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# include <osg/Geode>
# include <osg/ShapeDrawable>
# include <osg/Material>
# include <osg/Texture2D>
# include <osg/Geometry>
# include <osg/MatrixTransform>
# include <osg/PositionAttitudeTransform>
# include <osg/BlendFunc>
# include <osg/ClearNode>
# include <osgUtil/Tesselator>
# include <osgUtil/TransformCallback>
# include <osgUtil/CullVisitor>
# include <osgText/Text>
# include <osgGA/TrackballManipulator>
# include <osgProducer/Viewer>
# include <osgDB/ReadFile>
# include <osgSim/SphereSegment>
using namespace osgSim ;
class MyNodeCallback : public osg : : NodeCallback
{
void operator ( ) ( osg : : Node * , osg : : NodeVisitor * ) ;
} ;
// void MyNodeCallback::operator()(osg::Node* n,osg::NodeVisitor* nv)
// {
// if(osgSim::SphereSegment* ss=dynamic_cast<osgSim::SphereSegment*>(n))
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// {
// osg::Vec3 vec;
// float azRange, elevRange;
// ss->getArea(vec,azRange,elevRange);
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//
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// float azRangeDeg = osg::RadiansToDegrees(azRange);
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//
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// static bool azAscending = false;
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//
// if(azAscending){
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// azRangeDeg += 1.0f;
// if(azRangeDeg>89.0f) azAscending = false;
// }else{
// azRangeDeg -= 1.0f;
// if(azRangeDeg<2.0f) azAscending = true;
// }
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//
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// ss->setArea(vec,osg::DegreesToRadians(azRangeDeg),elevRange);
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//
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// }
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// traverse(n,nv);
// }
void MyNodeCallback : : operator ( ) ( osg : : Node * n , osg : : NodeVisitor * nv )
{
if ( osgSim : : SphereSegment * ss = dynamic_cast < osgSim : : SphereSegment * > ( n ) )
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{
osg : : Vec3 vec ;
float azRange , elevRange ;
ss - > getArea ( vec , azRange , elevRange ) ;
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static float angle = 0.0f ;
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if ( + + angle > 359.0f ) angle = 0.0f ;
vec . set ( sin ( osg : : DegreesToRadians ( angle ) ) , cos ( osg : : DegreesToRadians ( angle ) ) , 0.0f ) ;
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std : : cout < < " angle " < < angle < < " degrees, vec is " < < vec
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< < " , azRange is " < < osg : : RadiansToDegrees ( azRange )
< < " , elevRange is " < < osg : : RadiansToDegrees ( elevRange )
< < std : : endl ;
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ss - > setArea ( vec , azRange , elevRange ) ;
}
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traverse ( n , nv ) ;
}
osg : : Node * createSphereSegment ( )
{
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SphereSegment * ss = new SphereSegment ( osg : : Vec3 ( 0.0f , 0.0f , 0.0f ) , 1.0f ,
osg : : Vec3 ( 0.0f , 1.0f , 0.0f ) ,
osg : : DegreesToRadians ( 90.0f ) ,
osg : : DegreesToRadians ( 45.0f ) ,
60 ) ;
ss - > setAllColors ( osg : : Vec4 ( 1.0f , 1.0f , 1.0f , 0.5f ) ) ;
ss - > setSideColor ( osg : : Vec4 ( 0.0f , 0.0f , 1.0f , 0.5f ) ) ;
//ss->setDrawMask(SphereSegment::DrawMask(SphereSegment::SPOKES | SphereSegment::EDGELINE));
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//ss->setUpdateCallback(new MyNodeCallback);
return ss ;
}
int main ( int argc , char * * argv )
{
// use an ArgumentParser object to manage the program arguments.
osg : : ArgumentParser arguments ( & argc , argv ) ;
// set up the usage document, in case we need to print out how to use this program.
arguments . getApplicationUsage ( ) - > setDescription ( arguments . getApplicationName ( ) + " is the example which demonstrates both text, animation and billboard via custom transform to create the OpenSceneGraph logo.. " ) ;
arguments . getApplicationUsage ( ) - > setCommandLineUsage ( arguments . getApplicationName ( ) + " [options] filename ... " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " -h or --help " , " Display this information " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " ps " , " Render the Professional Services logo " ) ;
// construct the viewer.
osgProducer : : Viewer viewer ( arguments ) ;
// set up the value with sensible default event handlers.
viewer . setUpViewer ( osgProducer : : Viewer : : STANDARD_SETTINGS ) ;
// get details on keyboard and mouse bindings used by the viewer.
viewer . getUsage ( * arguments . getApplicationUsage ( ) ) ;
// if user request help write it out to cout.
if ( arguments . read ( " -h " ) | | arguments . read ( " --help " ) )
{
arguments . getApplicationUsage ( ) - > write ( std : : cout ) ;
return 1 ;
}
// any option left unread are converted into errors to write out later.
arguments . reportRemainingOptionsAsUnrecognized ( ) ;
// report any errors if they have occured when parsing the program aguments.
if ( arguments . errors ( ) )
{
arguments . writeErrorMessages ( std : : cout ) ;
return 1 ;
}
osg : : Node * node = createSphereSegment ( ) ;
// add model to viewer.
viewer . setSceneData ( node ) ;
// create the windows and run the threads.
viewer . realize ( ) ;
while ( ! viewer . done ( ) )
{
// wait for all cull and draw threads to complete.
viewer . sync ( ) ;
// update the scene by traversing it with the the update visitor which will
// call all node update callbacks and animations.
viewer . update ( ) ;
// fire off the cull and draw traversals of the scene.
viewer . frame ( ) ;
}
// wait for all cull and draw threads to complete before exit.
viewer . sync ( ) ;
return 0 ;
}