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IF ( WIN32 )
CMAKE_MINIMUM_REQUIRED ( VERSION 2.4.6 FATAL_ERROR )
ELSE ( WIN32 )
IF ( APPLE )
CMAKE_MINIMUM_REQUIRED ( VERSION 2.4.6 FATAL_ERROR )
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IF ( ${ CMAKE_MAJOR_VERSION } EQUAL 2 AND ${ CMAKE_MINOR_VERSION } EQUAL 4 AND ${ CMAKE_PATCH_VERSION } LESS 7 )
MESSAGE ( "Warning: A critical CMake bug exists in 2.4.6 and below. Trying to build Universal Binaries will result in a compile error that seems unrelated. Either avoid building Universal Binaries by changing the CMAKE_OSX_ARCHITECTURES field to list only your architecture, or upgrade to the current CVS version of CMake or a newer stable version if it exists." )
ENDIF ( ${ CMAKE_MAJOR_VERSION } EQUAL 2 AND ${ CMAKE_MINOR_VERSION } EQUAL 4 AND ${ CMAKE_PATCH_VERSION } LESS 7 )
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ELSE ( APPLE )
CMAKE_MINIMUM_REQUIRED ( VERSION 2.4.0 FATAL_ERROR )
ENDIF ( APPLE )
ENDIF ( WIN32 )
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PROJECT ( OpenSceneGraph )
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SET ( OPENSCENEGRAPH_MAJOR_VERSION 1 )
SET ( OPENSCENEGRAPH_MINOR_VERSION 9 )
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SET ( OPENSCENEGRAPH_PATCH_VERSION 3 )
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SET ( OpenThreads_SOURCE_DIR ${ OpenSceneGraph_SOURCE_DIR } )
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# We have some custom .cmake scripts not in the official distribution.
# Maybe this can be used override existing behavior if needed?
SET ( CMAKE_MODULE_PATH "${OpenSceneGraph_SOURCE_DIR}/CMakeModules;${CMAKE_MODULE_PATH}" )
# Mainly for Windows as a convenience. This will find a directory in parallel with the
# OSG source that contains 3rd party headers and libraries.
# Use of relative paths in CMake is ill-advised, but don't know of any alternatives in this case
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#SET(CMAKE_INCLUDE_PATH "${OpenSceneGraph_SOURCE_DIR}/../3rdParty/include;${CMAKE_INCLUDE_PATH}")
#SET(CMAKE_LIBRARY_PATH "${OpenSceneGraph_SOURCE_DIR}/../3rdParty/lib;${CMAKE_LIBRARY_PATH}")
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IF ( USING_OSG_OP_OT_TRIPLE_SET )
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SET ( CMAKE_INCLUDE_PATH "${OpenSceneGraph_SOURCE_DIR}/../../3rdParty/include;${CMAKE_INCLUDE_PATH}" )
SET ( CMAKE_LIBRARY_PATH "${OpenSceneGraph_SOURCE_DIR}/../../3rdParty/lib;${CMAKE_LIBRARY_PATH}" )
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ENDIF ( USING_OSG_OP_OT_TRIPLE_SET )
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# Okay, here's the problem: On some platforms, linking against OpenThreads
# is not enough and explicit linking to the underlying thread library
# is also required (e.g. FreeBSD). But OpenThreads may be built with different
# backends (Pthreads, Sproc, Windows) so we don't know what the underlying
# thread library is because some platforms support multiple backends (e.g.
# IRIX supports Sproc and Pthreads). Linking all libraries won't work
# because the libraries may be incompatible.
# So the current solution is to attempt best guess linking and exempt certain
# cases. With IRIX, we're going to hope explicit linking to the underlying
# library is not necessary. We currently don't case for pthreads on Windows
# which might be an issue on things like Cygwin. This may need to be fixed.
FIND_PACKAGE ( Threads )
IF ( CMAKE_SYSTEM MATCHES IRIX )
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# Erase CMAKE_THREAD_LIBS_INIT and hope it works
SET ( CMAKE_THREAD_LIBS_INIT "" CACHE INTERNAL "" )
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ENDIF ( CMAKE_SYSTEM MATCHES IRIX )
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# Find OpenGL
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FIND_PACKAGE ( OpenGL )
IF ( APPLE )
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FIND_LIBRARY ( CARBON_LIBRARY Carbon )
FIND_LIBRARY ( COCOA_LIBRARY Cocoa )
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ENDIF ( APPLE )
IF ( UNIX )
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# Not sure what this will do on Cygwin and Msys
