2005-05-11 04:20:20 +08:00
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/**********************************************************************
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*
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* FILE: Program.cpp
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*
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* DESCRIPTION: Read/Write osg::Program in binary format to disk.
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*
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* CREATED BY: Auto generated by iveGenerated
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* and later modified by Rune Schmidt Jensen.
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*
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* HISTORY: Created 20.3.2003
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*
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* Copyright 2003 VR-C
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**********************************************************************/
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#include "Exception.h"
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#include "Program.h"
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#include "Object.h"
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using namespace ive;
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void Program::write(DataOutputStream* out){
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// Write Program's identification.
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out->writeInt(IVEPROGRAM);
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// If the osg class is inherited by any other class we should also write this to file.
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osg::Object* obj = dynamic_cast<osg::Object*>(this);
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if(obj)
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{
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((ive::Object*)(obj))->write(out);
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}
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else
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throw Exception("Program::write(): Could not cast this osg::Program to an osg::Object.");
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2005-05-11 19:42:09 +08:00
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const AttribBindingList& abl = getAttribBindingList();
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out->writeUInt(abl.size());
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for(AttribBindingList::const_iterator itr = abl.begin();
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itr != abl.end();
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++itr)
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{
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out->writeString(itr->first);
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out->writeUInt(itr->second);
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}
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// Write
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out->writeUInt(getNumShaders());
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for(unsigned int si=0; si<getNumShaders(); ++si)
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{
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out->writeShader(getShader(si));
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}
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2005-05-11 04:20:20 +08:00
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}
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void Program::read(DataInputStream* in)
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{
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// Read Program's identification.
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int id = in->peekInt();
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if(id == IVEPROGRAM)
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{
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// Read Program's identification.
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id = in->readInt();
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// If the osg class is inherited by any other class we should also read this from file.
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osg::Object* obj = dynamic_cast<osg::Object*>(this);
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if(obj)
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{
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((ive::Object*)(obj))->read(in);
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}
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else
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throw Exception("Program::read(): Could not cast this osg::Program to an osg::Object.");
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}
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else
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{
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throw Exception("Program::read(): Expected Program identification.");
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}
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2005-05-11 19:42:09 +08:00
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// reading in shaders.
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unsigned int size = in->readUInt();
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for(unsigned int ai=0; ai<size; ++ai)
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{
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std::string name = in->readString();
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unsigned int index = in->readUInt();
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addBindAttribLocation(name, index);
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}
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// reading in shaders.
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size = in->readUInt();
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for(unsigned int si=0; si<size; ++si)
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{
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osg::Shader* shader = in->readShader();
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addShader(shader);
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}
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2005-05-11 04:20:20 +08:00
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}
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