OpenSceneGraph/src/osgWrappers/osgUtil/Statistics.cpp

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// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
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#include <osg/Drawable>
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#include <osg/Geode>
#include <osg/Group>
#include <osg/LOD>
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#include <osg/Node>
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#include <osg/Switch>
#include <osg/Transform>
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#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osgUtil/Statistics>
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// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
TYPE_NAME_ALIAS(std::pair< unsigned int COMMA unsigned int >, osgUtil::Statistics::PrimitivePair);
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TYPE_NAME_ALIAS(std::map< GLenum COMMA osgUtil::Statistics::PrimitivePair >, osgUtil::Statistics::PrimitiveValueMap);
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TYPE_NAME_ALIAS(std::map< GLenum COMMA unsigned int >, osgUtil::Statistics::PrimitiveCountMap);
BEGIN_ENUM_REFLECTOR(osgUtil::Statistics::StatsType)
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I_EnumLabel(osgUtil::Statistics::STAT_NONE);
I_EnumLabel(osgUtil::Statistics::STAT_FRAMERATE);
I_EnumLabel(osgUtil::Statistics::STAT_GRAPHS);
I_EnumLabel(osgUtil::Statistics::STAT_PRIMS);
I_EnumLabel(osgUtil::Statistics::STAT_PRIMSPERVIEW);
I_EnumLabel(osgUtil::Statistics::STAT_PRIMSPERBIN);
I_EnumLabel(osgUtil::Statistics::STAT_DC);
I_EnumLabel(osgUtil::Statistics::STAT_RESTART);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgUtil::Statistics)
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I_BaseType(osg::PrimitiveFunctor);
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I_Constructor0(____Statistics,
"",
"");
I_Method0(void, reset,
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Properties::NON_VIRTUAL,
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__void__reset,
"",
"");
I_Method1(void, setType, IN, osgUtil::Statistics::StatsType, t,
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Properties::NON_VIRTUAL,
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__void__setType__StatsType,
"",
"");
I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec3 *, x,
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Properties::VIRTUAL,
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__void__setVertexArray__unsigned_int__C5_osg_Vec3_P1,
"Sets the array of vertices used to describe the primitives. ",
"Somehow mimics the OpenGL glVertexPointer() function.");
I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec2 *, x,
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Properties::VIRTUAL,
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__void__setVertexArray__unsigned_int__C5_osg_Vec2_P1,
"Sets the array of vertices used to describe the primitives. ",
"Somehow mimics the OpenGL glVertexPointer() function.");
I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec4 *, x,
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Properties::VIRTUAL,
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__void__setVertexArray__unsigned_int__C5_osg_Vec4_P1,
"Sets the array of vertices used to describe the primitives. ",
"Somehow mimics the OpenGL glVertexPointer() function.");
I_Method3(void, drawArrays, IN, GLenum, mode, IN, GLint, x, IN, GLsizei, count,
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Properties::VIRTUAL,
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__void__drawArrays__GLenum__GLint__GLsizei,
"Mimics the OpenGL glDrawArrays() function. ",
"");
I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLubyte *, x,
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Properties::VIRTUAL,
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__void__drawElements__GLenum__GLsizei__C5_GLubyte_P1,
"Mimics the OpenGL glDrawElements() function. ",
"");
I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLushort *, x,
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Properties::VIRTUAL,
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__void__drawElements__GLenum__GLsizei__C5_GLushort_P1,
"Mimics the OpenGL glDrawElements() function. ",
"");
I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLuint *, x,
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Properties::VIRTUAL,
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__void__drawElements__GLenum__GLsizei__C5_GLuint_P1,
"Mimics the OpenGL glDrawElements() function. ",
"");
I_Method1(void, begin, IN, GLenum, mode,
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Properties::VIRTUAL,
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__void__begin__GLenum,
"Mimics the OpenGL glBegin() function. ",
"");
I_Method0(void, vertex,
