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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
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#ifndef OSGDB_DATABASEPAGER
#define OSGDB_DATABASEPAGER 1
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#include <osg/NodeVisitor>
#include <osg/Group>
#include <osg/PagedLOD>
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#include <osg/Drawable>
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#include <osg/GraphicsThread>
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#include <OpenThreads/Thread>
#include <OpenThreads/Mutex>
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#include <OpenThreads/ScopedLock>
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#include <OpenThreads/Condition>
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#include <osgDB/SharedStateManager>
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#include <osgDB/ReaderWriter>
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#include <osgDB/Export>
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#include <map>
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#include <list>
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#include <algorithm>
#include <functional>
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namespace osgDB {
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/** Database paging class which manages the loading of files in a background thread,
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* and synchronizing of loaded models with the main scene graph.*/
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class OSGDB_EXPORT DatabasePager : public osg::NodeVisitor::DatabaseRequestHandler, public OpenThreads::Thread
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{
public :
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typedef OpenThreads::Thread::ThreadPriority ThreadPriority;
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DatabasePager();
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DatabasePager(const DatabasePager& rhs);
/** Create a shallow copy on the DatabasePager.*/
virtual DatabasePager* clone() const { return new DatabasePager(*this); }
/** get the prototype singleton used by DatabasePager::create().*/
static osg::ref_ptr<DatabasePager>& prototype();
/** create a DatabasePager by cloning DatabasePager::prototype().*/
static DatabasePager* create();
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/** Add a request to load a node file to end the the database request list.*/
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virtual void requestNodeFile(const std::string& fileName,osg::Group* group,
float priority, const osg::FrameStamp* framestamp);
virtual void requestNodeFile(const std::string& fileName,osg::Group* group,
float priority, const osg::FrameStamp* framestamp,
ReaderWriter::Options* loadOptions);
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/** Run does the database paging.*/
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virtual void run();
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/** Cancel the database pager thread.*/
virtual int cancel();
/** Clear all internally cached structures.*/
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virtual void clear();
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/** Set whether the database pager thread should be paused or not.*/
void setDatabasePagerThreadPause(bool pause);
/** Get whether the database pager thread should is paused or not.*/
bool getDatabasePagerThreadPause() const { return _databasePagerThreadPaused; }
/** Set whether new database request calls are accepted or ignored.*/
void setAcceptNewDatabaseRequests(bool acceptNewRequests) { _acceptNewRequests = acceptNewRequests; }
/** Get whether new database request calls are accepted or ignored.*/
bool getAcceptNewDatabaseRequests() const { return _acceptNewRequests; }
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/** Get the number of frames that are currently active.*/
int getNumFramesActive() const { return _numFramesActive; }
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/** Signal the database thread that the update, cull and draw has begun for a new frame.
* Note, this is called by the application so that the database pager can go to sleep while the CPU is busy on the main rendering threads. */
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virtual void signalBeginFrame(const osg::FrameStamp* framestamp);
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/** Signal the database thread that the update, cull and draw dispatch has completed.
* Note, this is called by the application so that the database pager can go to wake back up now the main rendering threads are iddle waiting for the next frame.*/
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virtual void signalEndFrame();
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/** Find all PagedLOD nodes in a subgraph and register them with
* the DatabasePager so it can keep track of expired nodes.
* note, should be only be called from the update thread. */
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virtual void registerPagedLODs(osg::Node* subgraph);
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/** Set whether the database pager should pre compile OpenGL objects before allowing
* them to be merged into the scene graph.
* Pre compilation helps reduce the chances of frame drops, but also slows the
* speed at which tiles are merged as they have to be compiled first.*/
void setDoPreCompile(bool flag) { _doPreCompile = flag; }
/** Get whether the database pager should pre compile OpenGL objects before allowing
* them to be merged into the scene graph.*/
bool getDoPreCompile() const { return _doPreCompile; }
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/** Set the target frame rate that the DatabasePager should assume.
* Typically one would set this to the value refresh rate of your display system i.e. 60Hz.
* Default value is 100.
* Usage notes. The TargetFrameRate and the MinimumTimeAvailableForGLCompileAndDeletePerFrame
* parameters are not directly used by DatabasePager, but are should be used as a guide for how
* long to set aside per frame for compiling and deleting OpenGL objects - ie. the value to use
* when calling DatabasePager::compileGLObjectgs(state,availableTime,). The longer amount of
* time to set aside cthe faster databases will be paged in but with increased chance of frame drops,
* the lower the amount of time the set aside the slower databases will paged it but with better
* chance of avoid any frame drops. The default values are chosen to achieve the later when running
* on a modern mid to high end PC.
