default:
return false;
}
return false;
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}
void MovieEventHandler::getUsage(osg::ApplicationUsage& usage) const
{
usage.addKeyboardMouseBinding("p","Play/Pause movie");
usage.addKeyboardMouseBinding("r","Restart movie");
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usage.addKeyboardMouseBinding("l","Toggle looping of movie");
}
osg::Geometry* myCreateTexturedQuadGeometry(const osg::Vec3& pos,float width,float height, osg::Image* image, bool useTextureRectangle, bool xyPlane, bool option_flip)
{
bool flip = image->getOrigin()==osg::Image::TOP_LEFT;
if (option_flip) flip = !flip;
if (useTextureRectangle)
{
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osg::Geometry* pictureQuad = osg::createTexturedQuadGeometry(pos,
osg::Vec3(width,0.0f,0.0f),
xyPlane ? osg::Vec3(0.0f,height,0.0f) : osg::Vec3(0.0f,0.0f,height),
0.0f, flip ? image->t() : 0.0, image->s(), flip ? 0.0 : image->t());
osg::TextureRectangle* texture = new osg::TextureRectangle(image);
texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
pictureQuad->getOrCreateStateSet()->setTextureAttributeAndModes(0,
texture,
osg::StateAttribute::ON);
return pictureQuad;
}
else
{
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osg::Geometry* pictureQuad = osg::createTexturedQuadGeometry(pos,
osg::Vec3(width,0.0f,0.0f),
xyPlane ? osg::Vec3(0.0f,height,0.0f) : osg::Vec3(0.0f,0.0f,height),
0.0f, flip ? 1.0f : 0.0f , 1.0f, flip ? 0.0f : 1.0f);
osg::Texture2D* texture = new osg::Texture2D(image);
texture->setResizeNonPowerOfTwoHint(false);
texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR);
texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
pictureQuad->getOrCreateStateSet()->setTextureAttributeAndModes(0,
texture,
osg::StateAttribute::ON);
return pictureQuad;
}
}
#if USE_SDL
class SDLAudioSink : public osg::AudioSink
{
public:
SDLAudioSink(osg::AudioStream* audioStream):
_playing(false),
_audioStream(audioStream) {}
~SDLAudioSink();
virtual void startPlaying();
virtual bool playing() const { return _playing; }
bool _playing;
osg::observer_ptr<osg::AudioStream> _audioStream;
};
#endif
int main(int argc, char** argv)
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" example demonstrates the use of ImageStream for rendering movies as textures.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
arguments.getApplicationUsage()->addCommandLineOption("--texture2D","Use Texture2D rather than TextureRectangle.");
arguments.getApplicationUsage()->addCommandLineOption("--shader","Use shaders to post process the video.");
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arguments.getApplicationUsage()->addCommandLineOption("--interactive","Use camera manipulator to allow movement around movie.");
arguments.getApplicationUsage()->addCommandLineOption("--flip","Flip the movie so top becomes bottom.");
#if defined(WIN32) || defined(__APPLE__)
arguments.getApplicationUsage()->addCommandLineOption("--devices","Print the Video input capability via QuickTime and exit.");
#endif
bool useTextureRectangle = true;
bool useShader = false;
// construct the viewer.
osgViewer::Viewer viewer(arguments);
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if (arguments.argc()<=1)
{
arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
return 1;
}
#if defined(WIN32) || defined(__APPLE__)
// if user requests devices video capability.