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Properties::NON_VIRTUAL,
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__void__vertex,
"",
"");
I_Method3(void, vertex, IN, float, x, IN, float, x, IN, float, x,
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Properties::VIRTUAL,
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__void__vertex__float__float__float,
"Mimics the OpenGL glVertex() \"family of functions\". ",
"");
I_Method1(void, vertex, IN, const osg::Vec3 &, x,
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Properties::VIRTUAL,
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__void__vertex__C5_osg_Vec3_R1,
"Mimics the OpenGL glVertex() \"family of functions\". ",
"");
I_Method1(void, vertex, IN, const osg::Vec2 &, x,
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Properties::VIRTUAL,
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__void__vertex__C5_osg_Vec2_R1,
"Mimics the OpenGL glVertex() \"family of functions\". ",
"");
I_Method1(void, vertex, IN, const osg::Vec4 &, x,
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Properties::VIRTUAL,
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__void__vertex__C5_osg_Vec4_R1,
"Mimics the OpenGL glVertex() \"family of functions\". ",
"");
I_Method2(void, vertex, IN, float, x, IN, float, x,
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Properties::VIRTUAL,
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__void__vertex__float__float,
"Mimics the OpenGL glVertex() \"family of functions\". ",
"");
I_Method4(void, vertex, IN, float, x, IN, float, x, IN, float, x, IN, float, x,
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Properties::VIRTUAL,
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__void__vertex__float__float__float__float,
"Mimics the OpenGL glVertex() \"family of functions\". ",
"");
I_Method0(void, end,
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Properties::VIRTUAL,
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__void__end,
"Mimics the OpenGL glEnd() function. ",
"");
I_Method0(void, addDrawable,
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Properties::NON_VIRTUAL,
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__void__addDrawable,
"",
"");
I_Method0(void, addMatrix,
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Properties::NON_VIRTUAL,
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__void__addMatrix,
"",
"");
I_Method1(void, addLight, IN, int, np,
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Properties::NON_VIRTUAL,
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__void__addLight__int,
"",
"");
I_Method1(void, addImpostor, IN, int, np,
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Properties::NON_VIRTUAL,
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__void__addImpostor__int,
"",
"");
I_Method0(int, getBins,
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Properties::NON_VIRTUAL,
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__int__getBins,
"",
"");
I_Method1(void, setDepth, IN, int, d,
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Properties::NON_VIRTUAL,
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__void__setDepth__int,
"",
"");
I_Method1(void, addBins, IN, int, np,
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Properties::NON_VIRTUAL,
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__void__addBins__int,
"",
"");
I_Method1(void, setBinNo, IN, int, n,
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Properties::NON_VIRTUAL,
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__void__setBinNo__int,
"",
"");
I_Method1(void, add, IN, const osgUtil::Statistics &, stats,
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Properties::NON_VIRTUAL,
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__void__add__C5_Statistics_R1,
"",
"");
I_Method0(osgUtil::Statistics::PrimitiveCountMap::iterator, GetPrimitivesBegin,
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Properties::NON_VIRTUAL,
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__PrimitiveCountMap_iterator__GetPrimitivesBegin,
"",
"");
I_Method0(osgUtil::Statistics::PrimitiveCountMap::iterator, GetPrimitivesEnd,
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Properties::NON_VIRTUAL,
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__PrimitiveCountMap_iterator__GetPrimitivesEnd,
"",
"");
I_SimpleProperty(int, BinNo,
0,
__void__setBinNo__int);
I_SimpleProperty(int, Bins,
__int__getBins,
0);
I_SimpleProperty(int, Depth,
0,
__void__setDepth__int);
I_SimpleProperty(osgUtil::Statistics::StatsType, Type,
0,
__void__setType__StatsType);
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I_PublicMemberProperty(int, numDrawables);
I_PublicMemberProperty(int, nummat);
I_PublicMemberProperty(int, nbins);
I_PublicMemberProperty(int, nlights);
I_PublicMemberProperty(int, depth);
