2012-03-22 01:36:20 +08:00
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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2008-10-06 16:53:54 +08:00
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*
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2012-03-22 01:36:20 +08:00
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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2008-10-06 16:53:54 +08:00
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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2012-03-22 01:36:20 +08:00
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*
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2008-10-06 16:53:54 +08:00
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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2012-03-22 01:36:20 +08:00
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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2008-10-06 16:53:54 +08:00
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* OpenSceneGraph Public License for more details.
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*
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* ViewDependentShadow codes Copyright (C) 2008 Wojciech Lewandowski
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* Thanks to to my company http://www.ai.com.pl for allowing me free this work.
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*/
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#ifndef OSGSHADOW_CONVEXPOLYHEDRON
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#define OSGSHADOW_CONVEXPOLYHEDRON 1
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#include <osg/Geometry>
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#include <osg/Polytope>
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#include <osgShadow/Export>
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////////////////////////////////////////////////////////////////////////////////
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// Class based on CustomPolytope defined and used in osgSim::OverlayNode.cpp.
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// Honors should go to Robert Osfield for writing such useful piece of code.
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// First incarnations of my ConvexPolyhedron were derived from CustomPolytope.
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2012-03-22 01:36:20 +08:00
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// Later I made a number of modifications aimed at improving convex hull
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// precision of intersection & extrusion operations and ended up with code
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2008-10-06 16:53:54 +08:00
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// so mixed that I decided to rewrite it as separate class.
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////////////////////////////////////////////////////////////////////////////////
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namespace osgShadow {
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class OSGSHADOW_EXPORT ConvexPolyhedron
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{
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public:
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typedef std::vector<osg::Vec3d> Vertices;
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static const osg::Matrix & defaultMatrix;
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struct Face
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{
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std::string name;
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osg::Plane plane;
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Vertices vertices;
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};
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typedef std::list<Face> Faces;
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Faces _faces;
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ConvexPolyhedron( void ) { }
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ConvexPolyhedron( const osg::Matrix& matrix, const osg::Matrix& inverse,
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const osg::BoundingBox& bb = osg::BoundingBox(-1,-1,-1,1,1,1));
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Face& createFace() { _faces.push_back(Face()); return _faces.back(); }
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void clear() { _faces.clear(); }
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void setToUnitFrustum(bool withNear=true, bool withFar=true);
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void setToBoundingBox(const osg::BoundingBox& bb);
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void transform(const osg::Matrix& matrix, const osg::Matrix& inverse);
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void transformClip(const osg::Matrix& matrix, const osg::Matrix& inverse);
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bool mergeFaces
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( const Face & face0, const Face & face1, Face & face );
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2012-03-22 01:36:20 +08:00
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void mergeCoplanarFaces( const double & plane_normal_dot_tolerance = 0.0,
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const double & plane_distance_tolerance = 0.0 );
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void removeDuplicateVertices( void );
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static int pointsColinear
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( const osg::Vec3d & va, const osg::Vec3d & vb, const osg::Vec3d & vc,
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const double & edge_normal_dot_tolerance = 0.0,
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const double & null_edge_length_tolerance = 0.0 );
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static int isFacePolygonConvex( Face & face, bool ignoreCollinearVertices = true );
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bool checkCoherency
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( bool checkForNonConvexPolys = false, const char * errorPrefix = NULL );
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void cut(const osg::Polytope& polytope);
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void cut(const ConvexPolyhedron& polytope);
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void cut(const osg::Plane& plane, const std::string& name=std::string());
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void extrude( const osg::Vec3d & offset );
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void translate( const osg::Vec3d & offset );
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void getPolytope(osg::Polytope& polytope) const;
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void getPoints(Vertices& vertices) const;
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osg::BoundingBox computeBoundingBox( const osg::Matrix & m = osgShadow::ConvexPolyhedron::defaultMatrix ) const;
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osg::Geometry* buildGeometry( const osg::Vec4d& colorOutline,
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const osg::Vec4d& colorInside,
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osg::Geometry* useGeometry = NULL ) const;
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bool dumpGeometry( const Face * face = NULL,
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const osg::Plane * plane = NULL,
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ConvexPolyhedron * basehull = NULL,
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const char * filename = "convexpolyhedron.osg",
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const osg::Vec4d& colorOutline = osg::Vec4( 0,1,0,0.5 ),
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const osg::Vec4d& colorInside = osg::Vec4( 0,1,0,0.25 ),
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const osg::Vec4d& faceColorOutline = osg::Vec4( 0,0,1,0.5 ),
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const osg::Vec4d& faceColorInside = osg::Vec4( 0,0,1,0.25 ),
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const osg::Vec4d& planeColorOutline = osg::Vec4( 1,0,0,0.5 ),
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const osg::Vec4d& planeColorInside = osg::Vec4( 1,0,0,0.25 ),
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const osg::Vec4d& baseColorOutline = osg::Vec4( 0,0,0,0.5 ),
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const osg::Vec4d& baseColorInside = osg::Vec4( 0,0,0,0.25 ) ) const;
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};
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} // namespace osgShadow
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#endif
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