* The way to compute the amount of available time use a scheme such as :
* availableTime = maximum(1.0/targetFrameRate - timeTakenDuringUpdateCullAndDraw, minimumTimeAvailableForGLCompileAndDeletePerFrame).
*/
void setTargetFrameRate(double tfr) { _targetFrameRate = tfr; }
/** Get the target frame rate that the DatabasePager should assume.*/
double getTargetFrameRate() const { return _targetFrameRate; }
/** Set the minimum amount of time (in seconds) that should be made available for compiling and delete OpenGL objects per frame.
* Default value is 0.001 (1 millisecond).
* For usage see notes in setTargetFrameRate.*/
void setMinimumTimeAvailableForGLCompileAndDeletePerFrame(double ta) { _minimumTimeAvailableForGLCompileAndDeletePerFrame = ta; }
/** Get the minimum amount of time that should be made available for compiling and delete OpenGL objects per frame.
* For usage see notes in setTargetFrameRate.*/
double getMinimumTimeAvailableForGLCompileAndDeletePerFrame() const { return _minimumTimeAvailableForGLCompileAndDeletePerFrame; }
/** Set the maximum number of OpenGL objects that the page should attempt to compile per frame.
* Note, Lower values reduces chances of a frame drop but lower the rate that database will be paged in at.
* Default value is 8. */
void setMaximumNumOfObjectsToCompilePerFrame(unsigned int num) { _maximumNumOfObjectsToCompilePerFrame = num; }
/** Get the maximum number of OpenGL objects that the page should attempt to compile per frame.*/
unsigned int getMaximumNumOfObjectsToCompilePerFrame() const { return _maximumNumOfObjectsToCompilePerFrame; }
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/** Set the amount of time that a subgraph will be kept without being visited in the cull traversal
* before being removed.*/
void setExpiryDelay(double expiryDelay) { _expiryDelay = expiryDelay; }
/** Get the amount of time that a subgraph will be kept without being visited in the cull traversal
* before being removed.*/
double getExpiryDelay() const { return _expiryDelay; }
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/** Set whether the removed subgraphs should be deleted in the database thread or not.*/
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void setDeleteRemovedSubgraphsInDatabaseThread(bool flag) { _deleteRemovedSubgraphsInDatabaseThread = flag; }
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/** Get whether the removed subgraphs should be deleted in the database thread or not.*/
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bool getDeleteRemovedSubgraphsInDatabaseThread() const { return _deleteRemovedSubgraphsInDatabaseThread; }
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enum DrawablePolicy
{
DO_NOT_MODIFY_DRAWABLE_SETTINGS,
USE_DISPLAY_LISTS,
USE_VERTEX_BUFFER_OBJECTS,
USE_VERTEX_ARRAYS
};
/** Set how loaded drawables should be handled w.r.t their display list/vertex buffer object/vertex array settings.*/
void setDrawablePolicy(DrawablePolicy policy) { _drawablePolicy = policy; }
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/** Get how loaded drawables should be handled w.r.t their display list/vertex buffer object/vertex array settings.*/
DrawablePolicy getDrawablePolicy() const { return _drawablePolicy; }
/** Set whether newly loaded textures should have their UnrefImageDataAfterApply set to a specified value.*/
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void setUnrefImageDataAfterApplyPolicy(bool changeAutoUnRef, bool valueAutoUnRef) { _changeAutoUnRef = changeAutoUnRef; _valueAutoUnRef = valueAutoUnRef; }
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/** Get whether newly loaded textures should have their UnrefImageDataAfterApply set to a specified value.*/
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void getUnrefImageDataAfterApplyPolicy(bool& changeAutoUnRef, bool& valueAutoUnRef) const { changeAutoUnRef = _changeAutoUnRef; valueAutoUnRef = _valueAutoUnRef; }
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/** Set whether newly loaded textures should have their MaxAnisotopy set to a specified value.*/
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void setMaxAnisotropyPolicy(bool changeAnisotropy, float valueAnisotropy) { _changeAnisotropy = changeAnisotropy; _valueAnisotropy = valueAnisotropy; }
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/** Set whether newly loaded textures should have their MaxAnisotopy set to a specified value.*/
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void getMaxAnisotropyPolicy(bool& changeAnisotropy, float& valueAnisotropy) const { changeAnisotropy = _changeAnisotropy; valueAnisotropy = _valueAnisotropy; }
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/** Return true if there are pending updates to the scene graph that require a call to updateSceneGraph(double). */
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bool requiresUpdateSceneGraph() const;
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/** Merge the changes to the scene graph by calling calling removeExpiredSubgraphs then addLoadedDataToSceneGraph.