# Also, remember OS X X11 is a user installed option so it may not exist.
FIND_PACKAGE ( X11 )
# Some Unicies need explicit linkage to the Math library or the build fails.
FIND_LIBRARY ( MATH_LIBRARY m )
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ENDIF ( UNIX )
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# Make the headers visible to everything
INCLUDE_DIRECTORIES (
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$ { O p e n S c e n e G r a p h _ S O U R C E _ D I R } / i n c l u d e
$ { O P E N G L _ I N C L U D E _ D I R }
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)
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# Common global definitions
#ADD_DEFINITIONS(-D)
# Platform specific definitions
IF ( WIN32 )
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#needed for net plugin
SET ( OSG_SOCKET_LIBS wsock32.lib )
# Both Cygwin and Msys need -DNOMINMAX ???
IF ( UNIX )
ADD_DEFINITIONS ( -DNOMINMAX )
ENDIF ( UNIX )
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ENDIF ( WIN32 )
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########################################################################################################
##### these were settings located in SetupCommon.cmake used in Luigi builds.... find out what are useful
########################################################################################################
#luigi#SET(CMAKE_VERBOSE_MAKEFILE TRUE)
#luigi#SET(CMAKE_SKIP_RPATH TRUE)
#luigi#SET(CMAKE_SKIP_RULE_DEPENDENCY TRUE)
#luigi#IF(UNIX)
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#luigi# LIST_CONTAINS(contains "g++" ${CMAKE_CXX_COMPILER_LIST})
#luigi# IF (contains)
#luigi# MESSAGE(${MY_MESSAGE_DEFAULT} "${CMAKE_CURRENT_LIST_FILE}:${CMAKE_CURRENT_LIST_LINE} setting CMAKE_CXX_COMPILER to g++")
#luigi# SET(CMAKE_CXX_COMPILER "g++")
#luigi# SET(CMAKE_CXX_COMPILER_LOADED 2)
#luigi# SET(CMAKE_CXX_COMPILER_WORKS 2)
#luigi# ENDIF (contains)
#luigi# SET(CMAKE_CXX_FLAGS_RELEASE "-O2")
#luigi# SET(CMAKE_CXX_FLAGS_DEBUG "-ggdb -gstabs")
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#luigi#ENDIF(UNIX)
########################################################################################################
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################################################################################
# 3rd Party Dependency Stuff
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IF ( WIN32 )
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INCLUDE ( Find3rdPartyDependencies )
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ENDIF ( WIN32 )
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# Common to all platforms:
FIND_PACKAGE ( FreeType )
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FIND_PACKAGE ( FLTK )
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FIND_PACKAGE ( GLUT )
FIND_PACKAGE ( SDL )
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FIND_PACKAGE ( Inventor )
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FIND_PACKAGE ( Qt3 )
FIND_PACKAGE ( Qt4 )
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FIND_PACKAGE ( Jasper )
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FIND_PACKAGE ( COLLADA )
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FIND_PACKAGE ( Xine )
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FIND_PACKAGE ( OpenVRML )
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FIND_PACKAGE ( Performer )
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# Platform specific:
# (We can approach this one of two ways. We can try to FIND everything
# and simply check if we found the packages before actually building
# or we can hardcode the cases. The advantage of the former is that
# packages that are installed on platforms that don't require them
# will still get built (presuming no compatibility issues). But this
# also means modules that are redundant may get built. For example,
# OS X doesn't need GIF, JPEG, PNG, TIFF, etc because it uses QuickTime.
# Also, it will clutter the CMake menu with "NOT_FOUND".
# The downside to the latter is that it is harder to build those
# potentially redundant modules.)
# Image readers/writers depend on 3rd party libraries except for OS X which
# can use Quicktime.
IF ( NOT APPLE )
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FIND_PACKAGE ( GIFLIB )
FIND_PACKAGE ( JPEG )
FIND_PACKAGE ( PNG )
FIND_PACKAGE ( TIFF )
