OpenSceneGraph/src/osg/TextureCubeMap.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/GLExtensions>
#include <osg/ref_ptr>
#include <osg/Image>
#include <osg/State>
#include <osg/TextureCubeMap>
#include <osg/Notify>
#include <osg/GLU>
using namespace osg;
static GLenum faceTarget[6] =
{
GL_TEXTURE_CUBE_MAP_POSITIVE_X,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
};
TextureCubeMap::TextureCubeMap():
_textureWidth(0),
_textureHeight(0),
_numMipmapLevels(0)
{
setUseHardwareMipMapGeneration(false);
}
TextureCubeMap::TextureCubeMap(const TextureCubeMap& text,const CopyOp& copyop):
Texture(text,copyop),
_textureWidth(text._textureWidth),
_textureHeight(text._textureHeight),
_numMipmapLevels(text._numMipmapLevels),
_subloadCallback(text._subloadCallback)
{
setImage(0, copyop(text._images[0].get()));
setImage(1, copyop(text._images[1].get()));
setImage(2, copyop(text._images[2].get()));
setImage(3, copyop(text._images[3].get()));
setImage(4, copyop(text._images[4].get()));
setImage(5, copyop(text._images[5].get()));
}
TextureCubeMap::~TextureCubeMap()
{
setImage(0, NULL);
setImage(1, NULL);
setImage(2, NULL);
setImage(3, NULL);
setImage(4, NULL);
setImage(5, NULL);
}
int TextureCubeMap::compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Parameter macros below.
COMPARE_StateAttribute_Types(TextureCubeMap,sa)
bool noImages = true;
for (int n=0; n<6; n++)
{
if (noImages && _images[n].valid()) noImages = false;
if (noImages && rhs._images[n].valid()) noImages = false;
if (_images[n]!=rhs._images[n]) // smart pointer comparison.
{
if (_images[n].valid())
{
if (rhs._images[n].valid())
{
int result = _images[n]->compare(*rhs._images[n]);
if (result!=0) return result;
}
else
{
return 1; // valid lhs._image is greater than null.
}
}
else if (rhs._images[n].valid())
{
return -1; // valid rhs._image is greater than null.
}
}
}
if (noImages)
{
// no image attached to either Texture2D
// but could these textures already be downloaded?
// check the _textureObjectBuffer to see if they have been
// downloaded
int result = compareTextureObjects(rhs);
if (result!=0) return result;
}
int result = compareTexture(rhs);
if (result!=0) return result;
// compare each parameter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_textureWidth)
COMPARE_StateAttribute_Parameter(_textureHeight)
COMPARE_StateAttribute_Parameter(_subloadCallback)
return 0; // passed all the above comparison macros, must be equal.
}
void TextureCubeMap::setImage(unsigned int face, Image* image)
{
if (_images[face] == image) return;
unsigned numImageRequireUpdateBefore = 0;
for (unsigned int i=0; i<getNumImages(); ++i)
{
if (_images[i].valid() && _images[i]->requiresUpdateCall()) ++numImageRequireUpdateBefore;
}
if (_images[face].valid())
{
_images[face]->removeClient(this);
}
_images[face] = image;
_modifiedCount[face].setAllElementsTo(0);
if (_images[face].valid())
{
_images[face]->addClient(this);
}
// find out if we need to reset the update callback to handle the animation of image
unsigned numImageRequireUpdateAfter = 0;
for (unsigned int i=0; i<getNumImages(); ++i)
{
if (_images[i].valid() && _images[i]->requiresUpdateCall()) ++numImageRequireUpdateAfter;
}
if (numImageRequireUpdateBefore>0)
{
if (numImageRequireUpdateAfter==0)
{
setUpdateCallback(0);
setDataVariance(osg::Object::STATIC);
}
}
else if (numImageRequireUpdateAfter>0)
{
setUpdateCallback(new Image::UpdateCallback());
setDataVariance(osg::Object::DYNAMIC);
}
}
Image* TextureCubeMap::getImage(unsigned int face)
{
return _images[face].get();
}
const Image* TextureCubeMap::getImage(unsigned int face) const
{
return _images[face].get();
}
bool TextureCubeMap::imagesValid() const
{
for (int n=0; n<6; n++)
{
if (!_images[n].valid() || !_images[n]->data())
return false;
}
return true;
}
void TextureCubeMap::computeInternalFormat() const
{
if (imagesValid()) computeInternalFormatWithImage(*_images[0]);
else computeInternalFormatType();
}
void TextureCubeMap::apply(State& state) const
{
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
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const unsigned int contextID = state.getContextID();
Texture::TextureObjectManager* tom = Texture::getTextureObjectManager(contextID).get();
ElapsedTime elapsedTime(&(tom->getApplyTime()));
tom->getNumberApplied()++;
const GLExtensions* extensions = state.get<GLExtensions>();
if (!extensions->isCubeMapSupported)
return;
// get the texture object for the current contextID.