if (arguments.read("-devices") || arguments.read("--devices"))
{
// Force load QuickTime plugin, probe video capability, exit
osgDB::readImageFile("devices.live");
return 1;
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}
#endif
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while (arguments.read("--texture2D")) useTextureRectangle=false;
while (arguments.read("--shader")) useShader=true;
bool mouseTracking = false;
while (arguments.read("--mouse")) mouseTracking=true;
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
bool fullscreen = !arguments.read("--interactive");
bool flip = arguments.read("--flip");
osg::ref_ptr<osg::Geode> geode = new osg::Geode;
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osg::StateSet* stateset = geode->getOrCreateStateSet();
stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
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if (useShader)
{
//useTextureRectangle = false;
static const char *shaderSourceTextureRec = {
"uniform vec4 cutoff_color;\n"
"uniform samplerRect movie_texture;\n"
"void main(void)\n"
"{\n"
" vec4 texture_color = textureRect(movie_texture, gl_TexCoord[0].st); \n"
" if (all(lessThanEqual(texture_color,cutoff_color))) discard; \n"
" gl_FragColor = texture_color;\n"
"}\n"
};
static const char *shaderSourceTexture2D = {
"uniform vec4 cutoff_color;\n"
"uniform sampler2D movie_texture;\n"
"void main(void)\n"
"{\n"
" vec4 texture_color = texture2D(movie_texture, gl_TexCoord[0].st); \n"
" if (all(lessThanEqual(texture_color,cutoff_color))) discard; \n"
" gl_FragColor = texture_color;\n"
"}\n"
};
osg::Program* program = new osg::Program;
program->addShader(new osg::Shader(osg::Shader::FRAGMENT,
useTextureRectangle ? shaderSourceTextureRec : shaderSourceTexture2D));
stateset->addUniform(new osg::Uniform("cutoff_color",osg::Vec4(0.1f,0.1f,0.1f,1.0f)));
stateset->addUniform(new osg::Uniform("movie_texture",0));
stateset->setAttribute(program);
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}
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osg::Vec3 pos(0.0f,0.0f,0.0f);
osg::Vec3 topleft = pos;
osg::Vec3 bottomright = pos;
bool xyPlane = fullscreen;
bool useAudioSink = false;
while(arguments.read("--audio")) { useAudioSink = true; }
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#if USE_SDL
unsigned int numAudioStreamsEnabled = 0;
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#endif
for(int i=1;i<arguments.argc();++i)
{
if (arguments.isString(i))
{
osg::Image* image = osgDB::readImageFile(arguments[i]);
osg::ImageStream* imagestream = dynamic_cast<osg::ImageStream*>(image);
if (imagestream)
{
osg::ImageStream::AudioStreams& audioStreams = imagestream->getAudioStreams();
if (useAudioSink && !audioStreams.empty())
{
osg::AudioStream* audioStream = audioStreams[0].get();
osg::notify(osg::NOTICE)<<"AudioStream read ["<<audioStream->getName()<<"]"<<std::endl;
#if USE_SDL
if (numAudioStreamsEnabled==0)
{
audioStream->setAudioSink(new SDLAudioSink(audioStream));
++numAudioStreamsEnabled;
}
#endif
}
imagestream->play();
}
if (image)
{
osg::notify(osg::NOTICE)<<"image->s()"<<image->s()<<" image-t()="<<image->t()<<" aspectRatio="<<image->getPixelAspectRatio()<<std::endl;
float width = image->s() * image->getPixelAspectRatio();
float height = image->t();
osg::ref_ptr<osg::Drawable> drawable = myCreateTexturedQuadGeometry(pos, width, height,image, useTextureRectangle, xyPlane, flip);
if (image->isImageTranslucent())
{
osg::notify(osg::NOTICE)<<"Transparent movie, enabling blending."<<std::endl;
drawable->getOrCreateStateSet()->setMode(GL_BLEND, osg::StateAttribute::ON);
drawable->getOrCreateStateSet()->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
}
geode->addDrawable(drawable.get());
bottomright = pos + osg::Vec3(width,height,0.0f);
if (xyPlane) pos.y() += height*1.05f;
else pos.z() += height*1.05f;
}
else
{
std::cout<<"Unable to read file "<<arguments[i]<<std::endl;
}
}
}
// set the scene to render
viewer.setSceneData(geode.get());
if (viewer.getSceneData()==0)
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
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// pass the model to the MovieEventHandler so it can pick out ImageStream's to manipulate.
