OpenSceneGraph/src/osg/CoordinateSystemNode.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/CoordinateSystemNode>
using namespace osg;
CoordinateSystemNode::CoordinateSystemNode()
{
}
CoordinateSystemNode::CoordinateSystemNode(const std::string& WKT)
{
_WKT = WKT;
}
CoordinateSystemNode::CoordinateSystemNode(const CoordinateSystemNode& csn,const osg::CopyOp& copyop):
Group(csn,copyop)
{
_WKT = csn._WKT;
_ellipsoidModel = csn._ellipsoidModel;
}
CoordinateFrame CoordinateSystemNode::computeLocalCoordinateFrame(const Vec3d& position) const
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{
if (_ellipsoidModel.valid())
{
Matrixd localToWorld;
_ellipsoidModel->computeLocalToWorldTransformFromXYZ(position.x(),position.y(),position.z(), localToWorld);
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return localToWorld;
}
else
{
return Matrixd::translate(position);
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}
}
osg::Vec3d CoordinateSystemNode::computeLocalUpVector(const Vec3d& position) const
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{
if (_ellipsoidModel.valid())
{
return _ellipsoidModel->computeLocalUpVector(position.x(),position.y(),position.z());
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}
else
{
return osg::Vec3d(0.0f,0.0f,1.0f);
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}
}