I_PublicMemberProperty(int, _binNo);
I_PublicMemberProperty(osgUtil::Statistics::StatsType, stattype);
I_PublicMemberProperty(int, nimpostor);
I_PublicMemberProperty(unsigned int, _vertexCount);
I_PublicMemberProperty(osgUtil::Statistics::PrimitiveValueMap, _primitiveCount);
I_PublicMemberProperty(GLenum, _currentPrimitiveFunctorMode);
END_REFLECTOR
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TYPE_NAME_ALIAS(std::set< osg::Node * >, osgUtil::StatsVisitor::NodeSet);
TYPE_NAME_ALIAS(std::set< osg::Drawable * >, osgUtil::StatsVisitor::DrawableSet);
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TYPE_NAME_ALIAS(std::set< osg::StateSet * >, osgUtil::StatsVisitor::StateSetSet);
BEGIN_OBJECT_REFLECTOR(osgUtil::StatsVisitor)
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I_BaseType(osg::NodeVisitor);
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I_Constructor0(____StatsVisitor,
"",
"");
I_Method0(void, reset,
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Properties::VIRTUAL,
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__void__reset,
"Method to call to reset visitor. ",
"Useful if your visitor accumulates state during a traversal, and you plan to reuse the visitor. To flush that state for the next traversal: call reset() prior to each traversal. ");
I_Method1(void, apply, IN, osg::Node &, node,
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Properties::VIRTUAL,
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__void__apply__osg_Node_R1,
"",
"");
I_Method1(void, apply, IN, osg::Group &, node,
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Properties::VIRTUAL,
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__void__apply__osg_Group_R1,
"",
"");
I_Method1(void, apply, IN, osg::Transform &, node,
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Properties::VIRTUAL,
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__void__apply__osg_Transform_R1,
"",
"");
I_Method1(void, apply, IN, osg::LOD &, node,
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Properties::VIRTUAL,
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__void__apply__osg_LOD_R1,
"",
"");
I_Method1(void, apply, IN, osg::Switch &, node,
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Properties::VIRTUAL,
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__void__apply__osg_Switch_R1,
"",
"");
I_Method1(void, apply, IN, osg::Geode &, node,
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Properties::VIRTUAL,
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__void__apply__osg_Geode_R1,
"",
"");
I_Method1(void, apply, IN, osg::Drawable &, drawable,
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Properties::NON_VIRTUAL,
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__void__apply__osg_Drawable_R1,
"",
"");
I_Method0(void, totalUpStats,
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Properties::NON_VIRTUAL,
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__void__totalUpStats,
"",
"");
I_Method1(void, print, IN, std::ostream &, out,
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Properties::NON_VIRTUAL,
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__void__print__std_ostream_R1,
"",
"");
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I_PublicMemberProperty(unsigned int, _numInstancedGroup);
I_PublicMemberProperty(unsigned int, _numInstancedSwitch);
I_PublicMemberProperty(unsigned int, _numInstancedLOD);
I_PublicMemberProperty(unsigned int, _numInstancedTransform);
I_PublicMemberProperty(unsigned int, _numInstancedGeode);
I_PublicMemberProperty(unsigned int, _numInstancedDrawable);
I_PublicMemberProperty(unsigned int, _numInstancedGeometry);
I_PublicMemberProperty(unsigned int, _numInstancedStateSet);
I_PublicMemberProperty(osgUtil::StatsVisitor::NodeSet, _groupSet);
I_PublicMemberProperty(osgUtil::StatsVisitor::NodeSet, _transformSet);
I_PublicMemberProperty(osgUtil::StatsVisitor::NodeSet, _lodSet);
I_PublicMemberProperty(osgUtil::StatsVisitor::NodeSet, _switchSet);
I_PublicMemberProperty(osgUtil::StatsVisitor::NodeSet, _geodeSet);
I_PublicMemberProperty(osgUtil::StatsVisitor::DrawableSet, _drawableSet);
I_PublicMemberProperty(osgUtil::StatsVisitor::DrawableSet, _geometrySet);
I_PublicMemberProperty(osgUtil::StatsVisitor::StateSetSet, _statesetSet);
I_PublicMemberProperty(osgUtil::Statistics, _uniqueStats);
I_PublicMemberProperty(osgUtil::Statistics, _instancedStats);
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END_REFLECTOR
STD_MAP_REFLECTOR(std::map< GLenum COMMA osgUtil::Statistics::PrimitivePair >);
STD_MAP_REFLECTOR(std::map< GLenum COMMA unsigned int >);
STD_PAIR_REFLECTOR(std::pair< unsigned int COMMA unsigned int >);
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STD_SET_REFLECTOR(std::set< osg::Drawable * >);
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STD_SET_REFLECTOR(std::set< osg::StateSet * >);