OpenSceneGraph/include/osg/Geode

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
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#ifndef OSG_GEODE
#define OSG_GEODE 1
#include <osg/Node>
#include <osg/NodeVisitor>
#include <osg/Drawable>
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namespace osg {
/** Leaf Node for grouping Drawables.*/
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class SG_EXPORT Geode : public Node
{
public:
typedef std::vector< ref_ptr<Drawable> > DrawableList;
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Geode();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
Geode(const Geode&,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_Node(osg, Geode);
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/** Add Drawable to Geode.
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* If gset is not NULL and is not contained in Geode then increment its
* reference count, add it to the drawables list and dirty the bounding
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* sphere to force it to recompute on next getBound() and return true for success.
* Otherwise return false.
*/
virtual bool addDrawable( Drawable *drawable );
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/** Remove Drawable from Geode.
* Equivalent to setDrawabke(getDrawableIndex(orignChild),node),
* see docs for setNode for futher details on implementation.*/
virtual bool removeDrawable( Drawable *drawable );
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/** Remove drawable(s) from the specified position in Geode's drawable list.*/
virtual bool removeDrawable(unsigned int i,unsigned int numDrawablesToRemove=1);
/** Replace specified Drawable with another Drawable.
* Equivalent to setDrawable(getDrawableIndex(orignChild),node),
* see docs for setDrawable for futher details on implementation.*/
virtual bool replaceDrawable( Drawable *origDraw, Drawable *newDraw );
/** set drawable at position i.
* return true if set correctly, false on failure (if node==NULL || i is out of range).
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* Decrement the reference count origGSet and increments the
* reference count of newGset, and dirty the bounding sphere
* to force it to recompute on next getBound() and returns true.
* If origDrawable is not found then return false and do not
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* add newGset. If newGset is NULL then return false and do
* not remove origGset.
*/
virtual bool setDrawable( unsigned int i, Drawable* drawable );
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/** return the number of drawable's.*/
inline unsigned int getNumDrawables() const { return _drawables.size(); }
/** return drawable at position i.*/
inline Drawable* getDrawable( unsigned int i ) { return _drawables[i].get(); }
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/** return drawable at position i.*/
inline const Drawable* getDrawable( unsigned int i ) const { return _drawables[i].get(); }
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/** return true if drawable is contained within Geode.*/
inline bool containsDrawable(const Drawable* gset) const
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{
for (DrawableList::const_iterator itr=_drawables.begin();
itr!=_drawables.end();
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++itr)
{
if (itr->get()==gset) return true;
}
return false;
}
/** Get the index number of drawable, return a value between
* 0 and _drawables.size()-1 if found, if not found then
* return _drawables.size().*/
inline unsigned int getDrawableIndex( const Drawable* node ) const
{
for (unsigned int drawableNum=0;drawableNum<_drawables.size();++drawableNum)
{
if (_drawables[drawableNum]==node) return drawableNum;
}
return _drawables.size(); // node not found.
}
/** compile OpenGL Display List for each drawable.*/
void compileDrawables(State& state);
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protected:
virtual ~Geode();
virtual bool computeBound() const;
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DrawableList _drawables;
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};
}
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#endif