OpenSceneGraph/examples/osgcluster/receiver.h

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#ifndef __RECEIVER_H
#define __RECEIVER_H
////////////////////////////////////////////////////////////
// Receiver.h
//
// Class definition for the recipient of a broadcasted message
//
#ifndef WIN32
#include <netinet/in.h>
#endif
class Receiver
{
public :
Receiver();
~Receiver();
// setBuffer defines the buffer into which the broadcasted
// message will be received.
void setBuffer( void *buffer, const unsigned int size );
// Define what port to listen and bind to
void setPort( const short port );
// Sync does a blocking wait to recieve next message
void sync( void );
private :
bool init( void );
private :
#if defined (WIN32)
SOCKET _so;
#else
int _so;
#endif
#if defined (WIN32)
SOCKADDR_IN saddr;
#else
struct sockaddr_in saddr;
#endif
bool _initialized;
short _port;
void *_buffer;
unsigned int _buffer_size;
};
#endif