57 lines
1.5 KiB
Plaintext
57 lines
1.5 KiB
Plaintext
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGUI_COLORPALETTE
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#define OSGUI_COLORPALETTE
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#include <osg/Object>
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#include <osg/Vec4>
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#include <osgUI/Export>
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namespace osgUI
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{
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class OSGUI_EXPORT ColorPalette : public osg::Object
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{
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public:
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ColorPalette();
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ColorPalette(const ColorPalette& cp, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgUI, ColorPalette);
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typedef std::vector<osg::Vec4f> Colors;
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void setColors(const Colors& colors) { _colors = colors; }
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Colors& getColors() { return _colors; }
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const Colors& getColors() const { return _colors; }
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typedef std::vector<std::string> Names;
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void setNames(const Names& names) { _names = names; }
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Names& getNames() { return _names; }
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const Names& getNames() const { return _names; }
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protected:
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virtual ~ColorPalette() {}
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Colors _colors;
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Names _names;
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};
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}
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#endif
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