2006-07-18 23:21:48 +08:00
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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2004-04-30 06:16:50 +08:00
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/CoordinateSystemNode>
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#include <osg/Notify>
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using namespace osg;
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CoordinateSystemNode::CoordinateSystemNode()
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{
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}
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2004-06-09 23:00:03 +08:00
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CoordinateSystemNode::CoordinateSystemNode(const std::string& format, const std::string& cs):
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_format(format),
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_cs(cs)
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2004-04-30 06:16:50 +08:00
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{
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}
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CoordinateSystemNode::CoordinateSystemNode(const CoordinateSystemNode& csn,const osg::CopyOp& copyop):
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Group(csn,copyop),
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_format(csn._format),
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_cs(csn._cs),
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_ellipsoidModel(csn._ellipsoidModel)
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{
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}
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2004-06-09 23:11:27 +08:00
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void CoordinateSystemNode::set(const CoordinateSystemNode& csn)
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{
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_format = csn._format;
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_cs = csn._cs;
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_ellipsoidModel = csn._ellipsoidModel;
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}
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2004-05-20 18:15:48 +08:00
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CoordinateFrame CoordinateSystemNode::computeLocalCoordinateFrame(const Vec3d& position) const
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{
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if (_ellipsoidModel.valid())
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{
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Matrixd localToWorld;
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double latitude, longitude, height;
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_ellipsoidModel->convertXYZToLatLongHeight(position.x(),position.y(),position.z(),latitude, longitude, height);
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_ellipsoidModel->computeLocalToWorldTransformFromLatLongHeight(latitude, longitude, 0.0f, localToWorld);
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return localToWorld;
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}
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else
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{
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return Matrixd::translate(position.x(),position.y(),0.0f);
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}
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}
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2004-05-20 18:15:48 +08:00
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osg::Vec3d CoordinateSystemNode::computeLocalUpVector(const Vec3d& position) const
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{
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if (_ellipsoidModel.valid())
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{
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return _ellipsoidModel->computeLocalUpVector(position.x(),position.y(),position.z());
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}
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else
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{
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return osg::Vec3d(0.0f,0.0f,1.0f);
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}
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}
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