60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/TransferFunction>
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using namespace osg;
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///////////////////////////////////////////////////////////////////////
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//
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// TransferFunction base class
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//
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TransferFunction::TransferFunction()
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{
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}
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TransferFunction::~TransferFunction()
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{
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}
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///////////////////////////////////////////////////////////////////////
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//
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// TransferFunction1D class
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//
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TransferFunction1D::TransferFunction1D()
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{
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_minimum = 0.0;
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_maximum = 1.0;
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}
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void TransferFunction1D::setInputRange(float minimum, float maximum)
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{
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_minimum = minimum;
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_maximum = maximum;
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}
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void TransferFunction1D::allocate(unsigned int numX)
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{
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_colors.resize(numX);
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}
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void TransferFunction1D::clear(const osg::Vec4& color)
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{
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for(Colors::iterator itr = _colors.begin();
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itr != _colors.end();
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++itr)
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{
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*itr = color;
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}
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}
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