* Note, must only be called from single thread update phase. */
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virtual void updateSceneGraph(double currentFrameTime)
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{
removeExpiredSubgraphs(currentFrameTime);
addLoadedDataToSceneGraph(currentFrameTime);
}
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/** Turn the compilation of rendering objects for specified graphics context on (true) or off(false). */
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void setCompileGLObjectsForContextID(unsigned int contextID, bool on);
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/** Get whether the compilation of rendering objects for specified graphics context on (true) or off(false). */
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bool getCompileGLObjectsForContextID(unsigned int contextID);
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/** Return true if an external draw thread should call compileGLObjects(..) or not.*/
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bool requiresExternalCompileGLObjects(unsigned int contextID) const;
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/** Return true if there are pending compile operations that are required.
* If requiresCompileGLObjects() return true the application should call compileGLObjects() .*/
bool requiresCompileGLObjects() const;
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/** Compile the rendering objects (display lists,texture objects, VBO's) on loaded subgraph.
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* note, should only be called from the draw thread.
* Note, must only be called from a valid graphics context. */
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virtual void compileGLObjects(osg::State& state,double& availableTime);
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/** Compile the rendering objects (display lists,texture objects, VBO's) on loaded subgraph.
* note, should only be called from the draw thread.
* Note, must only be called from a valid graphics context. */
virtual void compileAllGLObjects(osg::State& state);
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/** Report how many items are in the _fileRequestList queue */
unsigned int getFileRequestListSize() const { return _fileRequestList.size(); }
/** Report how many items are in the _dataToCompileList queue */
unsigned int getDataToCompileListSize() const { return _dataToCompileList.size(); }
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/** Get the minimum time between the first request for a tile to be loaded and the time of its merge into the main scene graph.*/
double getMinimumTimeToMergeTile() const { return _minimumTimeToMergeTile; }
/** Get the maximum time between the first request for a tile to be loaded and the time of its merge into the main scene graph.*/
double getMaximumTimeToMergeTile() const { return _maximumTimeToMergeTile; }
/** Get the average time between the first request for a tile to be loaded and the time of its merge into the main scene graph.*/
double getAverageTimeToMergeTiles() const { return _totalTimeToMergeTiles/static_cast<double>(_numTilesMerges); }
/** Reset the Stats variables.*/
void resetStats();
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typedef std::list< osg::ref_ptr<osg::PagedLOD> > PagedLODList;
typedef std::set< osg::ref_ptr<osg::StateSet> > StateSetList;
typedef std::vector< osg::ref_ptr<osg::Drawable> > DrawableList;
typedef std::pair<StateSetList,DrawableList> DataToCompile;
typedef std::map< unsigned int, DataToCompile > DataToCompileMap;
typedef std::set<unsigned int> ActiveGraphicsContexts;
typedef std::vector< osg::observer_ptr<osg::GraphicsContext> > CompileGraphicsContexts;
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protected:
virtual ~DatabasePager();
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friend struct DatabaseRequest;
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struct DatabaseRequest : public osg::Referenced
{
DatabaseRequest():
_numOfRequests(0)
{}
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std::string _fileName;
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int _frameNumberFirstRequest;
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double _timestampFirstRequest;
float _priorityFirstRequest;
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int _frameNumberLastRequest;
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double _timestampLastRequest;
float _priorityLastRequest;
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unsigned int _numOfRequests;
osg::ref_ptr<osg::Group> _groupForAddingLoadedSubgraph;
osg::ref_ptr<osg::Node> _loadedModel;
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DataToCompileMap _dataToCompileMap;
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osg::ref_ptr<ReaderWriter::Options> _loadOptions;
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bool isRequestCurrent (int frameNumber) const
{
return frameNumber - _frameNumberLastRequest <= 1;
}
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};
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typedef std::vector< osg::ref_ptr<DatabaseRequest> > DatabaseRequestList;
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typedef std::vector< osg::ref_ptr<osg::Object> > ObjectList;
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// forward declare inner helper classes
class FindCompileableGLObjectsVisitor;
friend class FindCompileableGLObjectsVisitor;
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class MarkPagedLODsVisitor;
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class FindPagedLODsVisitor;
friend class FindPagedLODsVisitor;
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struct SortFileRequestFunctor;
friend struct SortFileRequestFunctor;
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OpenThreads::Mutex _run_mutex;
bool _startThreadCalled;
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osg::ref_ptr<osg::RefBlock> _databasePagerThreadBlock;
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inline void updateDatabasePagerThreadBlock()
{
_databasePagerThreadBlock->set(
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(!_fileRequestList.empty() || !_childrenToDeleteList.empty()) && !_databasePagerThreadPaused);
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}
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// Helper functions for determining if objects need to be
// compiled.
