OpenSceneGraph/src/osgViewer/Viewer.cpp

471 lines
13 KiB
C++
Raw Normal View History

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY
{
}
without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgViewer/Viewer>
#include <osgUtil/GLObjectsVisitor>
#include <osg/GLExtensions>
using namespace osgViewer;
class ActionAdapter : public osgGA::GUIActionAdapter
{
public:
virtual ~ActionAdapter() {}
virtual void requestRedraw() { /*osg::notify(osg::NOTICE)<<"requestRedraw()"<<std::endl;*/ }
virtual void requestContinuousUpdate(bool =true) { /*osg::notify(osg::NOTICE)<<"requestContinuousUpdate("<<needed<<")"<<std::endl;*/ }
virtual void requestWarpPointer(float x,float y) { osg::notify(osg::NOTICE)<<"requestWarpPointer("<<x<<","<<y<<")"<<std::endl; }
};
Viewer::Viewer():
_firstFrame(true),
_done(false)
{
}
Viewer::~Viewer()
{
#if 0
Contexts contexts;
getContexts(contexts);
// cancel any graphics threads.
for(Contexts::iterator citr = contexts.begin();
citr != contexts.end();
++citr)
{
osg::GraphicsContext* gc = (*citr);
gc->setGraphicsThread(0);
}
if (_scene.valid() && _scene->getDatabasePager())
{
_scene->getDatabasePager()->cancel();
_scene->setDatabasePager(0);
}
#endif
}
void Viewer::init()
{
osg::notify(osg::INFO)<<"Viewer::init()"<<std::endl;
osg::ref_ptr<osgGA::GUIEventAdapter> initEvent = _eventQueue->createEvent();
initEvent->setEventType(osgGA::GUIEventAdapter::FRAME);
if (_cameraManipulator.valid())
{
ActionAdapter aa;
_cameraManipulator->init(*initEvent, aa);
}
}
void Viewer::getContexts(Contexts& contexts)
{
typedef std::set<osg::GraphicsContext*> ContextSet;
ContextSet contextSet;
if (_camera.valid() && _camera->getGraphicsContext())
{
contextSet.insert(_camera->getGraphicsContext());
}
for(unsigned int i=0; i<getNumSlaves(); ++i)
{
Slave& slave = getSlave(i);
if (slave._camera.valid() && slave._camera->getGraphicsContext())
{
contextSet.insert(slave._camera->getGraphicsContext());
}
}
contexts.clear();
contexts.reserve(contextSet.size());
for(ContextSet::iterator itr = contextSet.begin();
itr != contextSet.end();
++itr)
{
contexts.push_back(const_cast<osg::GraphicsContext*>(*itr));
}
}
OpenThreads::Mutex mutex;
// Compile operation, that compile OpenGL objects.
struct CompileOperation : public osg::GraphicsOperation
{
CompileOperation(osg::Node* scene):
osg::GraphicsOperation("Compile",false),
_scene(scene)
{
}
virtual void operator () (osg::GraphicsContext* context)
{
// OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mutex);
// osg::notify(osg::NOTICE)<<"Compile "<<context<<" "<<OpenThreads::Thread::CurrentThread()<<std::endl;
// context->makeCurrentImplementation();
osgUtil::GLObjectsVisitor compileVisitor;
compileVisitor.setState(context->getState());
// do the compile traversal
_scene->accept(compileVisitor);
// osg::notify(osg::NOTICE)<<"Done Compile "<<context<<" "<<OpenThreads::Thread::CurrentThread()<<std::endl;
}
osg::ref_ptr<osg::Node> _scene;
};
// Draw operation, that does a draw on the scene graph.
