OpenSceneGraph/include/osgIntrospection/Reflection

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#ifndef OSGINTROSPECTION_REFLECTION_
#define OSGINTROSPECTION_REFLECTION_
#include <osgIntrospection/Export>
#include <typeinfo>
#include <map>
/// This macro emulates the behavior of the standard typeid operator,
/// returning the Type object associated to the type of the given
/// expression.
#define typeof(expr) osgIntrospection::Reflection::getType(typeid(expr))
namespace osgIntrospection
{
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class Type;
/// This predicate compares two instances of std::type_info for equality.
/// Note that we can't rely on default pointer comparison because it is
/// not guaranteed that &typeid(T) always returns the same pointer for a
/// given T (thanks Andrew Koenig).
struct TypeInfoCmp
{
bool operator()(const std::type_info *t1, const std::type_info *t2) const
{
return t1->before(*t2) != 0;
}
};
/// A map of types, indexed by their associated type_info structure.
typedef std::map<const std::type_info *, Type *, TypeInfoCmp> TypeMap;
/// This class provides basic reflection services such as registration
/// of new types and queries on the global type map.
class OSGINTROSPECTION_EXPORT Reflection
{
public:
/// Returns the Type object associated to the given type_info
/// structure. If the type hasn't been created yet it is
/// automatically created and added to the global type map.
/// Please note that such type will have the status of
/// "declared", you still need to give details about it through
/// a Reflector class before you can query it.
static const Type &getType(const std::type_info &ti);
/// Finds a Type object given its qualified name, which must
/// be identical to the qualified name returned by that Type's
/// getQualifiedName() method. If the type hasn't been created
/// yet, an exception is thrown.
static const Type &getType(const std::string &qname);
/// Returns the global map of types.
static const TypeMap &getTypes();
/// Return the Type object associated to the C++ type 'void'.
/// This is a shortcut for typeof(void), which may be slow if
/// the type map is large.
static const Type &type_void();
private:
template<typename C> friend class Reflector;
struct StaticData
{
TypeMap typemap;
const Type *type_void;
};
static StaticData &getOrCreateStaticData();
static Type *registerType(const std::type_info &ti);
static Type *registerOrReplaceType(const std::type_info &ti);
private:
static StaticData *staticdata__;
};
}
#endif