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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_CULLSETTINGS
#define OSG_CULLSETTINGS 1
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#include <iosfwd>
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#include <osg/Matrix>
#include <osg/ClearNode>
namespace osg {
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// forward declare
class ArgumentParser;
class ApplicationUsage;
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class OSG_EXPORT CullSettings
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{
public:
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CullSettings()
{
setDefaults();
readEnvironmentalVariables();
}
CullSettings(ArgumentParser& arguments)
{
setDefaults();
readEnvironmentalVariables();
readCommandLine(arguments);
}
CullSettings(const CullSettings& cs);
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virtual ~CullSettings() {}
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CullSettings& operator = (const CullSettings& settings)
{
if (this==&settings) return *this;
setCullSettings(settings);
return *this;
}
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virtual void setDefaults();
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enum VariablesMask
{
COMPUTE_NEAR_FAR_MODE = 0x0001,
CULLING_MODE = 0x0002,
LOD_SCALE = 0x0004,
SMALL_FEATURE_CULLING_PIXEL_SIZE = 0x0008,
CLAMP_PROJECTION_MATRIX_CALLBACK = 0x0010,
NEAR_FAR_RATIO = 0x0020,
IMPOSTOR_ACTIVE = 0x0040,
DEPTH_SORT_IMPOSTOR_SPRITES = 0x0080,
IMPOSTOR_PIXEL_ERROR_THRESHOLD = 0x0100,
NUM_FRAMES_TO_KEEP_IMPOSTORS_SPRITES = 0x0200,
CULL_MASK = 0x0400,
CULL_MASK_LEFT = 0x0800,
CULL_MASK_RIGHT = 0x1000,
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CLEAR_COLOR = 0x2000,
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LIGHTING_MODE = 0x4000,
LIGHT = 0x8000,
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NO_VARIABLES = 0x0000,
ALL_VARIABLES = 0xFFFF
};
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/** Set the inheritance mask used in inheritCullSettings to control which variables get overwritten by the passed in CullSettings object.*/
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void setInheritanceMask(unsigned int mask) { _inheritanceMask = mask; }
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/** Get the inheritance mask used in inheritCullSettings to control which variables get overwritten by the passed in CullSettings object.*/
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unsigned int getInheritanceMask() const { return _inheritanceMask; }
/** Set the local cull settings values from specified CullSettings object.*/
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void setCullSettings(const CullSettings& settings);
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/** Inherit the local cull settings variable from specified CullSettings object, according to the inheritance mask.*/
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virtual void inheritCullSettings(const CullSettings& settings) { inheritCullSettings(settings, _inheritanceMask); }
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/** Inherit the local cull settings variable from specified CullSettings object, according to the inheritance mask.*/
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virtual void inheritCullSettings(const CullSettings& settings, unsigned int inheritanceMask);
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/** read the environmental variables.*/
void readEnvironmentalVariables();
/** read the commandline arguments.*/
void readCommandLine(ArgumentParser& arguments);
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enum InheritanceMaskActionOnAttributeSetting
{
DISABLE_ASSOCIATED_INHERITANCE_MASK_BIT,
DO_NOT_MODIFY_INHERITANCE_MASK
};
void setInheritanceMaskActionOnAttributeSetting(InheritanceMaskActionOnAttributeSetting action) { _inheritanceMaskActionOnAttributeSetting = action; }
InheritanceMaskActionOnAttributeSetting getInheritanceMaskActionOnAttributeSetting() const { return _inheritanceMaskActionOnAttributeSetting; }
/** Apply the action, specified by the InheritanceMaskActionOnAttributeSetting, to apply to the inheritance bit mask.
* This method is called by CullSettings::set*() parameter methods to ensure that CullSettings inheritance mechanisms doesn't overwrite the local parameter settings.*/
inline void applyMaskAction(unsigned int maskBit)
{
if (_inheritanceMaskActionOnAttributeSetting==DISABLE_ASSOCIATED_INHERITANCE_MASK_BIT)
{
_inheritanceMask = _inheritanceMask & (~maskBit);
}
}
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/** Switch the creation of Impostors on or off.
* Setting active to false forces the CullVisitor to use the Impostor
* LOD children for rendering. Setting active to true forces the
* CullVisitor to create the appropriate pre-rendering stages which
* render to the ImpostorSprite's texture.*/
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void setImpostorsActive(bool active) { _impostorActive = active; applyMaskAction(IMPOSTOR_ACTIVE); }
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/** Get whether impostors are active or not. */
bool getImpostorsActive() const { return _impostorActive; }
/** Set the impostor error threshold.
