OpenSceneGraph/VisualStudio/osgPlugins/flt/flt.dsp

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2002-04-14 06:19:29 +08:00
# Microsoft Developer Studio Project File - Name="osgPlugin flt" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=osgPlugin flt - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "flt.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
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!MESSAGE NMAKE /f "flt.mak" CFG="osgPlugin flt - Win32 Release"
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!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "osgPlugin flt - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "osgPlugin flt - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "osgPlugin flt - Win32 Release"
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# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FLT_LIBRARY" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x414 /d "NDEBUG"
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 /nologo /dll /pdb:none /machine:I386 /out:"../../../bin/osgdb_flt.dll" /libpath:"../../../lib"
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!ELSEIF "$(CFG)" == "osgPlugin flt - Win32 Debug"
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# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
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# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../../../lib"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /vmg /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FLT_LIBRARY" /D "WIN32" /D "_DEBUG" /D "OSG_USE_MEMORY_MANAGER" /YX /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x414 /d "_DEBUG"
# ADD RSC /l 0x417 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /dll /pdb:"../../../bin/osgdb_fltd.pdb" /debug /machine:I386 /out:"../../../bin/osgdb_fltd.dll" /pdbtype:sept /libpath:"../../../lib"
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# SUBTRACT LINK32 /pdb:none /incremental:no
!ENDIF
# Begin Target
# Name "osgPlugin flt - Win32 Release"
# Name "osgPlugin flt - Win32 Debug"
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# Begin Group "Source Files"
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SOURCE=..\..\..\src\osgPlugins\flt\BoundingVolumeRecords.cpp
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SOURCE=..\..\..\src\osgPlugins\flt\flt.cpp
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SOURCE=..\..\..\src\osgPlugins\flt\OldVertexRecords.cpp
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SOURCE=..\..\..\src\osgPlugins\flt\Pool.cpp
# End Source File
# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\flt\ReaderWriterATTR.cpp
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# End Source File
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SOURCE=..\..\..\src\osgPlugins\flt\ReaderWriterFLT.cpp
# End Source File
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SOURCE=..\..\..\src\osgPlugins\flt\Record.cpp
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SOURCE=..\..\..\src\osgPlugins\flt\RecordVisitor.cpp
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SOURCE=..\..\..\src\osgPlugins\flt\TransformationRecords.cpp
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SOURCE=..\..\..\src\osgPlugins\flt\UnknownRecord.cpp
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SOURCE=..\..\..\src\osgPlugins\flt\LightSourceRecord.h
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SOURCE=..\..\..\src\osgPlugins\flt\LongIDRecord.h
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