# QuickTime is required for OS X, but optional for Windows.
IF ( WIN32 )
FIND_PACKAGE ( QuickTime )
ENDIF ( WIN32 )
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ELSE ( NOT APPLE )
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FIND_PACKAGE ( QuickTime )
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ENDIF ( NOT APPLE )
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################################################################################
# Create bin and lib directories if required
IF ( "${CMAKE_SOURCE_DIR}" STREQUAL "${CMAKE_BINARY_DIR}" )
FILE ( MAKE_DIRECTORY ${ CMAKE_BINARY_DIR } /bin ${ CMAKE_BINARY_DIR } /lib ${ CMAKE_BINARY_DIR } /lib/osgPlugins )
ENDIF ( "${CMAKE_SOURCE_DIR}" STREQUAL "${CMAKE_BINARY_DIR}" )
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################################################################################
# Installation stuff
SET ( CMAKE_DEBUG_POSTFIX "d" )
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SET ( LIB_POSTFIX "" )
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IF ( UNIX AND NOT WIN32 AND NOT APPLE )
IF ( CMAKE_SIZEOF_VOID_P MATCHES "8" )
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SET ( LIB_POSTFIX "64" )
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ENDIF ( CMAKE_SIZEOF_VOID_P MATCHES "8" )
ENDIF ( UNIX AND NOT WIN32 AND NOT APPLE )
2007-03-09 22:54:41 +08:00
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#SET(OUTPUT_BINDIR ${PROJECT_BINARY_DIR}/bin/${CMAKE_SYSTEM_NAME})
SET ( OUTPUT_BINDIR ${ PROJECT_BINARY_DIR } /bin )
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MAKE_DIRECTORY ( ${ OUTPUT_BINDIR } )
SET ( EXECUTABLE_OUTPUT_PATH ${ OUTPUT_BINDIR } )
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#SET(OUTPUT_LIBDIR ${PROJECT_BINARY_DIR}/lib/${CMAKE_SYSTEM_NAME})
SET ( OUTPUT_LIBDIR ${ PROJECT_BINARY_DIR } /lib )
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MAKE_DIRECTORY ( ${ OUTPUT_LIBDIR } )
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MAKE_DIRECTORY ( ${ OUTPUT_LIBDIR } /osgPlugins )
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SET ( LIBRARY_OUTPUT_PATH ${ OUTPUT_LIBDIR } )
#SET(INSTALL_BINDIR OpenSceneGraph/bin)
#SET(INSTALL_INCDIR OpenSceneGraph/include)
#SET(INSTALL_LIBDIR OpenSceneGraph/lib)
#SET(INSTALL_DOCDIR OpenSceneGraph/doc)
################################################################################
# User Options
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# Expose CMAKE_INCLUDE_PATH and CMAKE_LIBARY_PATH to the GUI so users
# may set these values without needing to manipulate the environment.
SET ( CMAKE_INCLUDE_PATH ${ CMAKE_INCLUDE_PATH } CACHE STRING "You may add additional search paths here. Use ; to separate multiple paths." )
SET ( CMAKE_LIBRARY_PATH ${ CMAKE_LIBRARY_PATH } CACHE STRING "You may add additional search paths here. Use ; to separate multiple paths." )