inline static bool isCompiled(const osg::Texture* texture,
unsigned int contextID)
{
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return( texture->getTextureObject(contextID) != NULL );
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}
// Is texture compiled for all active contexts?
inline bool isCompiled(osg::Texture* texture) const
{
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for (ActiveGraphicsContexts::const_iterator iter=_activeGraphicsContexts.begin();
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iter!=_activeGraphicsContexts.end(); ++iter )
{
if ( texture->getTextureObject(*iter) == NULL ) return false;
}
return true;
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}
inline static bool isCompiled(const osg::StateSet* stateSet,
unsigned int contextID)
{
for (unsigned i = 0;
i < stateSet->getTextureAttributeList().size();
++i)
{
const osg::Texture* texture
= dynamic_cast<const osg::Texture*>(stateSet->getTextureAttribute(i,osg::StateAttribute::TEXTURE));
if (texture && !isCompiled(texture, contextID))
return false;
}
return true;
}
inline bool isCompiled(osg::StateSet* stateSet)
{
for (unsigned i = 0;
i < stateSet->getTextureAttributeList().size();
++i)
{
osg::Texture* texture
= dynamic_cast<osg::Texture*>(stateSet->getTextureAttribute(i,osg::StateAttribute::TEXTURE));
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if (texture)
{
for (ActiveGraphicsContexts::iterator iter=_activeGraphicsContexts.begin();
iter!=_activeGraphicsContexts.end(); ++iter )
{
if ( texture->getTextureObject(*iter) == NULL ) return false;
}
}
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}
return true;
}
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inline static bool isCompiled(const osg::Drawable* drawable,
unsigned int contextID)
{
// Worry about vbos later
if (drawable->getUseDisplayList())
{
return drawable->getDisplayList(contextID) != 0;
}
return true;
}
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inline bool isCompiled(const osg::Drawable* drawable) const
{
if (drawable->getUseDisplayList())
{
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for (ActiveGraphicsContexts::const_iterator iter=_activeGraphicsContexts.begin();
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iter!=_activeGraphicsContexts.end(); ++iter )
{
if ( drawable->getDisplayList(*iter) == 0 ) return false;
}
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}
return true;
}
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/** Iterate through the active PagedLOD nodes children removing
* children which havn't been visited since specified expiryTime.
* note, should be only be called from the update thread. */
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virtual void removeExpiredSubgraphs(double currentFrameTime);
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/** Add the loaded data to the scene graph.*/
void addLoadedDataToSceneGraph(double currentFrameTime);
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bool _done;
bool _acceptNewRequests;
bool _databasePagerThreadPaused;
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int _numFramesActive;
mutable OpenThreads::Mutex _numFramesActiveMutex;
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int _frameNumber;
DatabaseRequestList _fileRequestList;
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mutable OpenThreads::Mutex _fileRequestListMutex;
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DatabaseRequestList _dataToCompileList;
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mutable OpenThreads::Mutex _dataToCompileListMutex;
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DrawablePolicy _drawablePolicy;
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bool _changeAutoUnRef;
bool _valueAutoUnRef;
bool _changeAnisotropy;
float _valueAnisotropy;
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bool _deleteRemovedSubgraphsInDatabaseThread;
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ObjectList _childrenToDeleteList;
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mutable OpenThreads::Mutex _childrenToDeleteListMutex;
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DatabaseRequestList _dataToMergeList;
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mutable OpenThreads::Mutex _dataToMergeListMutex;
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PagedLODList _pagedLODList;
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double _expiryDelay;
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ActiveGraphicsContexts _activeGraphicsContexts;
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// CompileGraphicsContexts _compileGraphicsContexts;
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bool _doPreCompile;
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double _targetFrameRate;
double _minimumTimeAvailableForGLCompileAndDeletePerFrame;
unsigned int _maximumNumOfObjectsToCompilePerFrame;
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double _minimumTimeToMergeTile;
double _maximumTimeToMergeTile;
double _totalTimeToMergeTiles;
unsigned int _numTilesMerges;
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struct CompileOperation : public osg::GraphicsOperation
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{
CompileOperation(DatabasePager* databasePager);
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virtual void operator () (osg::GraphicsContext* context);
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osg::observer_ptr<DatabasePager> _databasePager;
};
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};
}
#endif