MovieEventHandler* meh = new MovieEventHandler();
meh->setMouseTracking( mouseTracking );
meh->set( viewer.getSceneData() );
viewer.addEventHandler( meh );
viewer.addEventHandler( new osgViewer::StatsHandler );
viewer.addEventHandler( new osgGA::StateSetManipulator( viewer.getCamera()->getOrCreateStateSet() ) );
viewer.addEventHandler( new osgViewer::WindowSizeHandler );
// add the record camera path handler
viewer.addEventHandler(new osgViewer::RecordCameraPathHandler);
// report any errors if they have occurred when parsing the program arguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
if (fullscreen)
{
viewer.realize();
viewer.getCamera()->setClearColor(osg::Vec4(0.0f,0.0f,0.0f,1.0f));
float screenAspectRatio = 1280.0f/1024.0f;
osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
if (wsi)
{
unsigned int width, height;
wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
screenAspectRatio = float(width) / float(height);
}
float modelAspectRatio = (bottomright.x()-topleft.x())/(bottomright.y()-topleft.y());
viewer.getCamera()->setViewMatrix(osg::Matrix::identity());
osg::Vec3 center = (bottomright + topleft)*0.5f;
osg::Vec3 dx(bottomright.x()-center.x(), 0.0f, 0.0f);
osg::Vec3 dy(0.0f, topleft.y()-center.y(), 0.0f);
float ratio = modelAspectRatio/screenAspectRatio;
if (ratio>1.0f)
{
// use model width as the control on model size.
bottomright = center + dx - dy * ratio;
topleft = center - dx + dy * ratio;
}
else
{
// use model height as the control on model size.
bottomright = center + dx / ratio - dy;
topleft = center - dx / ratio + dy;
}
viewer.getCamera()->setProjectionMatrixAsOrtho2D(topleft.x(),bottomright.x(),topleft.y(),bottomright.y());
while(!viewer.done())
{
viewer.frame();
}
return 0;
}
else
{
// create the windows and run the threads.
return viewer.run();
}
}
#if USE_SDL
#include "SDL.h"
static void soundReadCallback(void * user_data, uint8_t * data, int datalen)
{
SDLAudioSink * sink = reinterpret_cast<SDLAudioSink*>(user_data);
osg::ref_ptr<osg::AudioStream> as = sink->_audioStream.get();
if (as.valid())
{
as->consumeAudioBuffer(data, datalen);
}
}
SDLAudioSink::~SDLAudioSink()
{
if (_playing)
{
SDL_PauseAudio(1);
SDL_CloseAudio();
osg::notify(osg::NOTICE)<<"~SDLAudioSink() destructor, but still playing"<<std::endl;
}
}
void SDLAudioSink::startPlaying()
{
_playing = true;
osg::notify(osg::NOTICE)<<"SDLAudioSink()::startPlaying()"<<std::endl;
osg::notify(osg::NOTICE)<<" audioFrequency()="<<_audioStream->audioFrequency()<<std::endl;
osg::notify(osg::NOTICE)<<" audioNbChannels()="<<_audioStream->audioNbChannels()<<std::endl;
osg::notify(osg::NOTICE)<<" audioSampleFormat()="<<_audioStream->audioSampleFormat()<<std::endl;
SDL_AudioSpec specs = { 0 };
SDL_AudioSpec wanted_specs = { 0 };
wanted_specs.freq = _audioStream->audioFrequency();
wanted_specs.format = AUDIO_S16SYS;
wanted_specs.channels = _audioStream->audioNbChannels();
wanted_specs.silence = 0;
wanted_specs.samples = 1024;
wanted_specs.callback = soundReadCallback;
wanted_specs.userdata = this;
if (SDL_OpenAudio(&wanted_specs, &specs) < 0)
throw "SDL_OpenAudio() failed (" + std::string(SDL_GetError()) + ")";
SDL_PauseAudio(0);
}
#endif