OpenSceneGraph/src/osg/Image.cpp

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#include <osg/GL>
#include <osg/GLU>
#include <osg/Image>
#include <osg/Notify>
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#include <osg/Geode>
#include <osg/GeoSet>
#include <osg/StateSet>
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#include <osg/Texture>
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using namespace osg;
Image::Image()
{
_fileName = "";
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_s = _t = _r = 0;
_internalFormat = 0;
_pixelFormat = (unsigned int)0;
_dataType = (unsigned int)0;
_packing = 4;
_data = (unsigned char *)0L;
_modifiedTag = 0;
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}
Image::~Image()
{
if (_data) ::free(_data);
}
void Image::setFileName(const std::string& fileName)
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{
_fileName = fileName;
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}
void Image::setImage(const int s,const int t,const int r,
const int internalFormat,
const unsigned int pixelFormat,
const unsigned int dataType,
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unsigned char *data,
const int packing)
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{
if (_data) ::free(_data);
_s = s;
_t = t;
_r = r;
_internalFormat = internalFormat;
_pixelFormat = pixelFormat;
_dataType = dataType;
_data = data;
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if (packing<0)
{
if (_s%4==0)
_packing = 4;
else
_packing = 1;
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}
else
_packing = packing;
// test scaling...
// scaleImageTo(16,16,_r);
++_modifiedTag;
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}
void Image::scaleImage(const int s,const int t,const int /*r*/)
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{
if (_data==NULL) return;
unsigned char* newData = (unsigned char *)malloc(2 * (s+1)*(t+1)*4);
glPixelStorei(GL_PACK_ALIGNMENT,_packing);
glPixelStorei(GL_UNPACK_ALIGNMENT,_packing);
GLint status = gluScaleImage((GLenum)_pixelFormat,
_s,
_t,
(GLenum)_dataType,
_data,
s,
t,
(GLenum)_dataType,
newData);
if (status==0)
{
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// free old image.
::free(_data);
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_s = s;
_t = t;
_data = newData;
}
else
{
::free(newData);
notify(WARN) << "Error Image::scaleImage() do not succeed : errorString = "<<gluErrorString((GLenum)status)<<std::endl;
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}
++_modifiedTag;
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}
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void Image::ensureDimensionsArePowerOfTwo()
{
float sp2 = logf((float)_s)/logf(2.0f);
float rounded_sp2 = floorf(sp2+0.5f);
int new_s = (int)(powf(2.0f,rounded_sp2));
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float tp2 = logf((float)_t)/logf(2.0f);
float rounded_tp2 = floorf(tp2+0.5f);
int new_t = (int)(powf(2.0f,rounded_tp2));
if (new_s!=_s || new_t!=_t)
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{
if (!_fileName.empty()) notify(NOTICE) << "Scaling image '"<<_fileName<<"' from ("<<_s<<","<<_t<<") to ("<<new_s<<","<<new_t<<")"<<std::endl;
else notify(NOTICE) << "Scaling image from ("<<_s<<","<<_t<<") to ("<<new_s<<","<<new_t<<")"<<std::endl;
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scaleImage(new_s,new_t,_r);
}
}
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Geode* osg::createGeodeForImage(osg::Image* image)
{
return createGeodeForImage(image,image->s(),image->t());
}
Geode* osg::createGeodeForImage(osg::Image* image,const float s,const float t)
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{
if (image)
{
if (s>0 && t>0)
{
float y = 1.0;
float x = y*(s/t);
// set up the texture.
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osg::Texture* texture = new osg::Texture;
texture->setImage(image);
// set up the drawstate.
osg::StateSet* dstate = new osg::StateSet;
dstate->setMode(GL_CULL_FACE,osg::StateAttribute::OFF);
dstate->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
dstate->setAttributeAndModes(texture,osg::StateAttribute::ON);
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// set up the geoset.
osg::GeoSet* gset = new osg::GeoSet;
gset->setStateSet(dstate);
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osg::Vec3* coords = new Vec3 [4];
coords[0].set(-x,0.0f,y);
coords[1].set(-x,0.0f,-y);
coords[2].set(x,0.0f,-y);
coords[3].set(x,0.0f,y);
gset->setCoords(coords);
osg::Vec2* tcoords = new Vec2 [4];
tcoords[0].set(0.0f,1.0f);
tcoords[1].set(0.0f,0.0f);
tcoords[2].set(1.0f,0.0f);
tcoords[3].set(1.0f,1.0f);
gset->setTextureCoords(tcoords);
gset->setTextureBinding(osg::GeoSet::BIND_PERVERTEX);
osg::Vec4* colours = new Vec4;
colours->set(1.0f,1.0f,1.0,1.0f);
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gset->setColors(colours);
gset->setColorBinding(osg::GeoSet::BIND_OVERALL);
gset->setNumPrims(1);
gset->setPrimType(osg::GeoSet::QUADS);
// set up the geode.
osg::Geode* geode = new osg::Geode;
geode->addDrawable(gset);
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return geode;
}
else
{
return NULL;
}
}
else
{
return NULL;
}
}