OpenSceneGraph/src/osgPlugins/ive/Program.cpp

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/**********************************************************************
*
* FILE: Program.cpp
*
* DESCRIPTION: Read/Write osg::Program in binary format to disk.
*
* CREATED BY: Auto generated by iveGenerated
* and later modified by Rune Schmidt Jensen.
*
* HISTORY: Created 20.3.2003
*
* Copyright 2003 VR-C
**********************************************************************/
#include "Exception.h"
#include "Program.h"
#include "Object.h"
using namespace ive;
void Program::write(DataOutputStream* out){
// Write Program's identification.
out->writeInt(IVEPROGRAM);
// If the osg class is inherited by any other class we should also write this to file.
osg::Object* obj = dynamic_cast<osg::Object*>(this);
if(obj)
{
((ive::Object*)(obj))->write(out);
}
else
throw Exception("Program::write(): Could not cast this osg::Program to an osg::Object.");
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const AttribBindingList& abl = getAttribBindingList();
out->writeUInt(abl.size());
for(AttribBindingList::const_iterator itr = abl.begin();
itr != abl.end();
++itr)
{
out->writeString(itr->first);
out->writeUInt(itr->second);
}
// Write
out->writeUInt(getNumShaders());
for(unsigned int si=0; si<getNumShaders(); ++si)
{
out->writeShader(getShader(si));
}
}
void Program::read(DataInputStream* in)
{
// Read Program's identification.
int id = in->peekInt();
if(id == IVEPROGRAM)
{
// Read Program's identification.
id = in->readInt();
// If the osg class is inherited by any other class we should also read this from file.
osg::Object* obj = dynamic_cast<osg::Object*>(this);
if(obj)
{
((ive::Object*)(obj))->read(in);
}
else
throw Exception("Program::read(): Could not cast this osg::Program to an osg::Object.");
}
else
{
throw Exception("Program::read(): Expected Program identification.");
}
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// reading in shaders.
unsigned int size = in->readUInt();
for(unsigned int ai=0; ai<size; ++ai)
{
std::string name = in->readString();
unsigned int index = in->readUInt();
addBindAttribLocation(name, index);
}
// reading in shaders.
size = in->readUInt();
for(unsigned int si=0; si<size; ++si)
{
osg::Shader* shader = in->readShader();
addShader(shader);
}
}