# We are proposing that a new variable called CMAKE_PREFIX_PATH be introduced
# to CMake to compliment CMAKE_INCLUDE_PATH and CMAKE_LIBRARY_PATH.
# A formal feature request has been submited to CMake, Bug #4947.
# It is intended for those users who have common prefixes for their INCLUDE
# and LIBRARY locations. So if users have headers in /usr/local/include
# and libraries in /usr/local/lib, the common prefix is /usr/local.
# It should also cover the case where headers and libraries are
# in the same directory.
# Our proposal expects that FIND_* commands will automatically search for
# CMAKE_PREFIX_PATH right after CMAKE_INCLUDE_PATH or CMAKE_LIBRARY_PATH.
# Obviously, since CMake does not currently support this, we must write
# our Find*.cmake modules to explicitly support this. Otherwise, this variable
# will have no impact.
# This is unofficial so this may be removed or changed at anytime.
SET ( CMAKE_PREFIX_PATH ${ CMAKE_PREFIX_PATH } CACHE STRING "(EXPERIMENTAL) You may add additional search paths here. Use ; to separate multiple paths." )
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# Dynamic vs Static Linking
OPTION ( DYNAMIC_OPENSCENEGRAPH "Set to ON to build OpenSceneGraph for dynamic linking. Use OFF for static." ON )
IF ( DYNAMIC_OPENSCENEGRAPH )
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SET ( OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC "SHARED" )
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ELSE ( DYNAMIC_OPENSCENEGRAPH )
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SET ( OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC "STATIC" )
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ENDIF ( DYNAMIC_OPENSCENEGRAPH )
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INCLUDE ( OsgMacroUtils )
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# OSG Core
ADD_SUBDIRECTORY ( src )
# OSG Applications
OPTION ( BUILD_OSG_APPLICATIONS "Enable to build OSG Applications (e.g. osgviewer)" ON )
IF ( BUILD_OSG_APPLICATIONS )
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ADD_SUBDIRECTORY ( applications )
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ENDIF ( BUILD_OSG_APPLICATIONS )
# OSG Examples
OPTION ( BUILD_OSG_EXAMPLES "Enable to build OSG Examples" OFF )
IF ( BUILD_OSG_EXAMPLES )
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ADD_SUBDIRECTORY ( examples )
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ENDIF ( BUILD_OSG_EXAMPLES )
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# This is for an advanced option to give aggressive warnings
# under different compilers. If yours is not implemented, this option
# will not be made available.
IF ( CMAKE_COMPILER_IS_GNUCXX )
# To be complete, we might also do GNUCC flags,
# but everything here is C++ code.
# -Wshadow and -Woverloaded-virtual are also interesting flags, but OSG
# returns too many hits.
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# FYI, if we do implement GNUCC, then -Wmissing-prototypes in another
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# interesting C-specific flag.
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# Also, there is a bug in gcc 4.0. Under C++, -pedantic will create
# errors instead of warnings for certain issues, including superfluous
# semicolons and commas, and the use of long long. -fpermissive seems
# to be the workaround.
2007-04-12 18:06:09 +08:00
SET ( OSG_AGGRESSIVE_WARNING_FLAGS "-Wall -Wparentheses -Wformat=2 -Wno-long-long -Wno-import -pedantic -Wnewline-eof -Wreturn-type -Wmissing-braces -Wunknown-pragmas -Wunused -fpermissive" )
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ELSE ( CMAKE_COMPILER_IS_GNUCXX )
IF ( MSVC )
# FIXME: What are good aggressive warning flags for Visual Studio?
# And do we need to further subcase this for different versions of VS?
# CMake variables: MSVC60, MSVC70, MSVC71, MSVC80, CMAKE_COMPILER_2005
SET ( OSG_AGGRESSIVE_WARNING_FLAGS "/Wall /W4" )
ELSE ( MSVC )
# CMake lacks an elseif, so other non-gcc, non-VS compilers need
# to be listed below. If unhandled, OSG_AGGRESSIVE_WARNING_FLAGS should
# remain unset.
ENDIF ( MSVC )
ENDIF ( CMAKE_COMPILER_IS_GNUCXX )
# This part is for the CMake menu option to toggle the warnings on/off.
# This will only be made available if we set values for OSG_AGGRESSIVE_WARNING_FLAGS.
IF ( OSG_AGGRESSIVE_WARNING_FLAGS )
OPTION ( OSG_USE_AGGRESSIVE_WARNINGS "Enable to activate aggressive warnings" OFF )
MARK_AS_ADVANCED ( OSG_USE_AGGRESSIVE_WARNINGS )
IF ( OSG_USE_AGGRESSIVE_WARNINGS )
IF ( NOT "${OLD_CMAKE_CXX_FLAGS_WAS_SET}" )
SET ( OLD_CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}" CACHE INTERNAL "Old CXX flags" )
SET ( OLD_CMAKE_CXX_FLAGS_WAS_SET 1 CACHE INTERNAL "Old CXX flags was set" )
SET ( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OSG_AGGRESSIVE_WARNING_FLAGS}" CACHE STRING "Flags used by the compiler during all build types." FORCE )
ENDIF ( NOT "${OLD_CMAKE_CXX_FLAGS_WAS_SET}" )
ELSE ( OSG_USE_AGGRESSIVE_WARNINGS )
# FIXME: This will lose any changes made after OLD_CMAKE_CXX_FLAGS was
# set. The better way would be to parse the string and remove each
# option explicitly.
IF ( "${OLD_CMAKE_CXX_FLAGS_WAS_SET}" )
SET ( CMAKE_CXX_FLAGS "${OLD_CMAKE_CXX_FLAGS}" CACHE STRING "Flags used by the compiler during all build types." FORCE )
SET ( OLD_CMAKE_CXX_FLAGS_WAS_SET 0 CACHE INTERNAL "Old CXX flags was set" )
ENDIF ( "${OLD_CMAKE_CXX_FLAGS_WAS_SET}" )
ENDIF ( OSG_USE_AGGRESSIVE_WARNINGS )
ENDIF ( OSG_AGGRESSIVE_WARNING_FLAGS )