* Used in calculation of whether impostors remain valid.*/
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void setImpostorPixelErrorThreshold(float numPixels) { _impostorPixelErrorThreshold=numPixels; applyMaskAction(IMPOSTOR_PIXEL_ERROR_THRESHOLD); }
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/** Get the impostor error threshold.*/
float getImpostorPixelErrorThreshold() const { return _impostorPixelErrorThreshold; }
/** Set whether ImpostorSprite's should be placed in a depth sorted bin for rendering.*/
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void setDepthSortImpostorSprites(bool doDepthSort) { _depthSortImpostorSprites = doDepthSort; applyMaskAction(DEPTH_SORT_IMPOSTOR_SPRITES); }
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/** Get whether ImpostorSprite's are depth sorted bin for rendering.*/
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bool getDepthSortImpostorSprites() const { return _depthSortImpostorSprites; }
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/** Set the number of frames that an ImpostorSprite is kept whilst not being beyond,
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* before being recycled.*/
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void setNumberOfFrameToKeepImpostorSprites(int numFrames) { _numFramesToKeepImpostorSprites = numFrames; applyMaskAction(NUM_FRAMES_TO_KEEP_IMPOSTORS_SPRITES); }
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/** Get the number of frames that an ImpostorSprite is kept whilst not being beyond,
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* before being recycled.*/
int getNumberOfFrameToKeepImpostorSprites() const { return _numFramesToKeepImpostorSprites; }
enum ComputeNearFarMode
{
DO_NOT_COMPUTE_NEAR_FAR = 0,
COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES,
COMPUTE_NEAR_FAR_USING_PRIMITIVES
};
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void setComputeNearFarMode(ComputeNearFarMode cnfm) { _computeNearFar=cnfm; applyMaskAction(COMPUTE_NEAR_FAR_MODE); }
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ComputeNearFarMode getComputeNearFarMode() const { return _computeNearFar;}
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void setNearFarRatio(double ratio) { _nearFarRatio = ratio; applyMaskAction(NEAR_FAR_RATIO); }
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double getNearFarRatio() const { return _nearFarRatio; }
enum CullingModeValues
{
NO_CULLING = 0x0,
VIEW_FRUSTUM_SIDES_CULLING = 0x1,
NEAR_PLANE_CULLING = 0x2,
FAR_PLANE_CULLING = 0x4,
VIEW_FRUSTUM_CULLING = VIEW_FRUSTUM_SIDES_CULLING|
NEAR_PLANE_CULLING|
FAR_PLANE_CULLING,
SMALL_FEATURE_CULLING = 0x8,
SHADOW_OCCLUSION_CULLING = 0x10,
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CLUSTER_CULLING = 0x20,
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DEFAULT_CULLING = VIEW_FRUSTUM_SIDES_CULLING|
SMALL_FEATURE_CULLING|
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SHADOW_OCCLUSION_CULLING|
CLUSTER_CULLING,
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ENABLE_ALL_CULLING = VIEW_FRUSTUM_CULLING|
SMALL_FEATURE_CULLING|
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SHADOW_OCCLUSION_CULLING|
CLUSTER_CULLING
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};
typedef unsigned int CullingMode;
/** Set the culling mode for the CullVisitor to use.*/
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void setCullingMode(CullingMode mode) { _cullingMode = mode; applyMaskAction(CULLING_MODE); }
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/** Returns the current CullingMode.*/
CullingMode getCullingMode() const { return _cullingMode; }
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void setCullMask(osg::Node::NodeMask nm) { _cullMask = nm; applyMaskAction(CULL_MASK); }
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osg::Node::NodeMask getCullMask() const { return _cullMask; }
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void setCullMaskLeft(osg::Node::NodeMask nm) { _cullMaskLeft = nm; applyMaskAction(CULL_MASK_LEFT); }
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osg::Node::NodeMask getCullMaskLeft() const { return _cullMaskLeft; }
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void setCullMaskRight(osg::Node::NodeMask nm) { _cullMaskRight = nm; applyMaskAction(CULL_MASK_RIGHT); }
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osg::Node::NodeMask getCullMaskRight() const { return _cullMaskRight; }
/** Set the LOD bias for the CullVisitor to use.*/
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void setLODScale(float scale) { _LODScale = scale; applyMaskAction(LOD_SCALE); }
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/** Get the LOD bias.*/
float getLODScale() const { return _LODScale; }
/** Set the Small Feature Culling Pixel Size.*/
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void setSmallFeatureCullingPixelSize(float value) { _smallFeatureCullingPixelSize=value; applyMaskAction(SMALL_FEATURE_CULLING_PIXEL_SIZE); }
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/** Get the Small Feature Culling Pixel Size.*/
float getSmallFeatureCullingPixelSize() const { return _smallFeatureCullingPixelSize; }
/** Callback for overriding the CullVisitor's default clamping of the projection matrix to computed near and far values.
* Note, both Matrixf and Matrixd versions of clampProjectionMatrixImplementation must be implemented as the CullVisitor
* can target either Matrix data type, configured at compile time.*/
struct ClampProjectionMatrixCallback : public osg::Referenced
{
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virtual bool clampProjectionMatrixImplementation(osg::Matrixf& projection, double& znear, double& zfar) const = 0;
virtual bool clampProjectionMatrixImplementation(osg::Matrixd& projection, double& znear, double& zfar) const = 0;
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};
/** set the ClampProjectionMatrixCallback.*/
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void setClampProjectionMatrixCallback(ClampProjectionMatrixCallback* cpmc) { _clampProjectionMatrixCallback = cpmc; applyMaskAction(CLAMP_PROJECTION_MATRIX_CALLBACK); }
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/** get the non const ClampProjectionMatrixCallback.*/
ClampProjectionMatrixCallback* getClampProjectionMatrixCallback() { return _clampProjectionMatrixCallback.get(); }
/** get the const ClampProjectionMatrixCallback.*/
const ClampProjectionMatrixCallback* getClampProjectionMatrixCallback() const { return _clampProjectionMatrixCallback.get(); }
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/** Write out internal settings of CullSettings. */
void write(std::ostream& out);
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protected:
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unsigned int _inheritanceMask;
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InheritanceMaskActionOnAttributeSetting _inheritanceMaskActionOnAttributeSetting;
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ComputeNearFarMode _computeNearFar;
CullingMode _cullingMode;
float _LODScale;
float _smallFeatureCullingPixelSize;
ref_ptr<ClampProjectionMatrixCallback> _clampProjectionMatrixCallback;
double _nearFarRatio;
bool _impostorActive;
bool _depthSortImpostorSprites;
float _impostorPixelErrorThreshold;
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int _numFramesToKeepImpostorSprites;
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Node::NodeMask _cullMask;
Node::NodeMask _cullMaskLeft;
Node::NodeMask _cullMaskRight;
};
}
#endif