OpenSceneGraph/src/osgWrappers/osgUtil/TangentSpaceGenerator.cpp

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// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/Array>
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#include <osg/CopyOp>
#include <osg/Geometry>
#include <osgUtil/TangentSpaceGenerator>
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// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgUtil::TangentSpaceGenerator)
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I_BaseType(osg::Referenced);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osgUtil::TangentSpaceGenerator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_MethodWithDefaults2(void, generate, IN, osg::Geometry *, geo, , IN, int, normal_map_tex_unit, 0);
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I_Method0(osg::Vec4Array *, getTangentArray);
I_Method0(const osg::Vec4Array *, getTangentArray);
I_Method1(void, setTangentArray, IN, osg::Vec4Array *, array);
I_Method0(osg::Vec4Array *, getNormalArray);
I_Method0(const osg::Vec4Array *, getNormalArray);
I_Method1(void, setNormalArray, IN, osg::Vec4Array *, array);
I_Method0(osg::Vec4Array *, getBinormalArray);
I_Method0(const osg::Vec4Array *, getBinormalArray);
I_Method1(void, setBinormalArray, IN, osg::Vec4Array *, array);
I_Method0(osg::IndexArray *, getIndices);
I_Property(osg::Vec4Array *, BinormalArray);
I_ReadOnlyProperty(osg::IndexArray *, Indices);
I_Property(osg::Vec4Array *, NormalArray);
I_Property(osg::Vec4Array *, TangentArray);
END_REFLECTOR