TextureObject* textureObject = getTextureObject(contextID);
if (textureObject)
{
const osg::Image* image = _images[0].get();
if (image && getModifiedCount(0, contextID) != image->getModifiedCount())
{
// compute the internal texture format, this set the _internalFormat to an appropriate value.
computeInternalFormat();
GLsizei new_width, new_height, new_numMipmapLevels;
// compute the dimensions of the texture.
computeRequiredTextureDimensions(state, *image, new_width, new_height, new_numMipmapLevels);
if (!textureObject->match(GL_TEXTURE_CUBE_MAP, new_numMipmapLevels, _internalFormat, new_width, new_height, 1, _borderWidth))
{
Texture::releaseTextureObject(contextID, _textureObjectBuffer[contextID].get());
_textureObjectBuffer[contextID] = 0;
textureObject = 0;
}
}
}
if (textureObject)
{
textureObject->bind();
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if (getTextureParameterDirty(state.getContextID())) applyTexParameters(GL_TEXTURE_CUBE_MAP,state);
if (_subloadCallback.valid())
{
_subloadCallback->subload(*this,state);
}
else
{
for (int n=0; n<6; n++)
{
const osg::Image* image = _images[n].get();
if (image && getModifiedCount((Face)n,contextID) != image->getModifiedCount())
{
applyTexImage2D_subload( state, faceTarget[n], _images[n].get(), _textureWidth, _textureHeight, _internalFormat, _numMipmapLevels);
getModifiedCount((Face)n,contextID) = image->getModifiedCount();
}
}
}
}
else if (_subloadCallback.valid())
{
_textureObjectBuffer[contextID] = textureObject = generateTextureObject(this, contextID,GL_TEXTURE_CUBE_MAP);
textureObject->bind();
applyTexParameters(GL_TEXTURE_CUBE_MAP,state);
_subloadCallback->load(*this,state);
// in theory the following line is redundent, but in practice
// have found that the first frame drawn doesn't apply the textures
// unless a second bind is called?!!
// perhaps it is the first glBind which is not required...
//glBindTexture( GL_TEXTURE_CUBE_MAP, handle );
}
else if (imagesValid())
{
// compute the internal texture format, this set the _internalFormat to an appropriate value.
computeInternalFormat();
// compute the dimensions of the texture.
computeRequiredTextureDimensions(state,*_images[0],_textureWidth, _textureHeight, _numMipmapLevels);
// cubemap textures must have square dimensions
if( _textureWidth != _textureHeight )
{
_textureWidth = _textureHeight = minimum( _textureWidth , _textureHeight );
}
textureObject = generateTextureObject(
this, contextID,GL_TEXTURE_CUBE_MAP,_numMipmapLevels,_internalFormat,_textureWidth,_textureHeight,1,0);
textureObject->bind();
applyTexParameters(GL_TEXTURE_CUBE_MAP,state);
for (int n=0; n<6; n++)
{
const osg::Image* image = _images[n].get();
if (image)
{
if (textureObject->isAllocated())
{
applyTexImage2D_subload( state, faceTarget[n], image, _textureWidth, _textureHeight, _internalFormat, _numMipmapLevels);
}
else
{
applyTexImage2D_load( state, faceTarget[n], image, _textureWidth, _textureHeight, _numMipmapLevels);
}
getModifiedCount((Face)n,contextID) = image->getModifiedCount();
}
}
_textureObjectBuffer[contextID] = textureObject;
// unref image data?