struct RunOperations : public osg::GraphicsOperation
{
RunOperations(osg::GraphicsContext* gc):
osg::GraphicsOperation("RunOperation",true),
_originalContext(gc)
{
}
virtual void operator () (osg::GraphicsContext* gc)
{
gc->runOperations();
}
osg::GraphicsContext* _originalContext;
};
void Viewer::realize()
{
osg::notify(osg::INFO)<<"Viewer::realize()"<<std::endl;
Contexts::iterator citr;
Contexts contexts;
getContexts(contexts);
bool multiThreaded = getNumSlaves() > 1;
if (multiThreaded)
{
_startRenderingBarrier = new osg::BarrierOperation(contexts.size()+1, osg::BarrierOperation::NO_OPERATION);
_endRenderingDispatchBarrier = new osg::BarrierOperation(contexts.size()+1, osg::BarrierOperation::NO_OPERATION);
osg::ref_ptr<osg::SwapBuffersOperation> swapOp = new osg::SwapBuffersOperation();
for(citr = contexts.begin();
citr != contexts.end();
++citr)
{
osg::GraphicsContext* gc = (*citr);
// create the a graphics thread for this context
gc->createGraphicsThread();
gc->getGraphicsThread()->add(new CompileOperation(getSceneData()));
// add the startRenderingBarrier
gc->getGraphicsThread()->add(_startRenderingBarrier.get());
// add the rendering operation itself.
gc->getGraphicsThread()->add(new RunOperations(gc));
// add the endRenderingDispatchBarrier
gc->getGraphicsThread()->add(_endRenderingDispatchBarrier.get());
// add the swap buffers
gc->getGraphicsThread()->add(swapOp.get());
}
}
for(citr = contexts.begin();
citr != contexts.end();
++citr)
{
(*citr)->realize();
}
OpenThreads::Thread::YieldCurrentThread();
bool grabFocus = true;
if (grabFocus)
{
for(citr = contexts.begin();
citr != contexts.end();
++citr)
{
osgViewer::GraphicsWindow* gw = dynamic_cast<osgViewer::GraphicsWindow*>(*citr);
if (gw)
{
gw->grabFocusIfPointerInWindow();
}
}
}
if (multiThreaded)
{
for(citr = contexts.begin();
citr != contexts.end();
++citr)
{
osg::GraphicsContext* gc = (*citr);
if (!gc->getGraphicsThread()->isRunning())
{
gc->getGraphicsThread()->startThread();
}
}
}
}
void Viewer::frame()
{
if (_done) return;
if (_firstFrame)
{
init();
_firstFrame = false;
}
frameAdvance();
frameEventTraversal();
frameUpdateTraversal();
frameRenderingTraversals();
}
void Viewer::frameAdvance()
{
if (_done) return;
// osg::notify(osg::NOTICE)<<"Viewer::frameAdvance()."<<std::endl;
_scene->frameAdvance();
}
void Viewer::frameEventTraversal()
{
if (_done) return;
// osg::notify(osg::NOTICE)<<"Viewer::frameEventTraversal()."<<std::endl;
// need to copy events from the GraphicsWindow's into local EventQueue;
osgGA::EventQueue::Events events;
Contexts contexts;
getContexts(contexts);
for(Contexts::iterator citr = contexts.begin();
citr != contexts.end();
++citr)
{
osgViewer::GraphicsWindow* gw = dynamic_cast<osgViewer::GraphicsWindow*>(*citr);
if (gw)
{
gw->checkEvents();
gw->getEventQueue()->takeEvents(events);
}
}
_eventQueue->frame( _scene->getFrameStamp()->getReferenceTime() );
_eventQueue->takeEvents(events);
osgGA::GUIEventAdapter* eventState = getEventQueue()->getCurrentEventState();
for(osgGA::EventQueue::Events::iterator itr = events.begin();
itr != events.end();
++itr)
{
osgGA::GUIEventAdapter* event = itr->get();
event->setInputRange(eventState->getXmin(), eventState->getYmin(), eventState->getXmax(), eventState->getYmax());
}
#if 0
// osg::notify(osg::NOTICE)<<"Events "<<events.size()<<std::endl;
for(osgGA::EventQueue::Events::iterator itr = events.begin();
itr != events.end();
++itr)
{
osgGA::GUIEventAdapter* event = itr->get();
