OpenSceneGraph/src/osgPlugins/ive/Uniform.cpp

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/**********************************************************************
*
* FILE: Uniform.cpp
*
* DESCRIPTION: Read/Write osg::Uniform in binary format to disk.
*
* CREATED BY: Auto generated by iveGenerated
* and later modified by Rune Schmidt Jensen.
*
* HISTORY: Created 20.3.2003
*
* Copyright 2003 VR-C
**********************************************************************/
#include "Exception.h"
#include "Uniform.h"
#include "Object.h"
using namespace ive;
void Uniform::write(DataOutputStream* out){
// Write Uniform's identification.
out->writeInt(IVEUNIFORM);
// If the osg class is inherited by any other class we should also write this to file.
osg::Object* obj = dynamic_cast<osg::Object*>(this);
if(obj)
{
((ive::Object*)(obj))->write(out);
}
else
throw Exception("Uniform::write(): Could not cast this osg::Uniform to an osg::Object.");
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out->writeInt(getType());
out->writeString(getName());
}
void Uniform::read(DataInputStream* in)
{
// Read Uniform's identification.
int id = in->peekInt();
if(id == IVEUNIFORM)
{
// Read Uniform's identification.
id = in->readInt();
// If the osg class is inherited by any other class we should also read this from file.
osg::Object* obj = dynamic_cast<osg::Object*>(this);
if(obj)
{
((ive::Object*)(obj))->read(in);
}
else
throw Exception("Uniform::read(): Could not cast this osg::Uniform to an osg::Object.");
}
else
{
throw Exception("Uniform::read(): Expected Uniform identification.");
}
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setType(static_cast<Type>(in->readInt()));
setName(in->readString());
}