# Set defaults for Universal Binaries. We want 32-bit Intel/PPC on 10.4
# and 32/64-bit Intel/PPC on >= 10.5. Anything <= 10.3 doesn't support.
IF ( APPLE )
# These are just defaults/recommendations, but how we want to build
# out of the box. But the user needs to be able to change these options.
# So we must only set the values the first time CMake is run, or we
# will overwrite any changes the user sets.
# FORCE is used because the options are not reflected in the UI otherwise.
# Seems like a good place to add version specific compiler flags too.
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IF ( NOT OSG_CONFIG_HAS_BEEN_RUN_BEFORE )
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# This is really fragile, but CMake doesn't provide the OS system
# version information we need. (Darwin versions can be changed
# independently of OS X versions.)
# It does look like CMake handles the CMAKE_OSX_SYSROOT automatically.
IF ( EXISTS /Developer/SDKs/10.5.sdk )
SET ( CMAKE_OSX_ARCHITECTURES "ppc;i386;ppc64;x86_64" CACHE STRING "Build architectures for OSX" FORCE )
SET ( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmacosx-version-min=10.5 -ftree-vectorize -fvisibility-inlines-hidden" CACHE STRING "Flags used by the compiler during all build types." FORCE )
ELSE ( EXISTS /Developer/SDKs/10.5.sdk )
IF ( EXISTS /Developer/SDKs/MacOSX10.4u.sdk )
SET ( CMAKE_OSX_ARCHITECTURES "ppc;i386" CACHE STRING "Build architectures for OSX" FORCE )
SET ( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmacosx-version-min=10.4 -ftree-vectorize -fvisibility-inlines-hidden" CACHE STRING "Flags used by the compiler during all build types." FORCE )
ELSE ( EXISTS /Developer/SDKs/MacOSX10.4u.sdk )
# No Universal Binary support
# Should break down further to set the -mmacosx-version-min,
# but the SDK detection is too unreliable here.
ENDIF ( EXISTS /Developer/SDKs/MacOSX10.4u.sdk )
ENDIF ( EXISTS /Developer/SDKs/10.5.sdk )
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ENDIF ( NOT OSG_CONFIG_HAS_BEEN_RUN_BEFORE )
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ENDIF ( APPLE )
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# For Doxygen
#FIXME: I haven't figured out what to do with OSG's multiple doxyfiles
# and footer.
INCLUDE ( ${ CMAKE_ROOT } /Modules/Documentation.cmake OPTIONAL )
# To build the documention, you will have to enable it
# and then do the equivalent of "make DoxygenDoc".
IF ( BUILD_DOCUMENTATION )
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IF ( DOT )
SET ( HAVE_DOT YES )
ELSE ( DOT )
SET ( HAVE_DOT NO )
ENDIF ( DOT )
# This processes our Doxyfile.in and substitutes paths to generate
# a final Doxyfile
CONFIGURE_FILE ( ${ PROJECT_SOURCE_DIR } /doc/Doxyfiles/doxyfile.cmake
$ { P R O J E C T _ B I N A R Y _ D I R } / d o c / d o x y f i l e
)
# This creates a new target to build documentation.
# It runs ${DOXYGEN} which is the full path and executable to
# Doxygen on your system, set by the FindDoxygen.cmake module
# (called by FindDocumentation.cmake).
# It runs the final generated Doxyfile against it.
# The DOT_PATH is substituted into the Doxyfile.
ADD_CUSTOM_TARGET ( DoxygenDoc ${ DOXYGEN }
$ { P R O J E C T _ B I N A R Y _ D I R } / d o c s / d o x y f i l e
)
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ENDIF ( BUILD_DOCUMENTATION )
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# This needs to be run very last so other parts of the scripts can take
# advantage of this.
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IF ( NOT OSG_CONFIG_HAS_BEEN_RUN_BEFORE )
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SET ( OSG_CONFIG_HAS_BEEN_RUN_BEFORE 1 CACHE INTERNAL "Flag to track whether this is the first time running CMake or if CMake has been configured before" )
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ENDIF ( NOT OSG_CONFIG_HAS_BEEN_RUN_BEFORE )
2007-04-11 16:35:39 +08:00