OpenSceneGraph/src/osgWrappers/osg/Transform.cpp

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// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
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#include <osg/BoundingSphere>
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#include <osg/CopyOp>
#include <osg/Matrix>
#include <osg/MatrixTransform>
#include <osg/NodeVisitor>
#include <osg/Object>
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#include <osg/PositionAttitudeTransform>
#include <osg/Transform>
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// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_ENUM_REFLECTOR(osg::Transform::ReferenceFrame)
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I_EnumLabel(osg::Transform::RELATIVE_RF);
I_EnumLabel(osg::Transform::ABSOLUTE_RF);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::Transform)
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I_BaseType(osg::Group);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osg::Transform &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, className);
I_Method0(const char *, libraryName);
I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
I_Method0(osg::Transform *, asTransform);
I_Method0(const osg::Transform *, asTransform);
I_Method0(osg::MatrixTransform *, asMatrixTransform);
I_Method0(const osg::MatrixTransform *, asMatrixTransform);
I_Method0(osg::PositionAttitudeTransform *, asPositionAttitudeTransform);
I_Method0(const osg::PositionAttitudeTransform *, asPositionAttitudeTransform);
I_Method1(void, setReferenceFrame, IN, osg::Transform::ReferenceFrame, rf);
I_Method0(osg::Transform::ReferenceFrame, getReferenceFrame);
I_Method2(bool, computeLocalToWorldMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, x);
I_Method2(bool, computeWorldToLocalMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, x);
I_Method0(osg::BoundingSphere, computeBound);
I_Property(osg::Transform::ReferenceFrame, ReferenceFrame);
END_REFLECTOR