if (isSafeToUnrefImageData(state))
{
TextureCubeMap* non_const_this = const_cast<TextureCubeMap*>(this);
for (int n=0; n<6; n++)
{
if (_images[n].valid() && _images[n]->getDataVariance()==STATIC)
{
non_const_this->_images[n] = NULL;
}
}
}
}
else if ( (_textureWidth!=0) && (_textureHeight!=0) && (_internalFormat!=0) )
{
_textureObjectBuffer[contextID] = textureObject = generateTextureObject(
this, contextID,GL_TEXTURE_CUBE_MAP,_numMipmapLevels,_internalFormat,_textureWidth,_textureHeight,1,0);
textureObject->bind();
applyTexParameters(GL_TEXTURE_CUBE_MAP,state);
for (int n=0; n<6; n++)
{
// no image present, but dimensions at set so less create the texture
glTexImage2D( faceTarget[n], 0, _internalFormat,
_textureWidth, _textureHeight, _borderWidth,
_sourceFormat ? _sourceFormat : _internalFormat,
_sourceType ? _sourceType : GL_UNSIGNED_BYTE,
0);
}
}
else
{
glBindTexture( GL_TEXTURE_CUBE_MAP, 0 );
}
// if texture object is now valid and we have to allocate mipmap levels, then
if (textureObject != 0 && _texMipmapGenerationDirtyList[contextID])
{
generateMipmap(state);
}
}
void TextureCubeMap::copyTexSubImageCubeMap(State& state, int face, int xoffset, int yoffset, int x, int y, int width, int height )
{
const unsigned int contextID = state.getContextID();
const GLExtensions* extensions = state.get<GLExtensions>();
if (!extensions->isCubeMapSupported)
return;
if (_internalFormat==0) _internalFormat=GL_RGBA;
// get the texture object for the current contextID.
TextureObject* textureObject = getTextureObject(contextID);
if (!textureObject)
{
if (_textureWidth==0) _textureWidth = width;
if (_textureHeight==0) _textureHeight = height;
// create texture object.
apply(state);
textureObject = getTextureObject(contextID);
if (!textureObject)
{
// failed to create texture object
OSG_NOTICE<<"Warning : failed to create TextureCubeMap texture obeject, copyTexSubImageCubeMap abondoned."<<std::endl;
return;
}
}
GLenum target = faceTarget[face];
if (textureObject)
{
// we have a valid image
textureObject->bind();
applyTexParameters(GL_TEXTURE_CUBE_MAP, state);
bool needHardwareMipMap = (_min_filter != LINEAR && _min_filter != NEAREST);
bool hardwareMipMapOn = false;
if (needHardwareMipMap)
{
hardwareMipMapOn = isHardwareMipmapGenerationEnabled(state);
if (!hardwareMipMapOn)
{
// have to switch off mip mapping
OSG_NOTICE<<"Warning: TextureCubeMap::copyTexImage2D(,,,,) switch off mip mapping as hardware support not available."<<std::endl;
_min_filter = LINEAR;
}
}
GenerateMipmapMode mipmapResult = mipmapBeforeTexImage(state, hardwareMipMapOn);
glCopyTexSubImage2D( target , 0, xoffset, yoffset, x, y, width, height);
mipmapAfterTexImage(state, mipmapResult);
// inform state that this texture is the current one bound.
state.haveAppliedTextureAttribute(state.getActiveTextureUnit(), this);
}
}
void TextureCubeMap::allocateMipmap(State& state) const
{
const unsigned int contextID = state.getContextID();
// get the texture object for the current contextID.
TextureObject* textureObject = getTextureObject(contextID);
if (textureObject && _textureWidth != 0 && _textureHeight != 0)
{
// bind texture
textureObject->bind();
// compute number of mipmap levels
int width = _textureWidth;
int height = _textureHeight;
int numMipmapLevels = Image::computeNumberOfMipmapLevels(width, height);
// we do not reallocate the level 0, since it was already allocated
width >>= 1;
height >>= 1;
for( GLsizei k = 1; k < numMipmapLevels && (width || height); k++)
{
if (width == 0)
width = 1;
if (height == 0)
height = 1;
for (int n=0; n<6; n++)
{
glTexImage2D( faceTarget[n], k, _internalFormat,
width, height, _borderWidth,
_sourceFormat ? _sourceFormat : _internalFormat,
_sourceType ? _sourceType : GL_UNSIGNED_BYTE,
0);
}
width >>= 1;
height >>= 1;
}
// inform state that this texture is the current one bound.
state.haveAppliedTextureAttribute(state.getActiveTextureUnit(), this);
}
}