OpenSceneGraph/include/osgAnimation/StackedRotateAxisElement

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/* -*-c++-*-
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* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
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* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_STACKED_ROTATE_AXIS_ELEMENT
#define OSGANIMATION_STACKED_ROTATE_AXIS_ELEMENT 1
#include <osgAnimation/Export>
#include <osgAnimation/StackedTransformElement>
#include <osgAnimation/Target>
#include <osg/Vec3>
namespace osgAnimation
{
class OSGANIMATION_EXPORT StackedRotateAxisElement : public StackedTransformElement
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{
public:
META_Object(osgAnimation, StackedRotateAxisElement);
StackedRotateAxisElement();
StackedRotateAxisElement(const StackedRotateAxisElement&, const osg::CopyOp&);
StackedRotateAxisElement(const std::string& name, const osg::Vec3& axis, double angle);
StackedRotateAxisElement(const osg::Vec3& axis, double angle);
void applyToMatrix(osg::Matrix& matrix) const;
osg::Matrix getAsMatrix() const;
bool isIdentity() const { return (_angle == 0); }
void update(float t = 0.0);
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const osg::Vec3& getAxis() const;
double getAngle() const;
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void setAxis(const osg::Vec3&);
void setAngle(double);
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virtual Target* getOrCreateTarget();
virtual Target* getTarget() {return _target.get();}
virtual const Target* getTarget() const {return _target.get();}
protected:
osg::Vec3 _axis;
double _angle;
osg::ref_ptr<FloatTarget> _target;
};
}
#endif