2003-01-22 00:45:36 +08:00
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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2002-05-09 18:31:03 +08:00
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#ifndef OSGGA_GUIEVENTHANDLER
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#define OSGGA_GUIEVENTHANDLER 1
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#include <vector>
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#include <osg/Referenced>
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#include <osg/Object>
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#include <osg/ApplicationUsage>
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#include <osgGA/Export>
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#include <osgGA/GUIEventAdapter>
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#include <osgGA/GUIActionAdapter>
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#include <osgGA/GUIEventHandlerVisitor>
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namespace osgGA{
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class CompositeGUIEventHandler;
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2003-03-24 16:42:35 +08:00
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2002-05-09 18:31:03 +08:00
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/**
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GUIEventHandler provides a basic interface for any class which wants to handle
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a GUI Events.
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The GUIEvent is supplied by a GUIEventAdapter. Feedback resulting from the
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handle method is supplied by a GUIActionAdapter, which allows the GUIEventHandler
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to ask the GUI to take some action in response to an incoming event.
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For example, consider a Trackball Viewer class which takes mouse events and
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manipulates a scene camera in response. The Trackball Viewer is a GUIEventHandler,
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and receives the events via the handle method. If the user 'throws' the model,
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the Trackball Viewer class can detect this via the incoming events, and
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request that the GUI set up a timer callback to continually redraw the view.
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This request is made via the GUIActionAdapter class.
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*/
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class OSGGA_EXPORT GUIEventHandler : public virtual osg::Object
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{
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public:
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GUIEventHandler() {}
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GUIEventHandler(const GUIEventHandler&,const osg::CopyOp&) {}
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META_Object(osgGA,GUIEventHandler);
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/** Returns 0 if this GUIEventHandler is not a CompositeGUIEventHandler. */
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virtual const CompositeGUIEventHandler* getComposite() const { return 0; }
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/** Returns 0 if this GUIEventHandler is not a CompositeGUIEventHandler. */
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virtual CompositeGUIEventHandler* getComposite() { return 0; }
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/** Handle events, return true if handled, false otherwise. */
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virtual bool handle(const GUIEventAdapter&,GUIActionAdapter&) { return false; }
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/** Accept visits from GUIEventHandler visitors */
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virtual void accept(GUIEventHandlerVisitor&) {}
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/** Get the keyboard and mouse usage of this manipulator.*/
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virtual void getUsage(osg::ApplicationUsage&) const {}
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};
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/**
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CompositeGUIEventHandler allows GUIEventHandlers to be composed into hierarchies.
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*/
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class OSGGA_EXPORT CompositeGUIEventHandler : public GUIEventHandler
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{
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public:
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typedef std::vector< osg::ref_ptr<GUIEventHandler> > ChildList;
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virtual const char* className() const { return "CompositeGUIEventHandler"; }
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virtual const CompositeGUIEventHandler* getComposite() const { return this; }
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virtual CompositeGUIEventHandler* getComposite() { return this; }
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virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& aa);
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virtual void accept(GUIEventHandlerVisitor& v) { v.visit(*this); }
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/** Get the keyboard and mouse usage of this manipulator.*/
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virtual void getUsage(osg::ApplicationUsage& usage) const;
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// Composite-specific methods below
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virtual bool addChild(GUIEventHandler *geh);
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virtual bool removeChild(GUIEventHandler *geh);
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2003-06-24 23:40:09 +08:00
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unsigned int getNumChildren() const { return _children.size(); }
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GUIEventHandler *getChild( unsigned int i) { return _children[i].get(); }
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const GUIEventHandler *getChild( unsigned int i ) const { return _children[i].get(); }
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bool containsNode( const GUIEventHandler* node ) const
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{
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for (ChildList::const_iterator itr=_children.begin();
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itr!=_children.end();
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++itr)
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{
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if (itr->get()==node) return true;
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}
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return false;
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}
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ChildList::iterator findChild( const GUIEventHandler* node )
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{
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for (ChildList::iterator itr=_children.begin();
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itr!=_children.end();
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++itr)
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{
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if (itr->get()==node) return itr;
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}
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return _children.end();
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}
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private:
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ChildList _children;
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};
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}
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#endif
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