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<title>Plans for future developments</title>
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<td><a href="index.html">Index</a></td>
<td><a href="introduction.html">Introduction</a></td>
<td><a href="contents.html">Contents</a></td>
<td><a href="install.html">Install</a></td>
<td><a href="dependencies.html">Dependencies</a></td>
<td><a href="demos.html">Demos</a></td>
<td><a href="data.html">Data</a></td>
<td><a href="sgv.html">Viewer</a></td>
<td><a href="stereo.html">Stereo</a></td>
<td><a href="plan.html">Plan</a></td>
<td><a href="documentation.html">Reference Guides</a></td>
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<h2>
<u>Plans for future developments</u></h2>
The plan for the next release after 0.8.45 is to from alpha (all 0.8 series
version) to beta for the next release, at this point will bump the version
number up to 0.9.0 and all subsequent 0.9 releases will be beta, up till
the release of 1.0. The current goal is to move to beta in early summer,
with 1.0 in late summer, with SIGGRAPH being a possibility.
<h3>
Features planed for the next release (0.9.0) include:</h3>
<ul>
<li>
New osg::Geometry drawable to deprecate osg::GeoSet, the new Geometry class
will support multiple text coords, use std::vector&lt;> for easy management
of attributes and support gl extensions to provide greater polygon performance.</li>
<li>
Multi-texturing support in osg::Texture. osg::TexMat, osg::TexGen.</li>
<li>
Multi-pass fallback for when multi-texturing is not supported.</li>
<li>
Clean up the API for managing multi-stage and multi-pass rendering within
the scene graph.</li>
<li>
Replace osgGLUT with a cleaner windowing API for the demos, move osgGLUT
out of the distribution and into the bazaar.</li>
<li>
Introduce a new library osgGA, which acts as GUI abstraction layer, move
the current osgUtil camera manipulators into osgGA.</li>
<li>
Introduce a new library osgEnv/osgShapes, which adds support for creating
shapes and environmental effects such as stars, planets, cloud layers and
ground planes.</li>
<li>
Integrate unit tests for all classes, and develop a test suite.</li>
</ul>
<h3>
Books, tutorials and demonstrations</h3>
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<ul>
<li>
Don Burns and Robert Osfield to write the OpenSceneGraph book!</li>
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<li>
Development of tutorials to published as part of the distribution and on
the bazaar</li>
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<li>
Development of technology demonstrations for shows, presentations and training.</li>
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</ul>
<h3>
Development of commercial add on libraries:</h3>
<ul>
<li>
osgMP - cross platform library for transparently managing mulitpipe and
cluster graphics systems. Similar in concept to OpenGL multipipe SDK, except
cross platform and with support of graphics clusters.</li>
<li>
osgLP - cross platform library for support for light points.</li>
</ul>
<h3>
Professional services</h3>
<ul>
<li>
Set up a support contract and support systems for confidential, email,
phone and onsite support.</li>
<li>
Set up the Open Scene Graph Professional License (OSGPL) which is conventional
proprietary license that allows companies to distribute projects that do
not comply with the terms of the LGPL, such as turn key systems.</li>
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<li>
Develop training courses.</li>
</ul>
For further details on osgMP, osgLP, OSGPL licensing, professional support,
training and consultancy services contact Robert Osfield at <a href="mailto:robert@openscenegraph.com">robert@openscenegraph.com</a>
or Don Burns at <a href="mailto:don@andesengineering.com">don@andesengineering.com.</a>
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