102 lines
3.1 KiB
Plaintext
102 lines
3.1 KiB
Plaintext
|
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
||
|
*
|
||
|
* This library is open source and may be redistributed and/or modified under
|
||
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||
|
* (at your option) any later version. The full license is in LICENSE file
|
||
|
* included with this distribution, and on the openscenegraph.org website.
|
||
|
*
|
||
|
* This library is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* OpenSceneGraph Public License for more details.
|
||
|
*/
|
||
|
|
||
|
#ifndef OSGUTIL_MESHOPTIMIZERS
|
||
|
#define OSGUTIL_MESHOPTIMIZERS 1
|
||
|
|
||
|
#include <set>
|
||
|
#include <vector>
|
||
|
|
||
|
#include <osg/Geode>
|
||
|
#include <osg/Geometry>
|
||
|
#include <osg/NodeVisitor>
|
||
|
|
||
|
#include <osgUtil/Optimizer>
|
||
|
|
||
|
namespace osgUtil
|
||
|
{
|
||
|
// Helper that collects all the unique Geometry objects in a subgraph.
|
||
|
class OSGUTIL_EXPORT GeometryCollector : public BaseOptimizerVisitor
|
||
|
{
|
||
|
public:
|
||
|
GeometryCollector(Optimizer* optimizer,
|
||
|
Optimizer::OptimizationOptions options)
|
||
|
: BaseOptimizerVisitor(optimizer, options) {}
|
||
|
void reset();
|
||
|
void apply(osg::Geode& geode);
|
||
|
typedef std::set<osg::Geometry*> GeometryList;
|
||
|
GeometryList& getGeometryList() { return _geometryList; };
|
||
|
protected:
|
||
|
GeometryList _geometryList;
|
||
|
};
|
||
|
|
||
|
// Convert geometry that uses DrawArrays to DrawElements i.e.,
|
||
|
// construct a real mesh. This removes duplicate vertices.
|
||
|
class OSGUTIL_EXPORT IndexMeshVisitor : public GeometryCollector
|
||
|
{
|
||
|
public:
|
||
|
IndexMeshVisitor(Optimizer* optimizer = 0)
|
||
|
: GeometryCollector(optimizer, Optimizer::INDEX_MESH)
|
||
|
{
|
||
|
}
|
||
|
void makeMesh(osg::Geometry& geom);
|
||
|
void makeMesh();
|
||
|
};
|
||
|
|
||
|
// Optimize the triangle order in a mesh for best use of the GPU's
|
||
|
// post-transform cache. This uses Tom Forsyth's algorithm described
|
||
|
// at http://home.comcast.net/~tom_forsyth/papers/fast_vert_cache_opt.html
|
||
|
class OSGUTIL_EXPORT VertexCacheVisitor : public GeometryCollector
|
||
|
{
|
||
|
public:
|
||
|
VertexCacheVisitor(Optimizer* optimizer = 0)
|
||
|
: GeometryCollector(optimizer, Optimizer::VERTEX_POSTTRANSFORM)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void optimizeVertices(osg::Geometry& geom);
|
||
|
void optimizeVertices();
|
||
|
private:
|
||
|
void doVertexOptimization(osg::Geometry& geom,
|
||
|
std::vector<unsigned>& vertDrawList);
|
||
|
};
|
||
|
|
||
|
// Gather statistics on post-transform cache misses for geometry
|
||
|
class OSGUTIL_EXPORT VertexCacheMissVisitor : public osg::NodeVisitor
|
||
|
{
|
||
|
public:
|
||
|
VertexCacheMissVisitor(unsigned cacheSize = 16);
|
||
|
void reset();
|
||
|
virtual void apply(osg::Geode& geode);
|
||
|
void doGeometry(osg::Geometry& geom);
|
||
|
unsigned misses;
|
||
|
unsigned triangles;
|
||
|
protected:
|
||
|
const unsigned _cacheSize;
|
||
|
};
|
||
|
|
||
|
// Optimize the use of the GPU pre-transform cache by arranging vertex
|
||
|
// attributes in the order they are used.
|
||
|
class OSGUTIL_EXPORT VertexAccessOrderVisitor : public GeometryCollector
|
||
|
{
|
||
|
public:
|
||
|
VertexAccessOrderVisitor(Optimizer* optimizer = 0)
|
||
|
: GeometryCollector(optimizer, Optimizer::VERTEX_PRETRANSFORM)
|
||
|
{
|
||
|
}
|
||
|
void optimizeOrder();
|
||
|
void optimizeOrder(osg::Geometry& geom);
|
||
|
};
|
||
|
}
|
||
|
#endif
|