switch(event->getEventType())
{
case(osgGA::GUIEventAdapter::PUSH):
osg::notify(osg::NOTICE)<<" PUSH "<<event->getButton()<<" x="<<event->getX()<<" y="<<event->getY()<<std::endl;
break;
case(osgGA::GUIEventAdapter::RELEASE):
osg::notify(osg::NOTICE)<<" RELEASE "<<event->getButton()<<" x="<<event->getX()<<" y="<<event->getY()<<std::endl;
break;
case(osgGA::GUIEventAdapter::DRAG):
osg::notify(osg::NOTICE)<<" DRAG "<<event->getButtonMask()<<" x="<<event->getX()<<" y="<<event->getY()<<std::endl;
break;
case(osgGA::GUIEventAdapter::MOVE):
osg::notify(osg::NOTICE)<<" MOVE "<<event->getButtonMask()<<" x="<<event->getX()<<" y="<<event->getY()<<std::endl;
break;
case(osgGA::GUIEventAdapter::SCROLL):
osg::notify(osg::NOTICE)<<" SCROLL "<<event->getScrollingMotion()<<std::endl;
break;
case(osgGA::GUIEventAdapter::KEYDOWN):
osg::notify(osg::NOTICE)<<" KEYDOWN '"<<(char)event->getKey()<<"'"<<std::endl;
break;
case(osgGA::GUIEventAdapter::KEYUP):
osg::notify(osg::NOTICE)<<" KEYUP '"<<(char)event->getKey()<<"'"<<std::endl;
break;
case(osgGA::GUIEventAdapter::FRAME):
// osg::notify(osg::NOTICE)<<" FRAME "<<std::endl;
break;
default:
// osg::notify(osg::NOTICE)<<" Event not handled"<<std::endl;
break;
}
}
#endif
// osg::notify(osg::NOTICE)<<"Events "<<events.size()<<std::endl;
for(osgGA::EventQueue::Events::iterator itr = events.begin();
itr != events.end();
++itr)
{
osgGA::GUIEventAdapter* event = itr->get();
switch(event->getEventType())
{
case(osgGA::GUIEventAdapter::KEYUP):
if (event->getKey()=='q') _done = true;
break;
default:
break;
}
}
if (_done) return;
ActionAdapter aa;
for(osgGA::EventQueue::Events::iterator itr = events.begin();
itr != events.end();
++itr)
{
osgGA::GUIEventAdapter* event = itr->get();
bool handled = false;
if (_cameraManipulator.valid())
{
_cameraManipulator->handle( *event, aa);
}
for(EventHandlers::iterator hitr = _eventHandlers.begin();
hitr != _eventHandlers.end() && !handled;
++hitr)
{
handled = (*hitr)->handle( *event, aa, 0, 0);
}
}
}
void Viewer::frameUpdateTraversal()
{
if (_done) return;
if (_scene.valid()) _scene->frameUpdateTraversal();
if (_cameraManipulator.valid())
{
_camera->setViewMatrix(_cameraManipulator->getInverseMatrix());
}
updateSlaves();
}
void Viewer::frameRenderingTraversals()
{
if (_done) return;
osgDB::DatabasePager* dp = _scene->getDatabasePager();
if (dp)
{
dp->signalBeginFrame(_scene->getFrameStamp());
}
bool multiThreaded = _startRenderingBarrier.valid();
if (multiThreaded)
{
// sleep(1);
// osg::notify(osg::NOTICE)<<std::endl<<"Joing _startRenderingBarrier block"<<std::endl;
// dispatch the the rendering threads
_startRenderingBarrier->block();
// osg::notify(osg::NOTICE)<<"Joing _endRenderingDispatchBarrier block"<<std::endl;
// wait till the rendering dispatch is done.
_endRenderingDispatchBarrier->block();
// osg::notify(osg::NOTICE)<<"Leaving _endRenderingDispatchBarrier block"<<std::endl<<std::endl;
}
else
{
Contexts contexts;
getContexts(contexts);
Contexts::iterator itr;
for(itr = contexts.begin();
itr != contexts.end();
++itr)
{
if (_done) return;
(*itr)->makeCurrent();
(*itr)->runOperations();
}
for(itr = contexts.begin();
itr != contexts.end();
++itr)
{
(*itr)->makeCurrent();
(*itr)->swapBuffers();
}
}
if (dp)
{
dp->signalEndFrame();
}
}
void Viewer::releaseAllGLObjects()
{
osg::notify(osg::NOTICE)<<"Viewer::releaseAllGLObjects() not implemented yet."<<std::endl;
}
void Viewer::cleanup()
{
osg::notify(osg::NOTICE)<<"Viewer::cleanup() not implemented yet."<<std::endl;
}